Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...
You are here: FFG Forums /  Roleplaying Games /  Only War

Only War
They are the thin line that protects mankind. They are the Imperial Guard.
Moderator: FFG Andy FischerFFGMark Topics: 391 | Posts: 4622
Expected Power Level?
Published on 19 April 2012 - 18:43:36

So, does anyone around here know, either based on released bits I haven't read, or knowing the right people, about what Power Level this game is going to play from? If my memory serves, Dark Heresy (+5) Rogue Trader (+5) Deathwatch is an accurate approximation. Inquisitors often draw their Acolytes from active Guard units, while the high-trained servants of the Lord-Captains is usually beyond their sight, and the Space Marines of the Deathwatch are just beyond their reach, most of the time. That sort of implies, at least to me, that your "average" Only War character might be the lower end of the power spectrum; otherwise, what Guard are the Inquisitors drawing from, that it lags behind the battle-hardened Veterans?

I suppose it's possible that the characters in Only War might start with some "Veteran points", reflecting that they have already been through some meat grinders, and demonstrated an ability to survive, and be Player Character worthy, where many other Guardsmen die around them, like Guardsmen do, being slightly less well-equipped than Star Wars Stormtroopers, but without knowing, I fear that they might feel like newborn baby Guardsman, like Dark Heresy often sounds like it might feel, based on the fact that every other FFG game of the line STARTS numerous levels ahead of Dark Heresy's begin point, for Power/Power Creep. It might be justified by the numerous other guys around the players; it's an army, and there are many other guys dying, maybe rather than you. Does anyone else know yet where in the Power Flow Table these characters will fall? Are they going to be halfway through their "base" progression before they can even pick up a heavy weapon/special weapon Talent?

I'm assuming no one else knows yet, either, but I thought I'd ask, in case something hot posted/podcasted/whatever, and I just happened to miss it. Thanks.

"You were warned, and chose not to heed our words. Thus, your fate is your own."

Page 1 of 2 (19 messages) 1 2 ...Last page »
Reply #1 | Published on 19 April 2012 - 11:36:39

Im hoping for something around DH level. Not higher than RT, as to me, they should be pretty much qualified for their roles, otherwise they wouldn't be on the ships.

Without Signature. OH YEAH!?

Reply #2 | Published on 19 April 2012 - 12:15:34

POWERLEVEL OVER 9000!!!!!

Don´t waste the taste. Go eat the meat.

Reply #3 | Published on 19 April 2012 - 13:04:06
0
0

kalanabha said:

POWERLEVEL OVER 9000!!!!!

That's Deathwatch. At least it ought to be.

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #4 | Published on 19 April 2012 - 15:59:11

AluminiumWolf said:

kalanabha said:

 

POWERLEVEL OVER 9000!!!!!

 

 

That's Deathwatch. At least it ought to be.

DH - lvl 1 (0XP), RT- Lvl 5 (5000xp), BC- Lvl 6 (7000xp) and DW- lvl 8 (12000xp). All experience points throughout the 40k RPG is based on DH baseline. I hope that OW starts at lvl 1.

The Emperor protects! (The GM does not!)

Reply #5 | Published on 19 April 2012 - 19:39:32

I'm gonna guess less than Rogue Trader for sure.  Possibly at, or slightly above Dark Heresy though.

Without Signature

Reply #6 | Published on 19 April 2012 - 20:46:05
0
1

I've heard that OW will be using the Black Crusade rules, so I reckon the power level for OW will be similar to the power level for beginning characters in BC. Human heretic characters that is, not Chaos Space Marines.

I certainly hope the power level is comparable to RT or BC anyway. DH characters are a bit too lackluster in my opinion.

Without Signature

Reply #7 | Published on 19 April 2012 - 22:56:45

Hehateme said:

 

I've heard that OW will be using the Black Crusade rules, so I reckon the power level for OW will be similar to the power level for beginning characters in BC. Human heretic characters that is, not Chaos Space Marines.

I certainly hope the power level is comparable to RT or BC anyway. DH characters are a bit too lackluster in my opinion.

 

 

I can't see where using BC "mechanics" would necessarily require starting at any lvl. While some characters (Notably Comissar or Sergeant) would necessitate a higher experience lvl, I would also want the system to support playing the common grunt guardsman (lvl 2 in DH) or even a conscript-recruit. Gm's can always opt to allow their particular group to start at a higher level!

I think the reason BC starts where it does is to allow the "Human" characters to be even remotely interesting to play next to even a "Base model" Astartes.

The Emperor protects! (The GM does not!)

Reply #8 | Published on 19 April 2012 - 23:17:34
0
1

Well, I suppose I've GM-ed 40 k long enuff that I could start the PCs at a slightly higher rank if the default power level is too low for the campaign I have in mind. Or simply just play it by ear and see how things work out. I have to say that one thing I really liked about RT was how your character got certain goodies based on their background (Hive-born rather than Death-World born, street thug vs. noble, etc). I thought that was inspired and wouldn't mind something similar in OW.

I disagree that certain specialties (Comissar, Sargeant) should start with more xp than others. I think that's a sure-fire way to cause a gaming group to cry foul and break apart. I think every specialty should start with the same xp, but each specialty should have different abilities to start with, and cheaper access to certain things that fit the theme of that specialty.

 

Without Signature

Reply #9 | Published on 19 April 2012 - 23:56:20

Based on the fact that you can apparently play Commissars, Storm Troopers, and possibly Ogryns, I'd say Only War is going to have a starting power level on par with Rogue Trader. Guardsmen of that 'level' would have enough experience and training (and rank, and equipment) that the PC's would stand out from the crowd while still feeling like a part of the vast and glorious organization that is the Imperial Guard. Characters of the same starting level as DH would be the stereotypical troopers that get fed in to a merciless meatgrinder en masse (albeit some Regiments still fight more like trained soldiers than others). And that actually sounds like something that wouldn't be fun to play (as opposed to a squad of veterans and/or specialists).

I can't see the characters being varying power levels, I thought that might be the case in Black Crusade but if it wasn't there, when Space Marines are involved, it's very unlikely they'd do it in Only War when the IG is a much more organized and uniform organization (in its own diverse way).

And BC rules in part is probably going to happen. But I hardly think they're going to free-form things as much as it, it's the Imperial Guard. I think we'll see some XP Charts reminiscent of Deathwatch, with standard, specialty, and regiment tables.

"Would you like to travel across entire sectors in months, rather than years? Would you like to blast people with warp energy? Would you like to have an extra eye? Come down to Fabius Bile's Gene Emporium, and become a New Man!"

-MILLANDSON

Reply #10 | Published on 20 April 2012 - 00:03:15

Hehateme said:

I've heard that OW will be using the Black Crusade rules, so I reckon the power level for OW will be similar to the power level for beginning characters in BC. Human heretic characters that is, not Chaos Space Marines.

 

 

I am genuinely curious where you heard that.  I've been following this quite close since it was announced to try and gleam any info I could, and your post is the first one that's said that which I've seen.

Without Signature

Reply #11 | Published on 20 April 2012 - 02:17:03
0
1

Dulahan, I believe it was in the "One too Many" thread. HBMC stated in a "I can't confirm or deny" kinda way that the BC rules were being used for Only War. He only referred to combat though I believe, not to character creation.

Without Signature

Reply #12 | Published on 20 April 2012 - 02:51:44

Hehateme said:

Well, I suppose I've GM-ed 40 k long enuff that I could start the PCs at a slightly higher rank if the default power level is too low for the campaign I have in mind. Or simply just play it by ear and see how things work out. I have to say that one thing I really liked about RT was how your character got certain goodies based on their background (Hive-born rather than Death-World born, street thug vs. noble, etc). I thought that was inspired and wouldn't mind something similar in OW.

I disagree that certain specialties (Comissar, Sargeant) should start with more xp than others. I think that's a sure-fire way to cause a gaming group to cry foul and break apart. I think every specialty should start with the same xp, but each specialty should have different abilities to start with, and cheaper access to certain things that fit the theme of that specialty.

 

I think I've created a misunderstanding! I don't mean to say that characters or players should start at different exp. lvls. Rather, I believe certain specialties should be available as higher lvl "Branches" of the advancement tree. For example: Commisars would be a "Branch" available from the Stormtrooper specialty tree. I'm no where near in the "One too many" crowd but I think DH had the right answer for dealing with characters starting at the lower (Normal) end of the advancement tree. I'm not quite ready to give up on some DH ideas yet and I really do hope that we are able to play characters at all different strata of the Imperial military. From Trooper to general and anything in between!

The Emperor protects! (The GM does not!)

Reply #13 | Published on 20 April 2012 - 21:04:11

Since Imperial guard are the warhammer equivalent of the guys in red shirts from Star Trek...

I would guess that you take the same power level from Dark Heresy, then go down one level from that.

I wonder if this game will be like Paranoia where players roll up new characters twice per game session. 

Black Dynamite: I'm declaring war on anyone who sells drugs to the community.
Chocolate Giddy-Up: But Black Dynamite! *I* sell drugs to the community!
 

Reply #14 | Published on 20 April 2012 - 23:14:41
0
0

 The Guard are kinda supposed to be the cream of the Imperiums soldiers. I think. The real dregs are in the Planetary Defence Forces and conscript militias.

They are called the Imperial Guard after Napoleon's Imperial Guard, who were renowned for being 'ard troops. I mean, they are the Waffen SS of Napoleonic Wargaming, in that they are the cool units everyone wants to collect, but feels vaguely guilty about wanting to instead of more bread and butter men.

Now, my own tastes run to the soldiers experience in 40k being based off Vietnam war movies* and Blackadder Goes Forth. So men who are not sure what they are fighting for with not much in the way of élan.

BUT I am not going to begrudge anyone who wants to base their army on a more motivated, professional, cooler model.

Either way, 40k could use more exposure of the PDFs, for the sole purpose of making the Guard look good.

*And not We Were Soldiers either

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #15 | Published on 21 April 2012 - 07:03:04
1
2

AluminiumWolf said:

 The Guard are kinda supposed to be the cream of the Imperiums soldiers. I think. The real dregs are in the Planetary Defence Forces and conscript militias.

 

I imagine it really depends on the regiment in question. There are some guard units that have more than their share of conscripts and try to bury the enemy in bodies and lasbolts. After all, those are things the Imperium has in abundance - why not play to your strength?

 

Some regiments are definitely elite units, but that doesn't mean that all are to the same high standard. Either way,  I laughed out loud when I read the core book descripion stating the Guard is "often outnumbered and outgunned." That works for the Space Marines, but if it happens to the Guard - well, someone had blunder'd.

Without Signature
Page 1 of 2 (19 messages) 1 2 ...Last page »
You are here: FFG Forums /  Roleplaying Games /  Only War

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS