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When the Beta updates ended, there were still a number of issues with OW. Can someone with book clear any of these up for me?
If anyone else from the Beta has similar questions, please ask them in here.
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
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Plushy said:
I thought that was fixed in the last update of the beta. From what I recall you get a bonus to the test to avoid catching on fire based on the armour of the vehicle. That is not to say that flame bombs should have no chance of hurting a vehicle but it shoulnd't be quite so easy to set a tank on fire as it is to burn a humanoid target.
Plushy said:
borithan said:
Plushy said:
Don't really know about the others, but is has been noted that the rulebook says one thing (the original Dark Heresy version) while the GM's screen says another (the Black Crusade version). Derp….
Aye, I noticed that too - gonna be using the GM Screen version, it's less hassle and makes more sense for what shotguns actually do.
~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~
Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester
Star Wars: Edge of the Empire Playtester
I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.
One of Three Founders of Dark Reign
Only war hasn't been out for quite a week yet. I'm sure we'll soon see an errata PDF and I am almost as sure they will go with the BC version.
The Emperor protects! (The GM does not!)
Radwraith said:
Only war hasn't been out for quite a week yet. I'm sure we'll soon see an errata PDF and I am almost as sure they will go with the BC version.
And once it's out, it's unlikey to be updated very often, so try and get all the errors pointed out quickly!
We still don't know what purity seals do.
There's part of me that thinks it's some kind of elaborate joke, that they actually don't do anything but they have such prestige around them they're worth 8 points during Regiment creation.
Without Signature
WittyDroog said:
We still don't know what purity seals do.
There's part of me that thinks it's some kind of elaborate joke, that they actually don't do anything but they have such prestige around them they're worth 8 points during Regiment creation.
That's brilliant.
I had a GM rule that they let you roll a d10 after you spent a Fate Point, and that on a 9 or 10 you got to keep it. But I like your idea better ![]()
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
I can't remember which incarnation/edition it was, but purity seals were puchsed as add-ons to plasma weapons for the IG, allowing the player to re-roll to-hit rolls of 1 to mitigate overheat casualties. You could work purity seals from that angle. Or, have them reduce Corruption Points, or have them lower the effects of Malignancies by one category. Or, as they do in the Current Black Templars codex, allow PCs to increase their movement, adding their Agility Bonus to their Charge range. Or, as in the 3rd Ed Space Marine codex, where they allowed for a re-roll of failed Leadership Tests, they could provide a bonus to WP Tests vs. Fear, say +5?
Any number of things they could do, really.
Plushy said:
That's brilliant.
I had a GM rule that they let you roll a d10 after you spent a Fate Point, and that on a 9 or 10 you got to keep it. But I like your idea better ![]()
There's part of me that wants to take the suggested ideas that they help resist fear, help against corruption, do fate points like you said, but recently I've been really pondering about it and I think from a setting standpoint I'm going to have them just be fancy scraps of scripture and nothing more than that. They're not supernatural, they can't actually protect you from a demonic strike, they're a gesture essentially. Mechanically speaking they wouldn't provide any out of the ordinary bonus, HOWEVER, when dealing with citizens of the Imperium or perhaps the Astartes the sight of the purity seals might help to show the value of your honor/duty, the value of your status, and that you do not mess around. As such I would consider that citizens who are indifferent to the average Guardsman might have a different level of cooperation/hostility towards the purity seal bearer that would affect interaction tests.
Basically I'm thinking of making them roleplaying aids rather than combat aids.
Without Signature
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