| Register Now | |
| My Points | |
| My Games | |
| Page 4 of 4 (56 messages) | « First page... 2 3 4 |
Had an idea for how stealth and noise could work
Icebreakers themselves, rather than recurring credit cards, would have the stealth trait. stealth breakers require time to be prepared and changing conditions make them less effective. criminal would be especially focused on stealth breakers. the stealth cards wouldn't use credits, but thier own stealth counters, which take clicks to add to the card(but at a much better rate than 1 per click). the corp rezzing ice would automatically trash a few stealth counters in play, representing changing conditions and the plans going out the window. certain ice or other corp cards could trash stealth counters, thematiclly being adaptive and unpredicable. I see HB as being especially good at this, and in a different fashion, NBN as well. also runner cards could exist to accelerate stealth counter generation. Noisy breakers also inherently trash stealth counters as they work.
Noisy breakers would be very cheap to use. they all would have a function of something like "X credits to break all subroutines on one ice". but as a consaquence of that, they generate noise counters(and trash some or all stealth counters). they obliterate an ice, but raise the alarm while doing so. each noise counter in play would raise the strength of all ice encountered by 1. At the end of each run, all noise counters would be trashed. Noisy breakers are quite obviously an Anarch specialty, and their strength-lowering effects make for good combos too. certain corp cards can generate bonus noise counters, or allow corp to gain other bonuses from noise, such as strengthening traces, dealing bonus damage, or even gaining credits. No corp would specialize in anti-noise and each corp have their own style of punishing it.
If we get new factions in a big box expansion, then I want the runner to be a corporate spy. Maybe an ability like "x recurring credits. X is the amount of agendas points you have stolen" to fit the idea of a corporation buying info you steal.
And I want the new corp to be the government! With abilities that let you get rid of bad publicity. Maybe exactly like the runner anti tag, 2 credits and a click.
Smilingknight said:
I don't see the government (Or the 'Feds' as they're called in Android) becoming a faction. If you've read Freefall you'd probably get why that's unlikely, but cut a long story short, they have little public power but their secret power is being able to manipulate Corps themselves. You would be more likely to find them as a Runner faction, to be honest.
I want cards in Jinteki that force a player to actually do something about a card face down with no counters on it. Currently the strategy against Jinteki seems to be to only run on face-up cards or cards with counters on them, drawing a 6th card to run on a card with 3 counters if you can't infiltrate to check if it's a junebug. It's really frustrating as you can build a successful strategy that ignores the deck, hand, and cards without counters against them, just building up in preparation to hit agendas (possibly multiple times if necessary). Either some way to accelerate advancement, or some 3 cost agenda is sorely needed.
I just want to see a Bioroid runner. 'Nuff said. 
You call it 'thievery'. I call it 'social justice'.
- Vandalism found in compromised server
Take a page out of the classic Netrunner CCG:
MORPHING ICE AND HIDDEN RESOURCES. Great mechanics!!!
Throw in a "Gentleman Thief" and a Robin Hood-styled identities for Criminal Runners as well. 
You call it 'thievery'. I call it 'social justice'.
- Vandalism found in compromised server
I want a fourth "mercenary" / "corporate spy" Runner faction because A: I think it's distinct enough from the three existing ones and there's several directions you could take it in that would be distinct, but more importantly B: having four Corp factions and only three Runner factions will bug me pretty much forever.
| Page 4 of 4 (56 messages) | « First page... 2 3 4 |