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I made a new Random Issue Gear generator.
I realize that it is not always fair and balanced and that sometimes a piece of gear with a low number happens to be better than a piece of gear with a high number, but in broad strokes I think it is workable. Let me know what you think and please share your own if you have made any.
<00 A bag of 3d10 Hammers
00 A box of 3d100 nails
01 A case of 100 Calixan Infantryman’s PCTDs
02 A case containing 12 Mantraps
03 A case containing 48 Extra Grips
04 A small box containing a Micro-Bead
05 A case containing 1d100 Golden Skull medals
06 A Data-Slate containing propaganda footage from the Third War for Armageddon
07 A case containing 12 doses of De-Tox
08 A case of 12 spare components for a Sentinel Walker
09 A case containing 24 buckets of green paint
10 A case containing 250 Daily Prayer parchments (see Dark Heresy: The Inquisitor’s Handbook page 183)
11 A 200 litre drum filled with water
12 A case containing a Laud Hailer
13 A garment bag containing a Commissar Dress Uniform
14 A case containing 96 Grooming Kits
15 A case containing 24 Uniforms of the Kommitzar Penal Legion
16 A case containing 12 Hunting Lances
17 A case containing 6 Silencers
18 A case containing 24 Spears
19 A case containing a Tripod
20 A case containing a Crossbow with a Red-Dot Lasersight
21 A case containing 12 Bayonets (Melee Attachments)
22 A pack of Playing Cards with erotic illustrations
23 A Melta Canister (pistol)
24 A case containing a Mono Sword
25 A case containing a Ripper Gun
26 A case containing 24 Entrenching Tools
27 A small box containing a Best Quality Stub Revolver
28 A case containing 24 Arrows
29 A case containing 12 Lamp Packs
30 A case containing 6 Gas Masks
31 A case containing 6 Stummers
32 A case containing 24 Charge Cells
33 A case containing 12 Magnoculars
34 A case containing 500 bricks of Civilian Relief Rations (see Dark Heresy: The Inquisitor’s Handbook page 183)
35 A case containing 50 sheets of Flakboard (see Dark Heresy: The Inquisitor’s Handbook page 172)
36 A case containing 12 Truncheons
37 A case of 50 Ration Packs
38 A case containing a Bow and 12 Explosive Arrows
39 A case containing 6 Anti-Plant Grenades
40 A case of 24 Flak Helmets
41 1d5 Riding Horses
42 A case containing 24 Frag Grenades
43 A case containing 48 doses of Counterseptics (see Dark Heresy: The Inquisitor’s Handbook page 184)
44 A case containing Field Suture and 12 Injectors
45 A case containing 48 Mantraps
46 A case containing 100 copies of the Uplifting Primer
47 A case of 20 clips of Autogun Bullets
48 A small box containing a Best Quality bottle of Amasec
49 A case containing 12 Micro-Beads
50 A case containing an Anti-Tank Shell
51 A case containing 12 M36 Lasguns
52 A case containing 12 doses of De-Tox
53 A case containing a Flamer
54 A case containing 24 M36 Lasgun Charge Packs
55 A case containing 36 doses of Rainbow (see Dark Heresy: The Inquisitor’s Handbook page 184)
56 A case containing a Combi-Tool
57 A case containing 6 Ripper Guns
58 A case containing 100 servings of Recaf
59 A case containing 12 Blind Grenades
60 A case containing 6 Carapace Chestplates
61 A case containing a Good Quality Bolt Pistol
62 A case containing 6 Overcharge Packs for M36 Lasguns
63 A case containing 6 Chainswords
64 A case containing 12 doses of Frenzon
65 A case containing 6 Storm Trooper Carapace armours
66 A pack of Best Quality Lho-Sticks
67 A case containing 12 Medi-Kits
68 A case containing 24 Krak Grenades
69 A case of 24 Flak Coats
70 A case containing 12 Combat Shotguns
71 A small box containing a Photo Sight
72 A case containing 24 Hallucinogenic Grenades
73 A case containing 24 doses of Stimm
74 A case containing a Bionic Arm
75 A case containing 6 Triplex Pattern Lasguns
76 A case containing 6 Survival Suits
77 A case containing a Sniper Rifle
78 A case containing 48 Frag Grenades
79 A case of 12 Carapace Helmets
80 A case containing a Hand Flamer
81 A case containing 24 doses of Frenzon
82 A Plasma Flask (heavy)
83 A case containing 3 Photo-Visors
84 A case containing an M34 Autocannon
85 A case containing a Silencer, a Telescopic Sight, and a Charmeoline Cloak
86 A case containing a Long Las
87 A case containing a Plasma Gun
89 A case containing 6 Artillery shells
90 A case containing 48 doses of Stimm
91 A case containing 24 doses of Halo (see Dark Heresy: The Inquisitor’s Handbook page 184)
92 A case of 4 rolls of Accordion Wire
93 A case containing a Plasma Pistol
94 A case containing 1 Melta Bomb
95 A case containing 24 Demolition Charges
96 A case containing a Heavy Stubber
97 A case containing 6 clips of Sniper Rifle Man-Stopper Bullets
98 A case containing a Static Generator with a timer
99 A small box containing a Deadspace Earpiece
100 A case containing 500 copies of the Munitorium Manual
101 A case containing an Earthshaker Cannon
102 A case containing 48 M36 Lasgun Charge Packs
103 A case containing a Vox-Caster and a pair Best Quality Magnoculars
104 A Melta Canister (basic)
105 A small box containing a Red-Dot Laser Sight
106 A case containing 24 Smoke Grenades
107 A case containing 6 Respirators
108 A case containing 24 Overcharge Packs for M36 Lasguns
109 A Plasma Flask (basic)
110 A case containing an M36 Lasgun with an Auxillary Grenade Launcher
111 A Melta Canister (heavy)
112 A case containing 12 clips of Autogun Expander Rounds
113 A small box containing a Preysense Sight
114 A case containing an Inferno Cannon
115 A Sentinel Scout Walker
116 A case containing a Missile Launcher
117 A case containing 6 Photon Flash Grenades
118 A case containing a Heavy Flamer
119 A case containing a Power Sword
120 A clearance code for a High Altitude Bombing Run (see Deathwatch: Rites of Battle page 215)
120< Player’s choice of something on this list
Without signature
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I changed it up a bit, trying to make it more balanced. I have added a few new things and deleted a few of the original things.
<00 A bag of 3d10 Hammers
00 A case containing 24 Arrows
01 A case of 100 Calixan Infantryman’s PCTDs
02 A case containing 12 Mantraps
03 A case containing 48 Extra Grips
04 A small box containing a Micro-Bead
05 A case containing 1d100 Golden Skull medals
06 A Data-Slate containing propaganda footage from the Third War for Armageddon
07 A pack of Playing Cards with erotic illustrations
08 A case of 12 spare components for a Sentinel Walker
09 A case containing 24 buckets of green paint
10 A case containing 250 Daily Prayer parchments (see Dark Heresy: The Inquisitor’s Handbook page 183)
11 A 200 litre drum filled with water
12 A case containing 12 Truncheons
13 A garment bag containing a Commissar Dress Uniform
14 A case containing 96 Grooming Kits
15 A case containing 24 Uniforms of the Kommitzar Penal Legion
16 A case containing 12 Hunting Lances
17 A case containing 6 Silencers
18 A case containing 6 Stummers
19 A case containing a Tripod
20 A pack of Best Quality Lho-Sticks
21 A case containing 12 Bayonets (Melee Attachments)
22 A case containing a Laud Hailer
23 A Melta Canister (pistol)
24 A case containing a Mono Sword
25 A case containing 24 Spears
26 A case containing 24 Entrenching Tools
27 A small box containing a Best Quality Stub Revolver
28 A case containing a Bow and 12 Explosive Arrows
29 A case containing 12 Lamp Packs
30 A case containing 50 sheets of Flakboard (see Dark Heresy: The Inquisitor’s Handbook page 172)
31 A case containing an M36 Lasgun with an Auxillary Grenade Launcher
32 A case containing 24 Charge Cells
33 A case containing 12 Magnoculars
34 A case containing 500 bricks of Civilian Relief Rations (see Dark Heresy: The Inquisitor’s Handbook page 183)
35 A case containing 6 Gas Masks
36 A case containing Field Suture and 12 Injectors
37 A case of 50 Ration Packs
38 A case containing 12 M36 Lasguns
39 A small box containing a Best Quality bottle of Amasec
40 A case of 24 Flak Helmets
41 A case containing a Ripper Gun
42 A Melta Canister (heavy)
43 A small box containing a Red-Dot Laser Sight
44 A case containing 6 Respirators
45 A case containing 48 Mantraps
46 A case containing 100 copies of the Uplifting Primer
47 A case of 20 clips of Autogun Bullets
48 A case containing a Crossbow with a Red-Dot Lasersight
49 A case containing 12 Micro-Beads
50 A case containing an Anti-Tank Shell
51 A case containing 6 Anti-Plant Grenades
52 A case containing 12 doses of De-Tox
53 A case containing a Flamer
54 A case containing 24 M36 Lasgun Charge Packs
55 A case containing 36 doses of Rainbow (see Dark Heresy: The Inquisitor’s Handbook page 184)
56 A case containing a Combi-Tool
57 A case containing 6 Ripper Guns
58 A case containing 100 servings of Recaf
59 A case containing 12 Blind Grenades
60 A case containing 6 Carapace Chestplates
61 A case containing a Good Quality Bolt Pistol
62 A case containing 6 Overcharge Packs for M36 Lasguns
63 A case containing 6 Chainswords
64 A case containing 12 doses of Frenzon
65 A case containing 6 Storm Trooper Carapace armours
66 A Melta Canister (heavy)
67 A case containing 12 Medi-Kits
68 A case containing 24 Frag Grenades
69 A case of 24 Flak Coats
70 A case containing 12 Combat Shotguns
71 A small box containing a Photo Sight
72 A case containing 24 doses of Stimm
73 A case containing a Sniper Rifle
74 1d5 Riding Horses
75 A case containing 6 Triplex Pattern Lasguns
76 A case containing 6 Survival Suits
77 A case containing 24 Krak Grenades
78 A case containing 48 Frag Grenades
79 A case of 12 Carapace Helmets
80 A case containing a Hand Flamer
81 A case containing 24 doses of Frenzon
82 A Plasma Flask (heavy)
83 A case containing 3 Photo-Visors
84 A case containing 48 doses of Counterseptics (see Dark Heresy: The Inquisitor’s Handbook page 184)
85 A case containing a Silencer, a Telescopic Sight, and a Charmeoline Cloak
86 A case containing a Long Las
87 A case containing a Plasma Gun
89 A case containing 6 Artillery shells
90 A case containing 48 doses of Stimm
91 A case containing 24 doses of Halo (see Dark Heresy: The Inquisitor’s Handbook page 184)
92 A case containing 24 Hallucinogenic Grenades
93 A case containing a Plasma Pistol
94 A case containing 1 Melta Bomb
95 A case containing 24 Demolition Charges
96 A case containing a Heavy Stubber
97 A case containing 6 clips of Sniper Rifle Man-Stopper Bullets
98 A box marked “For destruction” containing contraband (Roll 1d10: 1-6 = 48 bottles of Tranq, 7-9 = 24 doses of Obscura, 10 = GM’s choice of one item of an illegal or heretical nature)
99 A case containing a Static Generator with a timer
100 A case containing 500 copies of the Munitorium Manual
101 A case containing an Earthshaker Cannon
102 A case containing 48 M36 Lasgun Charge Packs
103 A case containing a Vox-Caster and a pair Best Quality Magnoculars
104 A Melta Canister (basic)
105 A case containing an M34 Autocannon
106 A case containing 24 Smoke Grenades
107 A case containing 6 Photon Flash Grenades
108 A case containing 24 Overcharge Packs for M36 Lasguns
109 A Plasma Flask (basic)
110 A small box containing a Deadspace Earpiece
111 A case containing a Bionic Prosthetic (Roll 1d10: 1-5 = Bionic Arm, 4-9 = Bionic Leg, 10 = Bionic Eye)
112 A small box containing a Preysense Sight
113 A case containing 12 clips of Autogun Amputator Rounds
114 A case containing an Inferno Cannon
115 A case containing a Missile Launcher
116 A Sentinel Scout Walker
117 A case containing a Heavy Flamer
118 A case containing a Power Sword
119 A clearance code for a High Altitude Bombing Run (see Deathwatch: Rites of Battle page 215)
120 Player’s choice of something on this list
120< Player’s choice of one item up to Extremely Rare Availability
Without signature
Question here: is it possible to have more tan 120 in your dice roll? How??
The highest roll would be 100 + 20 in my book…
whoseyes said:
Question here: is it possible to have more tan 120 in your dice roll? How??
The highest roll would be 100 + 20 in my book…
Without signature
Well, sorry for hijacking your thread with that question, hehe.
Anyway, I like some of the items you put in your lists, but it's of no use (for me) if they are not ordered by their value.
For example:
100 A case containing 500 copies of the Munitorium Manual
101 A case containing an Earthshaker Cannon
102 A case containing 48 M36 Lasgun Charge Packs
114 A case containing an Inferno Cannon
115 A case containing a Missile Launcher
whoseyes said:
Well, sorry for hijacking your thread with that question, hehe.
Anyway, I like some of the items you put in your lists, but it's of no use (for me) if they are not ordered by their value.
For example:
100 A case containing 500 copies of the Munitorium Manual
101 A case containing an Earthshaker Cannon
102 A case containing 48 M36 Lasgun Charge Packs
114 A case containing an Inferno Cannon
115 A case containing a Missile Launcher
Let us look at the original list from the core:
41-45: A 200 litre fuel drum filled with promethium.
56-60: A case of 100 servings of Recaf.
And:
91-95: A case of 24 Demolition Charges.
106-110: A case of 144 packs of 20 lho-sticks.
111-115: 12 bottles of amasec.
116-120: Any 1 item of the player's choice up to Very Rare Availability.
Cigarettes, booze, and coffee seem to be pretty damn valuable if the list from the core is ordered by value.
Without signature
Well, I can see how cigarettes and booze can be a useful "coin" to pay for some services or items in the black market (I don't know about coffee, though). Maybe the amasec in that list should be at least good "craftmanship"…
And what can you do with 200 litres of Promethium??? How do you hide or move that?
Anyway, I will use your list to substitute items from the official list that have already been handed to the PCs in our game.
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