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Only War
They are the thin line that protects mankind. They are the Imperial Guard.
Moderator: FFG Andy FischerFFGMark Topics: 378 | Posts: 4398
Weapon Customization
Published on 27 June 2012 - 18:55:53
Page 2 of 3 (45 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 11 July 2012 - 14:14:00

An Imperial Guardsman has absolutely no clue whatsoever as to how his weapons even work. Starting to pick them apart is practically tech-heresy.

"It's never too late to panic."
~ Popular Valhallan folk saying

Since so many seem to have trouble understanding Technology, Machine SpiritsMechanicus: Link.

Reply #17 | Published on 11 July 2012 - 18:26:44
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 It doesn't take much understanding to assemble a gun from a kit of parts. We could even suggest that the parts use future science tech to bond together without tools.

And we can also introduce problems - parts can be misaligned, mounted backwards or just useless or massively inappropriate (so everyone carries a heavy module on the end of their rifle that no one remembers was a sonar pinger that was useful three hundred years ago when the regiment was fighting on a pitch dark world. It was supposed to interface with a special pair of goggles, all of which have long since been returned to stores).

Plus we can stick accessory rails on everything, from helmets to chairs to underwear to books so everything can be accessorised. For instance, they make this mug fitted with rails to allow the attachment of handles:-

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #18 | Published on 11 July 2012 - 23:04:41

You could say that, but I doubt you could make it stick. Human technology is a thing of nuts and bolts, not parts that auto bond to each other.

And that mug is beyond ridiculous :P

Without Signature
Reply #19 | Published on 16 July 2012 - 23:15:46

So I would suggest not going all out at once with the customization if you're going for a realistic approach to your campaigns.

Without Signature

Reply #20 | Published on 17 July 2012 - 11:51:18
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 Why say realistic?

You pretty much won't see a first world soldier these days without at least an optical sight attached to their rifle, and probably a vertical foregrip and some kinda illumination device.

b

Even we Brits are getting in on the action - the latest incarnation of the SA80 comes with a rail-equipped front end for mounting accessories.

 

 

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #21 | Published on 17 July 2012 - 17:39:09

You keep on, however, assuming that the Imperial Guard is operated and trained as a modern day 1st world fighting force, when they are closer to WW1/2 than anything else.

Do you see modern day infantry being thrown in their thousands against enemy fortifications and trenches under hails of artillery and machine gun fire?

~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~

Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester

Star Wars: Edge of the Empire Playtester

I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.

One of Three Founders of Dark Reign

Reply #22 | Published on 17 July 2012 - 19:08:38

 

Yeah, frankly. You probably would see that if you had nations throwing million strong armies around like they did in WW2.

The methodologies of warfare in 40K aren't so outdated, they're just based on a form of warfare that has fallen out of style (again, not outdated). That of the "Total War", as in the total economic and industrial mobilization of a nation-state toward a military footing. The main reason this has fallen out of favour is in part due to the powers that be not liking that much unconsolidated military power floating around (hence the so-called Military Industrial Complex), and the fact that half of Europe got blown up the last time the nations of the world switched over to a Total War footing. But were you to see tanks rolling out in the thousands, where the opposing sides don't have a 30-40+ year technological gap between them, then yes you could certainly see great big giant battles taking place, where men charge fortified positions and are cut down by the hundreds.

Another factor is that modern warfare relies heavily in modern infrastructure. "Why don't they just bomb it?" isn't such a cute response when you realise that US air power is so punishing and far-reaching because they have air bases practically everywhere in the world. Whereas when dealing with, say, Catachan, only someone holding orbital superiority (and leaving those ships on station to act as a base) would be able to launch air sorties against the enemy. Suddenly that whole war becomes a horrible, attrition filled meatgrinder because you're lacking in an essential element in the way war is conducted in modern times.

The Imperium is fighting a thousand wars at once all accross the galaxy, they can't afford to strike with overwhelming force everywhere (again, a common trend of the US at war, who pretty much sets the example for how modern warfare is waged). So yeah, a theatre commander may find himself with just enough men and equipment to attain victory if things don't go entirely tits up too often on the battlefield. They can't always use an entire Army Corps to roll over a single division, or reduce an enemy's army to slag and ash with non-stop airstrikes. It's easy to turn up your nose and sniff, and pooh-pooh the Imperium and the way it wages war, when you look at things in their most simple terms. Sometimes they just don't have the necessary resources alloted and available for use on the battlefield. Sometimes they're fighting on a planet that's only been rediscovered in the last 1,000 years, and spent half of that as a fuedal society? So if you don't have an air assets and have to assault a fortified position, just what do you do? Well, you get the men to lace up their boots and get ready for an assault, just as soon as the artillery are done softening them up.

But cutting right back to the chase, the way the Imperium wages war in 40K isn't so much outdated compared to modern warfare (which is rather low intensity, the bloodiness of recent wars aside), just that it uses methods that aren't fashionable anymore.

 

 

(And for an example relevant to how things could get WW2 bloody in modern times.. years back a friend, and retired US Army NCO, once said of the possibility of war with N. Korea, that it would never happen. Because the 38th Parrallel is so heavily fortified, in pretty mountainous terrain, with hidden artillery emplacements aimed at Seoul, that it'd be such a "Stemwinding bitch" to fight through the American public would never tolerate the casualty numbers coming out of there. Take that anecdote for what you will.)

 

Edit: getting more on topic a bit, while I don't think the Imperium fights war as primitively as many believe, I doubt the Imperial Guard gives much leeway for personal customization of a soldier's personal kit. They go for mass production, because they half to. When you have armies so big that you don't even have the slightest clue how many are operating on even the Sector level, let alone Segmentum and Galactic, standardization is going to be a very very big deal for the logistics side of things (consider that the Lasgun is standard issue probably mainly because it's incredibly easy to keep stocked with ammo).

"Would you like to travel across entire sectors in months, rather than years? Would you like to blast people with warp energy? Would you like to have an extra eye? Come down to Fabius Bile's Gene Emporium, and become a New Man!"

-MILLANDSON

Reply #23 | Published on 18 July 2012 - 00:27:39
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 Everyone in the Guard gets body armour, so it isn't like they don't get ANYTHING.

 
--
 
I just don't think it would be an enormous stylistic problem to redraw these guys guns to have rails and attachments:-
 
 
 
 
 
 
I kinda think that everyone in their units wont be dressed and equipped in exactly the same way. You could easily imagine the artist drawing a squad of individuals, with different configurations of body armour, different arrangement of pouches and packs, different decorations, different patterns of lasgun, different weird techno-bitz sticking over their shoulder etc.
 
And it isn't as if random bits attached here and there for no easily explained purpose don't happen in 40k (SKULLS and SPIKES!!!!!)
 
Plus there are the advantages of juxdaposition - seeing people dressed like modern soldiers fighting the Great War is… a look.
 
I think this could totally happen in 40k, and the modern weapons and the …mecha… don't look much out of place at all:-
 
 
 

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #24 | Published on 18 July 2012 - 04:55:15

 The thing to remember is that the setting is devised almost entirely for the products to sell. And the setting is thus designed to enable the various unique armies available. If you like mecha and more anime designs you have the Tau, if you like huge armour and crazy powerful weaponry you have the Marines, if you like elves in space you have Eldar, if you like dwarves in space you had(!) Squats, if you like gribbly aliens you have Tyranids, if you like robots you have Necrons and if you just like footslogging humans you have the Guard.

As such the Guard will never get given stuff that really steps on the toes of any other army as it makes it harder to sell product that way. Guard don't have lots of mecha (they have just the sentinel), or elves or dwarves or whatever, but hey - they get abhumans, one of the largest variety of man portable weapons and armoured units, a massive array of fully fleshed out regiments and worlds to draw on when making your army and above all else pathos - the ability to feel some emotional link with your little model soldiers because they are human, just like you. And that link is played upon by throwing those little humans up against all manner of monstrous, overpowered and downright scary threats. Those little humans get a basic rifle, armour and survival gear, basic training and are then thrown into the galaxy spanning war of the 41st millenium in their tens of millions.

Think about it from the point of view of your average guardsman. As a green recruit, you are rubbish and only as good as your commanding officer and the men at your sides. Its only after you gain experience and show competency with special tactics and gear that you are likely to be promoted to something above basic footslogger, and even then you are still at the whims of your commanders and the archaic supply chains the Imperium uses. So what if John Doe has survived 3 months against the orks and got over 100 kills to his name, it'll be several more campaigns untill he is recognized as a veteran and moved into a unit where he can either beg, scavenge or steal something more than his basic gear. In game terms this is entirely covered by the fact that as you gain XP and your campaign progresses, you get access to better gear and training options. I really don't think the issue needs adressing for starting characters. And you can always persuade your group of players to roll up Well Provisioned characters from a High Born world, this will give them enough resources to upgrade the craftsmanship of their weapons and get more weapon upgrades and gear, but these should be the exception through their back story and not the norm for the Guard in general.

"Only the insane have the strength enough to prosper. Only those who prosper may truly judge what is sane."

Reply #25 | Published on 18 July 2012 - 12:07:25

AluminiumWolf said:

I kinda think that everyone in their units wont be dressed and equipped in exactly the same way. You could easily imagine the artist drawing a squad of individuals, with different configurations of body armour, different arrangement of pouches and packs, different decorations, different patterns of lasgun, different weird techno-bitz sticking over their shoulder etc.

 
And it isn't as if random bits attached here and there for no easily explained purpose don't happen in 40k (SKULLS and SPIKES!!!!!)
 
Plus there are the advantages of juxdaposition - seeing people dressed like modern soldiers fighting the Great War is… a look.
 
 
 
Honestly wolf, I'm surprised I gotta tell you this, as you're the guy who constantly posts pictures of soldiers. Yeah, customizing what pouches you carry around, configuring your armour differently. That's cosmetic, that's not something important to a whole damn army. One guy complately changing his rifle around by swapping parts is something important. They don't let you do that, not if you're a regular infantryman. C'mon, you should know by now that it's only the special forces and the like who get to do that sort of thing, and the Imperial Guard are most certainly not. At best, what you've described above, is a squad of absolutely hardened veterans, who've lived through more than a decade of war, and the gear they have is not only what they're issued, but what they've collected along the way.
 
Guardsmen are generally the last people in the 40K universe who get to be extra-special snowflakes, but that doesn't mean they're not the equivalent of modern soldiers just because they don't all have red-dot sights and verticle forward grips.

"Would you like to travel across entire sectors in months, rather than years? Would you like to blast people with warp energy? Would you like to have an extra eye? Come down to Fabius Bile's Gene Emporium, and become a New Man!"

-MILLANDSON

Reply #26 | Published on 18 July 2012 - 13:23:54
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Oh I don't know. This is (apparently) a US National Guardsman in Afghanistan with a <cough>  '10.5" Adcor B.E.A.R upper on a M4 Carbine lower'. This is not official gear.

This is apparently 'Official Policy'

 

**************** UNCLASSIFIED// ****************
Subject: TACOM LCMC GPA 09-010, M16/M4/M240/M9, Unauthorized Modifications
Originator: TACOM SAFETYOFUSE(UC)
DTG: 291242Z Jan 09
Precedence: PRIORITY
UNCLASSIFIED//
Subject: Ground Precautionary Action (GPA) Message, TACOM Life Cycle Management Command, (TACOM LCMC) Control No. GPA 09-010, Maintenance Mandatory, Unauthorized Modifications, Items Affected:
M16A2 Rifle, NSN 1005-01-128-9936 LIN R95035; M16A4 Rifle, NSN 1005-01-383-2872, LIN R97175;
M4 Carbine, NSN 1005-01- 231-0973, LIN R97234; M4A1 Carbine, NSN 1005-01-382-0953, LIN C06935; M240 Machine Gun (MG), NSN 1005-01-025-8095, LIN L92352; M240B Machine Gun, NSN 1005-00-412-3129, LIN M92841;
M9 Pistol, NSN 1005-01-118-2640, LIN P98152.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X “ATTENTION” X
X THIS MESSAGE CONTAINS INFORMATION THAT IS VITAL X
X TO THE SAFETY OF ARMY PERSONNEL AND THE OPERATION X
X OR MAINTENANCE OF ARMY EQUIPMENT. X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
References:
a. AR 750-10, Army Modification Program, 8 August 2000.
b. Interim Policy on Capabilities Request Submissions to HQDA, 7 April 2005.
c. GPM 07-016, Ground Precautionary Message (GPM), Maintenance Mandatory TACOM Control No. GPM 07-016, Unauthorized Modifications, Items Affected: M16A2 Rifle, NSN 1005-01-128-9936 LIN R95035; M16A4 Rifle, NSN 1005-01-383-2872, LIN R97175; M4 Carbine, NSN 1005-01- 231-0973, LIN R97234; M4A1 Carbine, NSN 1005-01-382-0953, LIN C06935; M240 Machine Gun (MG), NSN 1005-01-025-8095, LIN L92352; M240B Machine Gun, NSN 1005-00-412-3129, LIN M92841; M9 Pistol, NSN 1005-01-118-2640, LIN P98152, DTG: 031919Z May 07.
1. Distribution: Note this is a “Ground Precautionary Action Message”. Commanders/Directors of Army Commands (AC)/Army Service Component Commands (ASCC)/Direct Reporting Units (DRU), Army National Guard (ARNG), US Army Reserve (USAR) Command and other Service Commanders and Responsible Offices will retransmit this message to all subordinate Commanders/Activities within 24 hours of receipt of this message and will, within 5 working days, acknowledge receipt of this message by e-mail to DAMI_safety.of.use@conus.army.mil or by telephoning DSN 786-6096, Commercial (586)574-6096 or in writing to Commander, TACOM Life Cycle Management Command (TACOM LCMC), ATTN: AMSTA-LC-LMPM,
6501 E. 11 Mile Rd., Warren, MI 48397-5000.
2. Problem:
a. Summary of Problem: Commanders are allowing various unauthorized modifications of
M16A2/M16A4 Rifles, M4/M4A1 Carbines, M240/M240B Machine Guns, and M9 Pistols.
b. Background Information: During recent months, there have been an increasing number of reports of unauthorized modifications to rifles, carbines, M240 Machine Guns, and M9 Pistols.
Some of these modifications increase the potential injury to personnel.
c. The language set forth in AR 750-10, chapter 3, paragraph 3-1.e, states:
“No Modification Work Order (MWO) is authorized for application unless it has an approved MWO number that is the product of the MWO process in paragraph 4-2. Commanders will not allow their equipment to be modified unless there is an official MWO.”
d. These are examples of some but not all unauthorized modifications:
(1) One of the most common examples is unauthorized unit conversion from M16A2 Rifle to
M4 Carbine. Action such as installing an M4 Carbine butt stock on an M16A2 Rifle or converting from burst to fully automatic is unauthorized and will cause increased stoppages, malfunctions, or possible safety incidents.
(2) Another example is the use of ergonomic pistol grips or silencers. These are not authorized since testing / evaluation to identify acceptable alternative pistol grips or silencers for Army approval has not been done.
(3) Another example is the unauthorized modification of the basic M240 MG (coaxial variant) to the M240B (Dismounted Infantry) configuration by adding and removing components.
(4) Also, of note, is the modification of M9 Pistols by installing various off-the-shelf aiming lasers. The use of such lasers may involve the replacement of standard weapon components with non-standard components, resulting in an unauthorized modification of the pistol.
(5) A modification frequently reported is the painting of various small arms weapons, including those discussed above. Painting a weapon increases the risk of malfunctions caused by paint interfering with the moving parts of the weapon. Painting also increases the potential for infrared identification of the user. Removal of paint to return a weapon to -10 -20 standards often results in the protective surface finish being ruined, possibly resulting in a weapon that needs to be coded out for turn in.
(6) There is no approved Modification Work Order (MWO) for converting M16s to M4s nor is there one to convert the M240 to the M240B. No MWO has been issued authorizing the use of off-the-shelf aiming lasers with the M9 pistol. Similarly, there are no MWOs authorizing the painting of weapons.
e. Expected results of unauthorized modification:
WARNING
Unauthorized modifications to small arms weapons may cause damage to the weapon and/or death/injury to the operator. Combat readiness and reliability may be reduced, causing the weapon to become unavailable in critical situations because of stoppages, malfunctions, or the weapon becoming non-operational. To avoid these issues, weapons should not be modified.
3. User Actions:
a. Inspection Procedures: Weapons shall be inspected as per the applicable technical manual to ensure the weapon is fully mission capable.
b. Corrective Procedures: Any rifle, carbine, machine gun, or pistol that has an unauthorized modification applied shall be converted back to the original configuration with the appropriate original or replacement/repair parts as listed in applicable technical manuals. Painted weapons shall have the paint removed to the extent possible short of ruining the protective surface finish.
c. Policy: The interim policy (reference B, see links below) provides guidance on submitting requests to improve/increase unit operational capability including the Operational Needs Statement
(ONS) process.
https://aeps2.ria.army.mil/commodity/gpm/tacom_wn/07/Interimpolicy.pdf
https://aeps2.ria.army.mil/commodity/gpm/tacom_wn/07/Appendix-ONS.pdf
d. Unit Commanders, contact your local TACOM Logistics Assistance Representative (LAR) or your State Surface Maintenance Manager upon receipt of this message for assistance. For assistance in locating your TACOM LAR, see paragraph 6c.
4. TACOM/PM actions: None.
5. Supply Status: Any requisitioned items needed to configure weapons back to standard/original configurations shall be done so at the unit’s expense.
6. The points of contact:
a. Technical:
(1) Kevin Moore, Equipment Specialist, DSN 793- 2359, COMM 309-782-2359,
email: kevin.o.moore@us.army.mil.
(2) Neal Christianson, Equipment Specialist, DSN 793-0034, COMM 309-782- 0034,
email: christiansonn@ria.army.mil.
(3) Dennis Bowrey, Equipment Specialist, DSN 793-5943, COMM 309-782- 5943, email:
dennis.bowrey@us.army.mil.
(4) Arias Engels, Equipment Specialist, DSN 793-5951,COMM 309-782-5951, email:
engels.arias@us.army.mil.
b. Safety: Gavin Ziegler, Safety Engineer, DSN 793-2995, COMM 309-782-2995, gavin.ziegler@us.army.mil.
c. To find your TACOM LCMC LAR, you must be a registered user in the Army Electronic Product Support (AEPS) database. If you are a registered user, click on this link:
https://aeps2.ria.army.mil/Services/Lars/Tacom/larmap/LARlocate/larmap.cfm. Then select the appropriate region; i.e. CONUS, Europe, Far East, and SWA. Select the location nearest you and click on
a name. This will give you a LAR’s name, DSN and commercial phone number, email address, and photo.
(1) If you are not a registered user, request access at the public page:
https://aeps.ria.army.mil/aepspublic.cfm click on “Access Request Form” and follow the instructions for obtaining an AEPS user id. If you don’t have access to AEPS, you can also obtain this information by contacting the TACOM Senior Command Representative (SCR) for your area.
(2) CONUS-East Region includes all Active Duty, National Guard and Reserve Units in Wisconsin, Illinois, Michigan, Indiana, Ohio, Kentucky, Tennessee, Mississippi, Alabama, Georgia, Florida, Louisiana, South Carolina, North Carolina, Virginia, West Virginia, Maryland, Delaware, Pennsylvania, New Jersey, Connecticut, Rhode Island, Massachusetts, New York, New Hampshire, Vermont, Maine and FORSCOM. CONUS-East SCR can be reached at DSN 236-6921, Commercial 910-396-6921.
(3) CONUS-West Region includes all Active Duty, National Guard and Reserve Units in North Dakota, South Dakota, Minnesota, Nebraska, Iowa, Missouri, Kansas, Oklahoma, Arkansas, Texas, Colorado, New Mexico, Montana, and Wyoming. CONUS-West SCR can be reached at DSN 737-0263, Commercial 254-287-0263.
(4) Pacific Region includes all Active Duty, National Guard and Reserve Units in Washington, Oregon, Idaho, Nevada, Utah, Arizona, Alaska, Hawaii, California, New Mexico and Guam. Pacific SCR can be reached at DSN 357-2991, Commercial 253-967-2991.
(5) Europe Region includes all Active Duty, National Guard and Reserve Units in Great Britain, Germany, Belgium, Luxemburg, Italy, Bosnia, Kosovo, and Macedonia. Europe SCR can be reached at DSN 314-375-3461, Commercial 01149 621-487-3461, in Germany, 0621-487-3461.
(6) Far East Region includes all Active Duty, National Guard and Reserve Units in Korea, Okinawa, Kwajalein, and Japan. Far East SCR can be reached at DSN 215-721-7101,commercial 011-82-2-2270-7101.
 
Which says that 1:- you are not supposed to modify your guns and 2:- people do anyway
 
--
 
And sure, the Imperium is by turns rampantly oppressive and brutally corrupt. So I think you can justify either that the bureaucracy rigidly enforces standards and regulations beyond all sanity or that by bribing the right people or just being lucky enough that they forget about you you can get away with quite a lot.

 

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #27 | Published on 18 July 2012 - 13:26:24

 I don't think its possible to say whether the Imperial Guard allows for weapon customization. While the peaceful members of a regiment raised from an agri-world are not very likely to have much more than the standard kit, and more archaic looking troops like the Headhunters, Attilan regiments, and Praetorians are even less likely, there are many others. 

Athonian regiments, coming from a industrial hive world with near constant corporate warfare would likely have many attachments, particularly those which help in close quarters.

Most warlike or tech-savvy regiments are likely to have some sort of improvements to their weapons, I would think that the cadians, who live and breath military life would have a great deal of fancified guns, and would probably carry camo mugs with rails as a fashion item. Necromundans, or ganger regiments from pretty much any other hive world are not going to have standard issue gear for long. It would be hard to imagine a regiment founded from Gunmetal City to not have vastly personalized weaponry.

All of the regiments above are offcial, so with the great open ended-ness of 40k its very likely that somewhere there is the most tacticooled regiment. There is even a fully power armored regiment in the 5th ed rulebook.

There really is never a rule of thumb for the guard, and with a couple of changes to the rules it would be pretty trivial to make customized weapons. If the gunsight rules were more like: A gun may have as many sights as can be reasonably fitted to it, however a gun may only make use of any one gunsight at a time. This keeps out the silliness of sight-stacking which would happen really quickly otherwise. Maybe making bipods and tripods more useful for basic weapons (are they even in only war?) Those are really the only changes I can think of, besides adding some more attachments.

Once, we were gods...

Reply #28 | Published on 20 July 2012 - 17:51:00
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The unit my players play in just took Exterminator Cartridges and Red Dot Sights as standard gear for their lasguns with Regiment Equipment points. Meaning the weapons have an underbarrel rail for the Aux GL or Exterminator and likely a top rail for any attached Sight system already. Really, if you want a fancy Lasgun, just do that. Then use the already-provided Weapon Customization rules. Simple, and you won't end up with tacticool abominations like that wall of photos just posted last page.

Without Signature
Reply #29 | Published on 28 July 2012 - 14:26:30

First world militaries are the equivalent of noble armies or stormtrooper regiments, while the vast majority of guard regiments are given the equivalent of an AK-47 with iron sights because it's reliable and allows them to have as large of a force as possible for the least amount of resources .

You do not see bolter regiments of guardsman because a whole clip of bolt gun ammo is almost as expensive as a lasgun.  One thing that you learn in even the 1st world military is that every piece of kit you are equipped with was made by the lowest bidder.

Better equipped regiments exist, but are not the norm by far.  Point is, your guardsman pc in the game is not another piece of fodder like your commrade. You have fate points, and as such the emperor has a plan for you… and maybe it involves a red dot sight that you used logistics to get, or maybe it's standard kit for your special flower squad ^_^

 

Deathwatch Tactical Creon, of the Dark Angels : "Commerce is a sin, feudalism is the righteous path"

Reply #30 | Published on 30 July 2012 - 07:03:59
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 I've got a couple of buds in the Army and it doesn't seem like gun customization is all that common or even practical. It's mostly something done as a hobby or downtime. Sure men will sometimes go out of their way to buy their own grip or a non-standard scope but it's important to note that's on their own dime and if you go overboard people start to ask questions. Just like with the Guard the rifle they give you is something they may want back someday so it's frowned upon if you mess with it too much.

The problem, as most people are driving at, is the fluff of the Imperium itself. We're talking about a place who actually forgot a large chunk of science and technology and has been searching for clues and blueprints on how some of their tech works. Engineering is an actual religion in this setting for pete's sake. Pair that with the average education of an Imperial citizen and you'll end up with a Guardsman who knows how to use and maintain their rifle but not enough to crack open the housing and start dicking around with the laser emitters or various circuitry. Pair that with a very strict Creed that says "If you don't follow the rules a man in a black jacket is going to shoot you in your face" and people are going to be rather aprehensive to live out their Call of Duty fantasy on their gun (TF2 Hats is a whole different bag).

That said, from what I've read with the weapon customization options presented in the beta, it seems like everything has to do with how the Guardsman adjusts various things on his rifle. So nothing really requires dramatic additions or breaking down the entire guts of the rifle, and that seems absolutely fine. Things like a scope or red-dot wouldn't be that groundbreaking, but might be more of a matter that the gun was never designed to receive such an upgrade (no power outlet for addons, for instance) so an appropriate Armorer check would be needed to jury-rig something together. Mainly my hard point is that if it's something that requires the actual shell of the rifle to come apart, such as creating the Bullpup variant of the Lasgun, it's likely something only a Forge Master or some other wise Techpriest would know how to do effectively.

But like with any game like this do what you want. You want your Guardsman to ride gingerbread ponies into battle I can't stop you.

 

Without Signature

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