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that is a very good point, i mean in the RT game in order to really be able to somethings (Warp travel, Ship Building and combat, Creation of planets and systems) with a bit of finess you need to buy the Splat Books. You could culdge something together using the main rules but it would look as pretty nor be as well made. So it could be a case of the Core book being dedicated towards just giving you everything you need to get things running and waiting for splat books to round off the rough spots (like tank combat and how much ammo a tank can lug around.)
This is kinda the point I start mutting unkind things about the makers of DnD and the lousy presadent they set.
In Life Honor, In Death Sacrifice, In Lunch Cheeseburger, Fries, and a Cola
Savage said:
Lord Steel said:
Well I may be mis understanding what you mean by Kit but if you are talking about stuff like "1 Uniform (field), 1 set of Poor weather gear. etc" I think the reason they left much of the details on such things out is that they are pretty unimportant … pretty self explanitory … simply did not merit page space due to being unimportant/self explanitory.
The same items, or very similar items, can be found on Pages182-183 of the Inquisitor's Handbook.
Are you seriously suggesting that the items which make up an Infantryman's basic gear are worthy of descriptions and weights in a game about the Inquisition, but are somehow less important in a game that is actually about the Imperial Guard?
Seriously?
Without Signature
I want to know if the Sergeant's laspistol replaces his Main Weapon (or if the chainsword does). Since that's his standard loadout in TT. And I assume the other classes don't get the standard WW on top iof their ripper gun/flamer/bolt pistol.
bogi_khaosa said:
I want to know if the Sergeant's laspistol replaces his Main Weapon (or if the chainsword does). Since that's his standard loadout in TT. And I assume the other classes don't get the standard WW on top iof their ripper gun/flamer/bolt pistol.
Without Signature
Droma said:
I'm not sure what WW means but specialist equipment is on top of their standard regimental gear, so the laspistol/chainsword of the sergeant doesn't replace anything it's simply extra equipment.
This would imply that ogryns get a lasgun. And Commisars get a lasgun as well. Maybe they do (I dunno) but they don't in TT as standard.
I actually don't see any rules on this in the book, so I'm going to go with "Specialist Weapons replace equivalents in standard regimental kit." So if you are a stormtrooper, you replace your lasgun (or whatever the standard regimental weapon is) with your hotshot lasgun -- you don't get any extra gun. Ditto the Ratling and Priest.
WW should have been "MW" -- Main Weapon. You have a Main Weapon and 1 or 2 sidearms (usually a pistol and melee weapon),
bogi_khaosa said:
Droma said:
I'm not sure what WW means but specialist equipment is on top of their standard regimental gear, so the laspistol/chainsword of the sergeant doesn't replace anything it's simply extra equipment.
This would imply that ogryns get a lasgun. And Commisars get a lasgun as well. Maybe they do (I dunno) but they don't in TT as standard.
I actually don't see any rules on this in the book, so I'm going to go with "Specialist Weapons replace equivalents in standard regimental kit." So if you are a stormtrooper, you replace your lasgun (or whatever the standard regimental weapon is) with your hotshot lasgun -- you don't get any extra gun. Ditto the Ratling and Priest.
WW should have been "MW" -- Main Weapon. You have a Main Weapon and 1 or 2 sidearms (usually a pistol and melee weapon),
Without Signature
Page 190 has rules for Weapon Customisation that bug me because of what is or is not a part of a kit. It claims that a Guardsmen never has an opportunity to personalise a weapon that isn't part of his standard kit or a regimental favored weapon, right after saying that such adjustments stem from the constant use of their primary weapon. So a Ratling Sniper's specialist rifle somehow ISN'T his primary weapon? My Commissar uses her bolt pistol and chainsword almost exclusively, and being what she is, might never alter them. The sword was destroyed by a powersword however, which I looted. So after having the Techpriest reconsecrate it and getting trained in power weapons she has no problems customising it to help her serve the God-Emperor. My GM allowed this (and armor (2) for a customised Commissars Cap too), but the rules are very confusing on the issue. I hope this gets cleared up in future supplements (allowing customisations only on weapons you're trained in?) and maybe armor and vehicle customisations could get added too.
Without Signature
Yes the whole weapon customization section could use some work. As it stands it's pretty useless for most players.
Without Signature
Honestly i don't see the issue - my group has been ruling (i don't know if incorrectly as FFG STILL hasn't sorted a FAQ/Errata) that any piece of gear that is granted from your 'class' is added into your standard kit and thus can be modified and is always available etc.
"Only the insane have the strength enough to prosper. Only those who prosper may truly judge what is sane."
Kasatka said:
Honestly i don't see the issue - my group has been ruling (i don't know if incorrectly as FFG STILL hasn't sorted a FAQ/Errata) that any piece of gear that is granted from your 'class' is added into your standard kit and thus can be modified and is always available etc.
Without Signature
Modify starting kit by specialty? Ain't no Munitorum got time for that!
But seriously, it's not a bad idea to let everyone have the standard kit -and- specialist kit as per book. While Ogryns won't really get any use from a lasgun, most other classes would essentially get a free additional weapon that they could use when their Specialty weapon would be inappropriate, or in RP terms, a Sergeant, Commissar, or Storm Trooper might take that extra lasgun and prove they haven't forgotten how to wield one with the best of'em (especially since their specialist weapons are all shorter in range). If nothing else, players do have the option to just leave their surplus lasgun at the barracks. Have it, stow it, save it for another mission.
Graey said:
Modify starting kit by specialty? Ain't no Munitorum got time for that!
But seriously, it's not a bad idea to let everyone have the standard kit -and- specialist kit as per book. While Ogryns won't really get any use from a lasgun, most other classes would essentially get a free additional weapon that they could use when their Specialty weapon would be inappropriate, or in RP terms, a Sergeant, Commissar, or Storm Trooper might take that extra lasgun and prove they haven't forgotten how to wield one with the best of'em (especially since their specialist weapons are all shorter in range). If nothing else, players do have the option to just leave their surplus lasgun at the barracks. Have it, stow it, save it for another mission.
This is what my Sergeant did - he had his las pistol and chainsword from being a sergeant and his red-dot lascarbine and mono-sword from being a penal legionnaire - meant he had 2 ranged and 2 melee weapons to muck about with :)
"Only the insane have the strength enough to prosper. Only those who prosper may truly judge what is sane."
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