Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...
You are here: FFG Forums /  Roleplaying Games /  Only War

Only War
They are the thin line that protects mankind. They are the Imperial Guard.
Moderator: FFG Andy FischerFFGMark Topics: 371 | Posts: 4294
Abhumans
Published on 30 May 2012 - 19:51:49

 A lot of people are looking forward to having abhumans characters in OW. So I thought I'd brainstorm a few ideas about possible abhuman types, anything that's a long term environmental adaption to alien words is good. I could just have easily put this up in the RT or DH forum but here it is. Extra nerd points if you can include the equivalent of any traditional fantasy races with appropriately sci-fi name. Here's the starter for 10:

Trogs

An number of worlds in the Imperium receive little in the way of visible light, due to atmospheric contaminants or distance form their sun. These are not the ideal place for colonisation but a valuable resource, strategic position, changing environments or just bad luck on the settlers part has mean;t many of these worlds do have human populations. The worlds may have native life adapts to the situation, plants that absorb non visible light for instance, or may have mostly died out as the enviroment changed.

The human populations of these worlds, given enough time, have been witnessed to adapt to the conditions. Their eyes become larger with wide pupils and partially reflective layers on their retina's, their night vision increases to match, but their daylight vision is reduced. Their skin is deathly white and, in most cases, due to the lack vital vitamins processed by sunlight they have no body hair. In fact they are very sensitive to the light levels on most human colonised worlds and have shade visors with them on such worlds and cover there skins completely to prevent burning. In the Imperial guard such troops stay in blacked out tents in the day but their night vision and skills are infiltration make them perfect as discrete night pickets, special forces and tunnel rats.

 

Without Signature

Page 1 of 2 (28 messages) 1 2 ...Last page »
Reply #1 | Published on 30 May 2012 - 21:14:02

my local shop wants me to run iith hour for his store so he let me borrow the book to get ready, i don't want to put too much out there and ruin the supprise but some tidbits. avarge scores for the carracters is mid 20's to 30's with one score per person in the low 40's.  two fate points per person, looks like it is using the BC combat system…oh and one of the pregens is a ogryn.

If death is so bad, why is he an angel?

Reply #2 | Published on 31 May 2012 - 05:59:10

Face Eater said:

 

Extra nerd points if you can include the equivalent of any traditional fantasy races with appropriately sci-fi name.

 

 

I'll rise to that challenge!

Hwurkies

The dividing line between mutant and abhuman is a thin one. After all, most abhuman populations began as mutants, but have been accepted by the Imperium as having some unusual attribute or skill which makes them useful to humanity as a whole. Those abhuman populations tolerated by the Imperium tend to breed true, displaying little variation or prospect of further mutation. This distinguishes them from the hordes of shuffling, disease-ridden mutants who form a despised underclass in many Imperial communities, their freakish and disturbing appearance a mute testament to the polluted and radioactive nature of most Imperial slums. 

Broadly speaking, the safest definition of abhuman is "a human whose genetic template deviates from the homo sapien norm in a fashion expressly or tacitly tolerated by the Imperium."

Sometimes the degree of variation can be tiny, or purely cosmetic. On other occasions tolerated abhumans can be wildly different to a "typical" human, if such could be said to exist in the vast and diverse Imperium of Man. 

The inhabitants of Hwurk, a tiny frontier moon in the Segmentum Obscuras, are an example of how a tiny genetic variation can affect the prospects of an entire world's population.

Inhabited by the descendants of a small vessel that crashed on the verdant moon at some point during the Dark age of Technology, Hwurk is a low-grav world covered in forests of vast size, with trees that soar hundreds of metres into the azure skies. The planet possess an aggressive ecosystem of large predators, though it cannot be said to be as deadly as a true death world.

When it was rediscovered by the Imperium in M37, the inhabitants had regressed to a stone-age culture who worshipped the site of their craft's first landing on the world. Genetic tests upon the population showed that the inhabitants had suffered a significant degree of genetic "bottlenecking," suggesting that the thousands of modern Hwurkans were all descendants of a very small group of initial crash survivors, perhaps as few as 100 in total. 

One of the survivors carried an unusual gene: this nameless progenitor suffered from a condition known as hypertrichosis. Hypertrichosis causes unrestricted hair growth across the entire body in both sexes. Approximately 25% of the Hwurkan population bear rich, brunette hair covering every inch of their bodies. This is typically left to grow out. Combined with their stature - their low gravity world and low initial genetic diversity has led many Hwurkans to exceed 7 feet in height - this hair growth results in an unusual, inhuman appearance that many within the Imperium find disturbing. In fact, Hwurkans are entirely human beneath their long hair, and are loyal and industrious servants of the God Emperor. 

As such, the Hwurkans routinely found Imperial Guard regiments, a significant number of which contain platoons of tall, hairy abhumans, derisively known as "Hwurkies" by other Guardsmen.  These guardsmen are typically used as terror troops to cow rebellious human populations; their height and full body hair gives them a feral and bestial appearance, though in fact they are known for their civilised and cultured nature. Hwurkies commonly report for these duties naked (in order to enhance their terrifying appearance) apart from bandoliers of lasgun ammunitition, and are a striking and famous feature of the Segmentu Obscuras Imperial Guard.     

    

The mind is its own place, and in itself, can make a Heaven of Hell, a Hell of Heaven.

www.smallstepsforsophie.org.uk

Reply #3 | Published on 31 May 2012 - 09:06:25

htsmithium said:

my local shop wants me to run iith hour for his store so he let me borrow the book to get ready, i don't want to put too much out there and ruin the supprise but some tidbits. avarge scores for the carracters is mid 20's to 30's with one score per person in the low 40's.  two fate points per person, looks like it is using the BC combat system…oh and one of the pregens is a ogryn.


How did your local shop owner get a final version of 11th Hour? I don't have a final version of it, and I wrote part of the damned OW rulebook! 

BYE

The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.

Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned. 


There are no female Space Marines. Don't believe me?

Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male.
- Deathwatch, Core Rulebook, Page 28.

So enough with the Female Marine threads…

Reply #4 | Published on 31 May 2012 - 12:07:40

H.B.M.C. said:

How did your local shop owner get a final version of 11th Hour? I don't have a final version of it, and I wrote part of the damned OW rulebook! 

Free RPG Day is just over two weeks away, so it's not hard to imagine that some stores may already have received the stuff for it.

I didn't get an early copy of Broken Chains until it was released on the website (my local store hasn't participated in Free RPG Day for a couple of years, unfortunately… it isn't free for the stores to run, and depending on store demographics it can be difficult to make that money back), so I wouldn't expect to see Eleventh Hour before it becomes publically available either.

Nathan 'N0-1_H3r3' Dowdell

Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet KoronusBlack Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls

Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.

A collection of my unofficial supplements can be found here.

Reply #5 | Published on 31 May 2012 - 17:25:55

Ah! I didn't realise it was that close.

BYE

The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.

Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned. 


There are no female Space Marines. Don't believe me?

Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male.
- Deathwatch, Core Rulebook, Page 28.

So enough with the Female Marine threads…

Reply #6 | Published on 03 June 2012 - 23:36:35

“I believe that humanity is master of its own fate. We must question the assumptions of what it means to be human and replace them with the evidence revealed now to our eyes. Humanity can change, and diversity is essential to our survival.”
~ Inquisitor Caelis Darvus at the Conclave Diviticus


Near the end of the Age of Exploration, the Imperium had already colonized most of the worlds with conditions and climates similar to those of Holy Terra, but the simple lack of suitable worlds did not stem the Diaspora. Humans continued to flow outward into the galaxy, using technology to settle more marginal planets as time passed.


As they were settled late in the era of expansion and had little chance to establish themselves, the Age of Strife was a disaster for these fledgling worlds that could not yet survive without assistance. The populations on many of these worlds simply died out during the first few centuries of isolation. On some, however, the seed of humanity adapted to its harsh new conditions, though the cessation of trade caused technological regression that plunged many worlds back into a stone age.


Over the millennia, the harsh conditions on these unforgiving planets forced evolution, the physical and mental characteristics of their populations adapting over generations to their new environment. Ogryn became larger, stronger, but simple in mind. Ratlings became smaller, more nimble, but not as resilient. Afriel Strain, originally soldiers genetically engineered from heroes of the Imperium for service in the Imperial Guard, but now some have filtered into the civilian population. Nightlings adapted to worlds of complete darkness by developing other senses though they react poorly to intense stimuli. Gland Warriors technically qualify as Abhumans even though their “evolution” had significant help from the Mechanicus Magi Genetor. High gravity shrank the stature of the ill-fortuned Squats, but made them more robust before Hive Fleet Leviathan destroyed their homeworlds…

Without signature

Reply #7 | Published on 04 June 2012 - 00:43:15

htsmithium said:

my local shop wants me to run iith hour for his store so he let me borrow the book to get ready, i don't want to put too much out there and ruin the supprise but some tidbits. avarge scores for the carracters is mid 20's to 30's with one score per person in the low 40's.  two fate points per person, looks like it is using the BC combat system…oh and one of the pregens is a ogryn.

 

What sort ofstats does he Ogryn have?  Particularly Str, Toughness, and any 'unnaturals' to go along with them?

Without Signature

Reply #8 | Published on 04 June 2012 - 15:06:21

first off i apologize if this goes against forum rules…mods feel free to delete if i am in error

as to the above question…………..WS 36     BS 26    S(6)43   T(6)46   AG 33  INT 12   PER 29   WP 25    FEL 22

size hulking, skills: athletics(s) +10, intimidate(s) +20, survival: trained

17 wounds, 2 fate points, scrap armour and orgryn proof ripper gun ( ranged and melee) and no im not giving out the stats for those

 

If death is so bad, why is he an angel?

Reply #9 | Published on 04 June 2012 - 15:34:34

Wow, that seems really  wimpy for an Ogryn… Especially the wounds and the rest.  Must be a runt.

 

Looks like they'll only get one level of unnaturals from the numbers too.

Without Signature

Reply #10 | Published on 04 June 2012 - 15:47:00

 @Dulahan

The Unnaturals seem to be +2 by BC system. Not exactly impressive, but then again, Ogryns aren't Space Marines. They're naturally evolved, not warpspawned mutations or the pinnacle of genetic manipulation. As for the wounds, remember that OW starts at a lower level than BC and DW. I imagine they will have a suitable number of Sound Constitutions available to them in their advancement.

Ceterum Censeo Dezmond Ignorandum Esse.

Reply #11 | Published on 04 June 2012 - 16:13:34

Cifer said:

 

 @Dulahan

The Unnaturals seem to be +2 by BC system. Not exactly impressive, but then again, Ogryns aren't Space Marines. They're naturally evolved, not warpspawned mutations or the pinnacle of genetic manipulation. As for the wounds, remember that OW starts at a lower level than BC and DW. I imagine they will have a suitable number of Sound Constitutions available to them in their advancement.

 

 

 

Obviously on the unnatural.  But remember in the TT War Game, Ogryns ARE stronger than any but the Hero level space marines.  And tougher  (5 or 6 Str and toughness, and 2+ wounds to a base of 4 STR and T and 1 wound IIRC.  I believe they have multiple attacks as well, again to a Marine's one).  They have more wounds and everything.  There are many novels where an Ogryn bests a Marine (usually  nameless) in contests of Strength.  And the protagonist Marines even admit this thing is stronger than they are.  The Marine protagonist eventually wins because of skill, but has a tough time matching the strength….

 

I fully reiterate I'm not happy with Ogryns being included at all.  But seriously, if you're going to do it, at least make them live up to the fluff.  The way that one sounds, it may as well just be a Gene Modded human, not an Ogryn. 

 

Out of curiosity.  Do stats for an Ogryn or three show up in any of the other gamelines as enemies or NPCs?  I'm curious what level of 'unnatural' they have in those.

 

EDIT:  I didn't see them in any of the books I own during a skim through, but I'm missing a few of the non-Adventure books, and I never bother to buy adventures so could easily have missed them in those.

 

And seriously, again, if you're going to do them.  At least do them right.  Or just don't allow them instead of deliberately nerfing them BIG TIME just to make them balanced.

Without Signature

Reply #12 | Published on 04 June 2012 - 17:20:31

 EDIT: I didn't see them in any of the books I own during a skim through, but I'm missing a few of the non-Adventure books, and I never bother to buy adventures so could easily have missed them in those.

Disciples of the Dark Gods has one among the enemies (IIRC working for the Beast House). If memory serves, he had US and UT *2.

And the Ogryn will probably be able to buy additional levels of UT and US in his advances, though I assume you won't be happy with that either…

Ceterum Censeo Dezmond Ignorandum Esse.

Reply #13 | Published on 05 June 2012 - 08:05:56

Theres also Stigmartus Ogryns in DW, with US and UT 2 i believe. They also have DW matching Wounds (60 or something).

Without Signature. OH YEAH!?

Reply #14 | Published on 06 June 2012 - 05:22:47
2
0

Keep in mind that the Ogryn stats published are NPCs with no advancement, and are from different games.  What has been presented looks fine for somewhere to start.  It looks like it will be able to pull the arms and legs off an ordinary guardsman with ease.

Idolatry is worse than carnage.

Reply #15 | Published on 06 June 2012 - 09:25:30

New strategy: Let the Ogryn win!

Ceterum Censeo Dezmond Ignorandum Esse.

Page 1 of 2 (28 messages) 1 2 ...Last page »
You are here: FFG Forums /  Roleplaying Games /  Only War

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS