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You are here: FFG Forums /  Roleplaying Games /  Only War

Only War
They are the thin line that protects mankind. They are the Imperial Guard.
Moderator: FFG Andy FischerFFGMark Topics: 372 | Posts: 4318
Hate Ratlings?
Published on 10 February 2013 - 06:41:43
Page 4 of 4 (56 messages) « First page... 2 3 4
Reply #46 | Published on 02 March 2013 - 20:56:52

srMontresor said:

Braddoc said:

 

Plushy said:

 

Bagh. Here's hoping we get Squats and/or Beastmen.

 

 

 

Then we'll have people claiming Squats haul all the beard and facial hair in the Guard, and "why can't I have a weapon specialist with a manawesome beard too?"

 

 

 

That all depends on whether the Squat's comrade gets a Groom Beard action.



Yeah…we'll call him Chuck Norris…

I never realy had a problem with Halflings though in OW I find them iffy.

Why all the Kender hate, they work in Dragonlance, I loved them though I did not allow more than one in the party. The most scary (and useful) character was the Afflicted Kender Warrior/Rogue. He was fun but pessimistic.

In our previous games it was usually the Necromancer that had the cooking skill, he made sure dinner never ran off…

"A dirty mind is a joy forevera terrible thing to waste"

"Innocence Proves Nothing"


Reply #47 | Published on 03 March 2013 - 03:39:27

My two cents: I find the "Look at me- I'm playing the exact opposite of the stereotype!" playing style to be even more irritating that slavishly conforming to said stereotype…

And Beastmen? They haven't been in the Guard army lists since the first edition of the Tabletop game (before Chaos was added to the 40K universe). Where is this 'nostalgia' for a Guard troop type that existed for about five minutes coming from?

Reply #48 | Published on 04 March 2013 - 09:03:29

Adeptus-B said:

And Beastmen? They haven't been in the Guard army lists since the first edition of the Tabletop game (before Chaos was added to the 40K universe). Where is this 'nostalgia' for a Guard troop type that existed for about five minutes coming from?

Do you really have to ask?  Because furries, that is why. :D

I don't think that they really ahve a place in the system, but beast-mutants could make for some really interesting NPCs.  I am actually thinking of using some myself, just to mess with my player's expectations.

Without Signature

Reply #49 | Published on 16 March 2013 - 23:24:55
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Nobody's forcing anybody to play a ratling as some fantasy stereotype. If I were going to play one, I'd do it as a stone-cold killer with dead eyes who's seen far too much death through his scope.

 
Reply #50 | Published on 17 March 2013 - 17:18:54
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Well, I think we can all agree that sterotypes and over-the-top characters have absolutely no place in the WH40k setting…

We all play this setting for deep explorations of the human condition, our characters having complex inner worlds which we develop over the course of the campaign with complete psychological verisimilitude. Who here could have read any of Tolken's novels without throwing them away in disgust at the cardboard characters presented? No one of course.

The inappropriateness of Ratlings within the setting is self-evident.

Without Signature

Reply #51 | Published on 17 March 2013 - 17:53:06
Fresnel said:

Well, I think we can all agree that sterotypes and over-the-top characters have absolutely no place in the WH40k setting…

We all play this setting for deep explorations of the human condition, our characters having complex inner worlds which we develop over the course of the campaign with complete psychological verisimilitude. Who here could have read any of Tolken's novels without throwing them away in disgust at the cardboard characters presented? No one of course.

The inappropriateness of Ratlings within the setting is self-evident.

what is the penalty on the sarcasm check for this?
Without Signature
Reply #52 | Published on 17 March 2013 - 19:26:42
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Just don't roll 00…

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Reply #53 | Published on 19 March 2013 - 18:10:35
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bogi_khaosa said:

Nobody's forcing anybody to play a ratling as some fantasy stereotype. If I were going to play one, I'd do it as a stone-cold killer with dead eyes who's seen far too much death through his scope.

 

The problem some people have is that when you play the above character as a human it's grim and serious, when you do so as a halfling it's kind of a joke. "Ha! Biggles Slungbottom is all PTSD 'n stuff, hilarious! Look, he's having a flashback to his unit being wiped out by daemonettes! LOL."

Disclaimer: The views expressed in this post are my own. I do not speak for FFG in any capacity, officialotherwise. To be honest they don't really tell me much about anything, so you can assume I don't know squat.

 

I mean diddly. I don't know diddly. I did not mention squats. Squats are not making a comeback.

 

Unless they are. I really don't know!!! Seriously. Though squats were cool. Pity they all got eaten by the 'nids. Or did they?

Reply #54 | Published on 19 March 2013 - 19:37:41
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Yet Tom Cruise is the 'biggest' action movie star in Hollywood. Crazy world…

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Reply #55 | Published on 19 March 2013 - 23:42:04
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macd21 said:

The problem some people have is that when you play the above character as a human it's grim and serious, when you do so as a halfling it's kind of a joke. "Ha! Biggles Slungbottom is all PTSD 'n stuff, hilarious! Look, he's having a flashback to his unit being wiped out by daemonettes! LOL."

Then Biggles puts  a bullet through your eyes and adds another notch to his kill list. ;)

 
Reply #56 | Published on 20 March 2013 - 06:56:20
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The thing everyone seems to miss with non-human chaaracters is the roles they were intended to fill in the stories and games they feature in. Ogryn are the simpletons of whatever group they're in. They are written as flesh-and-blood tanks that are given comrades soley so they don't kill their own squads. They almost exemplify the guard itself, huge, powerfull, and by being stupid stay extremely loyal. Players could easily play one as uniquely insightfull Forrest Gump-style, or the literally-minded Slingblade-style retard. Also, thanks to how skills are set up in OW, dumb doesn't mean unskilled. 

Halflings and Kender were both used in place of children and that level of innocence. They are meant to give contrast to the worlds around them and maybe remind readers/players a little of what they're fighting for. Tasslehoff and the Hobbits all grew up by the end of their journeys and could never really go home again. Warhammer makes this role problematic. The value set, in-universe, is different. Ignorance is a virtue, hate is a good thing, fear is encouraged. These are not the things people like to see associated with children and with good reason. GW keeps away from child abuse by treating Ratlings as a "joke" race, but a more fitting move might have been to describe them like Afflicted Kender, which are really just war-zone children (innocent, but morbid and violent because they don't know any other way), giving them a more nihilistic vibe than slacker-style. I don't blame FFG for sticking with the source material, but is does seem a little lazy to just copy them straight over. 

Dwarves are the sad derivatives of Tolkien's creations in D&D. In Tolkien they're hairy, hearty and short because they live in caves in mountains that are all rock and ice. They forge because metal and rock are their most plentiful resource and they're greedy and insular because their race is in decline. The Hobbit is really just a last grasp at faded glory for them. D&D just took the outline and ran it into the ground. WHF breathed new life into them IMHO, gave them an edge with their grudges and hatred. Which is why it honestly surprises and dissappoints me to see them turned into goofy biker-caricatures in the tabletop and the pathetic Rogue Trader from the Ravenor books. Bring back the hate, hardness and long memories and I think they could fit in very well in any FFG 40K games. 

The main problem with Abhumans, in OW anyhow, is that they've been mis-placed. The ab-humans should have been a Pre-made Regiment or Regimental World option, not classes. Using race-as-class is something from Ollld school rpg design that is generally considered a mistake nowdays, and doing that here puts them too much in the spotlight. Theres nothing that says a regiment must be all from one world and as a game progresses it'd make sense that the squad might get a little mixed, a Storm Trooper from a Schola world, a Priest from a Penitent one. Just refresh comrades from the core regiment's world and mention that elite troopers from other worlds sometimes get added to select squads, like the PC's.

Abhuman worlds could have had similar traits as the Penal Colony world to reflect the empire's negative views regarding them and the talents that were a part of the classes turned into race/world specific talents (regimental world based talents btw, hint, hint). Then you could have had snipers and heavy gunners that would more realisticly appear in a regimental tithe, coming from the same world. You wouldn't even have to restrict classes from them, just penalize starting characteristic modifires, starting aptitudes and the xp cost for playing a Commissar Ogryn would discourage all but the most determined player from even trying. The book is already out though, so maybe in an alternate rules book, web supplement or a future edition if they like the idea. 

I'm totally writing up a Dwarf Regimental World now, with special bonuses against anyone calling them "squats".

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