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In no paticular order:
disarm talent: get rid of the power weapon, then attack to your hearts content.
Unarmed: parry and counter attack with unarmed attacks.
Arm mounted pistol/baleful eye: use dual wielding rules to use up thier reaction bypassing their ability to parry your eviscerator.
dodging: so they can't destroy your weapon when you parry… Also helps against ranged attacks.
grappling: remove weapons from the equasion entirely.
Killing strike: at the cost of a fate point, they cant parry and destroy your weapon.
Please let me know if I'm missing any other options
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- The Reinforced weapon customisation reduces the chance of weapon destruction to 60%. But you will need a nice GM for this.
- Swift/Lightning Attack to "overload" the enemy Parry attempt.
- Team up with someone to deplete your opponent's Reactions (if you use "extended" Comrades, then your Comrade will be perfect for this job).
- Photon flash/Stun grenade your opponent before engaging with him in melee.
- On a different note, I think the "unarmed" option won't work because the Eviscerator is two-handed.
Current character 1: Only War/Medic/2000xp
Current character 2: Deathwatch/Devastator/Blood Angel/500xp
Seemed to have found most of the ways so far, some of them look a bit complex or may need special gear that may be hard to get.
One very easy way that needs no talent or gear is use the Feint Action before you attack.
Another thing to remember about using attacks to burn up their reaction chances to parry with their power weapon is that the enemy picks when to parry what attacks, so a nasty GM can just wait till you swing with the weapon you don't want the power weapon to hit.
Now if you are facing a lot of enemies with power weapons over and over then you really do have a nasty GM.
Without Signature
1) Use Delay and wait until their Reactions are used up.
2) Have your Comrade carry a spare.
3) Uh, you could just pull an Indiana Jones and shoot the guy. The Exterminator upgrade is very fitting for an Eviscerator.
"ULLAH!!"
R.I.P. Thunder Child, ?? - 1897.
The main Problem of the Eviscerator is not enemies with Power weapons but the Eviscerator itself. Back in Dark Heresy, this weapon was completely overpowered, inflicting 1d10+10+Sb R dmg with a Pen of 5, with no additional penalties but the possiblity to hit yourself with it, which however was a neglectible factor - Good thing they nerfed it quite alot.
First problem is that its a two-handed weapon, so you cant quickdraw it, wasting half an action just to get it ready. This could of course be countered by keeping it readied the whole time, but keeping a 2 meter long Chainsaw running all the time is something worth of getting *BLAMMED* by the nearest Commissar for being both dangerous and annyoing. Aside from that, 15 Kg is really heavy for a melee weapon, limitng the other stuff you can carry round.
Second, its unwieldy, therefore you can't make lightning attacks with it or use it to parry anything. This aside, I would personally argue that due to the sheer size of the thing you simply cant use it effectively in cramped enviroments, such as the interior of most non-palace-sized buildings, inside vehicles, or in a tight infantry formation.
Third, the Pen of 9 might seem nice, but is ultimately kinda ambivalent. Its so high that it cracks any kind of non-powered armor with ease, but its too low to make it an effective AV weapon. Razor Sharp is nice, but scoring 3 degrees of success is generally rather uncommon. It could be a really nice melee can opener, but it eventually isnt quite.
Fourth, the damage ultimately done by it fluctuates alot due to it having no fixed damage bonus aside from the Sb. Its like a frag grenade, only it doesnt explode.
Anyways, what I mean to say is that the Eviscerator is a really unstable weapon that requires a lot of luck in order to be a good weapon. At first glance it might look like the Mother of all Swords, but I ultimately find it underperforming and highly wanting. At low Exp level it is still a reasonable choice, even if the weight, size, noise and slow attack speed (No lightning attacks) are then already factors that make it a choice I would think twice about. Especially given that the Eviscerator has the same rarity as Power weapons, I would always prefer one of those due to their flexibility. But as mentioned before, this is just my opinion and you may or may not that it into consideration.
Through the destruction of our enemies do we earn our salvation
Hingie said:
Fourth, the damage ultimately done by it fluctuates alot due to it having no fixed damage bonus aside from the Sb. Its like a frag grenade, only it doesnt explode.
And it has Tearing (I mean, the Eviscerator)! That +1 dice could be very handy for triggering Righteous Fury.
Current character 1: Only War/Medic/2000xp
Current character 2: Deathwatch/Devastator/Blood Angel/500xp
@Hingie: one of the advantages of two handed weapons, is that they are some of the best for single attack actions like charging. A charge only inflicts a single hit and gives you 3 times the movement that a half move + lighning attack would give.
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