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Android: Netrunner The Card Game
Hack into the future.
Moderator: FFGAntonffgjoshFFGStuartFFG_Ian Topics: 438 | Posts: 4309
Article on Corporation Strategy
Published on 20 July 2012 - 06:43:26
Page 2 of 2 (23 messages) « First page... 1 2
Reply #16 | Published on 23 July 2012 - 01:30:14

Rashley said:

I also liked the old idea of playing games in sets of 2.  Once as Corp then once as Runner.  Since my non tounament games were usually all played with my decks, it became like duplicate Bridge with players swapping decks.  As Edwin20er stated, the 10 point win and 'Agendas' scored for losses was an easy way to assess how well you did and even run leagues.  I shall probably continue that even if FFG drop it.

So far, the only major change that I can see - apart from graphics - is the introduction of Factions and Identities.  This should help with the Android setting and allow for themed decks.  I look forward to these changes as long as overall balence is maintained and the old rules adhered to.  It was too good a game to mess about with.  Still one of my favourite 2 player, competative and totally unique card games.  Be faithfull FFG!!  Cheers!

There was one new addition to the Corp side, a way to remove Virus counters.  That however, cost a Corp player 3 action (aka his entire turn) to do so.

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Reply #17 | Published on 23 July 2012 - 03:15:46

I don't think Viruses and Virus removal is new.  That was in the original and very thematic.  It was also good to see the old 'Tags' still in it as this led to more actual direct contact with the Runner.  One of the old ways of gaining 'Tags' was by 'Tracing' the Runner after it did something specific like make a run.  Some ICE had Trace sub-routines that the Runner had to avoid, or risk a 'Tag'.  I would be interested in seeing how this will be 'simplified'.

The old method was a quick 'In the hand' bidding mechanism using 'Bits' - the 'currency' in the game.  The Corp usually had an upper limit, while the Runner didn't, but needed cards in play that gave that player 'Links'.  It led to another great bluffing element to get/avoid 'Tags', and use up your opponents 'Bits'.  Of course, both players needed 'Bits', but the game was usually about getting a steady supply of them.  It was always a big advantage to have the biggest pool of 'Bits', so an alternative way to 'hurt' your opponent by removing their 'Bits' is fundamental to the theme.

We can speculate for years over these changes but it will all be revealed when the rules are published.  Old players will instantly know what is different, but new players can't really know what the game is like until they play it.  No doubt there will be hundreds of reviews and articles to help.  I am still eagerly awaiting this arrival as my 4 old decks - 2xCorp/2xRunner - are getting worn.  I havn't changed these decks for years and used a limit of 1 of each card.  The decks were 60 card ones and still gave a great many different, but close and exciting games.  Beat that if you can FFG!  Cheers!

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Reply #18 | Published on 23 July 2012 - 09:37:01
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 The virus removal got changed. Previously, it was "Forgo three actions at any time" to remove virus counters. Now it's "Take three consecutive actions".

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Reply #19 | Published on 23 July 2012 - 14:14:38

I stand corrected.  Any 3 Actions is different to consequetive ones.  However, that is reducing 'choice' a bit, although I usually did it in one go once the Virus got too nasty.  Probably wont make much difference overall.  I was interested in the card mentioned that moved Advancements from card to card.  Never saw that in the original.  Boy, that's a doozy!  I suppose that it is reason why ccg changed to lcg.  Everyone gets the same and eliminates some cards becoming like printed money.  Cheers!

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Reply #20 | Published on 24 July 2012 - 16:02:57
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ffaristocrat said:

 The virus removal got changed. Previously, it was "Forgo three actions at any time" to remove virus counters. Now it's "Take three consecutive actions".

 

before it was already 3 consecutive action but they could be paid and delayed from one turn to another . 

the corp could use this ability during runner's turn and wipe out his virus to leave runner more weak . 

 

Now as far as i can understand the wording "cost: effect" the action needs to be "in pool" in order to be paid as a cost so the ability can only be used during the corp turn . 

 

the big difference is that runner viruses will be reinforced  since runner will potentially have 3 more actions to load them …

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Reply #21 | Published on 24 July 2012 - 18:24:58
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 I think that if they're trying to reduce the complexity of tracking and the like, they need to keep the corp's actions on a turn by turn basis, that is to say, skip your turn, remove all virus counters…  

 

Also, I know there were resources that could be trashed to avoid a tag, but did the runner have any way to remove a tag inherently, say the same way a corp can remove virus counters?

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Reply #22 | Published on 24 July 2012 - 20:04:21

The runner could spend an action and pay 2 bits to remove a tag. 

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Reply #23 | Published on 25 July 2012 - 06:43:26
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 Awesome, I thought there was something, just couldn't remember for the life of me what it was.  Thanks. 

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