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You are here: FFG Forums /  Roleplaying Games /  Only War

Only War
They are the thin line that protects mankind. They are the Imperial Guard.
Moderator: FFG Andy FischerFFGMark Topics: 392 | Posts: 4629
Specialties so far
Published on 14 May 2012 - 21:17:01
Page 6 of 6 (82 messages) « First page... 3 4 5 6
Reply #76 | Published on 19 June 2012 - 02:58:51

There are 12 in total. I think there is still one left.

Reply #77 | Published on 19 June 2012 - 04:40:03
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The Russian said:

There are 12 in total. I think there is still one left.

 

 

I'm thinking some kind of Pilot/Driver.

I've converted Dark Heresy to the Only War system. Please take a look!

https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit

 

 

Reply #78 | Published on 20 June 2012 - 10:27:31

 A pilot/driver makes perfect sense, but i feel the Sergeant should be backed up by some sort of Adjutant or Aide de Camp style option, basically a guy with basic infantry training but who focuses on stuff like communications and relaying orders and intel.

"Only the insane have the strength enough to prosper. Only those who prosper may truly judge what is sane."

Reply #79 | Published on 24 June 2012 - 10:31:28

 

Yep, a class called the 'Operator' is the only one left. It seems to be some general mix of pilot/driver, communications manager, and minor tech priest in the way of knowing a few litanies and prayers.

Without Signature
Reply #80 | Published on 24 June 2012 - 14:52:59
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[QUOTE efidm=669736]

A pilot/driver makes perfect sense, but i feel the Sergeant should be backed up by some sort of Adjutant or Aide de Camp style option, basically a guy with basic infantry training but who focuses on stuff like communications and relaying orders and intel.
[/QUOTE]

The Sergeant has an NPC comrade who follows him around and act as a Vox-Tech.  As long as the his comrade sticks near by, the Sergeant can transmit orders and give out buffs to anyone within vox range as a free action.

 

 

 

Yep, a class called the 'Operator' is the only one left. It seems to be some general mix of pilot/driver, communications manager, and minor tech priest in the way of knowing a few litanies and prayers.

 

 

Yea I'm really glad they added someone who's good at tech without having to go all Steam Punk Frankenstien.  The system is is similar to Black Crusade no Rank tables saying what classes can get what skills/talents and when.  All characters have access to every skill and talent. You can unlock skills and talents as you like, just some character archetypes are naturally attuned and can get some of them cheaper and faster.  Like a Sanction Psyker could become extremely good at wading through people with forceblade in one hand and an inferno pistol in the other.  But it will take him much much more experience and time to learn how to do that than say a Storm Trooper or Commissar.  Also the Psyker will have to sacrifice a huge chunk of mojo juice and be fairly worthless/unstable when using powers.

 

You can play a Guardsman or a Support Specialist.

Support Specialists are

-Commissar

-Ministorum Priest

-Ogryn

-Ratling

-Sanction Psyker

-Storm Trooper

-Tech-Priest Enginseer

Guardsmen are broken down into:

-Heavy Gunner

-Medic

-Operator

-Sergeant

-Weapon Specialist.

Without Signature
Reply #81 | Published on 24 June 2012 - 20:02:51
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 My favorites are the Operator and the Enginseer!

I do think Orgryns are a little silly, and should be removed as a player options. Ratlings fit fine, but do tend to curbstomp other snipers flat. If only we still had a certain stocky, diminutive race still in the fluff… 

I've converted Dark Heresy to the Only War system. Please take a look!

https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit

 

 

Reply #82 | Published on 24 June 2012 - 21:17:01
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Plushy said:

 My favorites are the Operator and the Enginseer!

I do think Orgryns are a little silly, and should be removed as a player options. Ratlings fit fine, but do tend to curbstomp other snipers flat. If only we still had a certain stocky, diminutive race still in the fluff… 

 

Well Weapon Specialist seem like they can be a pretty mean snipers when they feel like.  Plus their Comrades act as a caddy carrying their gear and lets him switch weapons as a free action giving them more versatility or time to ignore weapon jams and reloads during crucial moments.  Though Weapon Specs can't get the freebie passive accurate/aim bonus or an undodgeable shot on demand but they can give their allies cover by pinning down targets with any kinda ranged attack.

Without Signature
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