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Only War
They are the thin line that protects mankind. They are the Imperial Guard.
Moderator: FFG Andy FischerFFGMark Topics: 391 | Posts: 4621
what are the 12 career choices and how will charecter creation change?
Published on 06 April 2012 - 01:13:17
Page 2 of 4 (51 messages) « First page... 1 2 3 4 ...Last page »
Reply #16 | Published on 09 April 2012 - 14:08:26

I wouldn't mind seeing an option for playing a penal legionnaire.

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Reply #17 | Published on 09 April 2012 - 14:13:35

 

 

ItsUncertainWho said:

 

This is a bad mentality to have. Just because you prefer an unconstrained, free-form, mish-mash system doesn't mean that a structured class system is bad, wrong, inappropriate, or outdated design. In fact, within the context of the Imperial Guard , a rigid military structure, a strict class advancement system is the most appropriate way to handle things. It's the military, you don't get to decide from day to day what you want to do.

That said, I would like to see the use of the multi-path class structure like Deathwatch used. For a Guardsman have an Imperial Guard chart, then have a separate rank 1-8 specialty chart, and a unit/regiment chart, then have the ability to buy in to an advanced specialty. I was very pleased with the structure and flexibility of this system in DW.

 

 

 

 

While I would agree you don't get to decide from day one what you do in the Military, I can turn that argument right back at you.

 

A Sergeant isn't something you're just declared to be - you earn that rank from something else.  A Heavy Weapons Trooper should be able to become one too - they remain a Heavy Weapon Trooper by training initially, but became something else.  Yet if it isn't starting points, this becomes impossible in the 'actuality' of the system, the 'by the book intent' (Again, this is all hypothetically presuming DH style rigidity - mainly because 'Sergeant' is a known specialty).  That's why I say it would be great if this was just the starting point and from there the sky is the limit.  So if a DH style system, having Sergeant already breaks the reason.  Now, Commissioned Officer is another matter entirely, that's something that you (Mostly) have trained into, but even that becomes possible for NCOs who go through Officer Candidate School.

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Reply #18 | Published on 09 April 2012 - 15:03:16

Dulahan said:

 While I would agree you don't get to decide from day one what you do in the Military, I can turn that argument right back at you.

 A Sergeant isn't something you're just declared to be - you earn that rank from something else.  A Heavy Weapons Trooper should be able to become one too - they remain a Heavy Weapon Trooper by training initially, but became something else.  Yet if it isn't starting points, this becomes impossible in the 'actuality' of the system, the 'by the book intent' (Again, this is all hypothetically presuming DH style rigidity - mainly because 'Sergeant' is a known specialty).  That's why I say it would be great if this was just the starting point and from there the sky is the limit.  So if a DH style system, having Sergeant already breaks the reason.  Now, Commissioned Officer is another matter entirely, that's something that you (Mostly) have trained into, but even that becomes possible for NCOs who go through Officer Candidate School.

Keeping in mind that this is 40K, the way a founding works, yes, you can just be made a sergeant. It's based on background, skill , merit, and sometimes circumstance, but it does happen in the books.

Reply #19 | Published on 09 April 2012 - 16:26:37

ItsUncertainWho said:

 

Keeping in mind that this is 40K, the way a founding works, yes, you can just be made a sergeant. It's based on background, skill , merit, and sometimes circumstance, but it does happen in the books.

 

But again, people get promoted from the other fields too, especially in established regiments. 

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Reply #20 | Published on 09 April 2012 - 20:19:32
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Honestly I just hope Rough Riders get added in at some point if not in the core book. Bringing in one of the more unconventional no thought of Guard forces would be awesome and a good thing in my book. Cheers!

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Reply #21 | Published on 09 April 2012 - 21:06:27
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I think being a rough rider is something that everyone is going to have to be if you want to use them.

Otherwise some guy is going to be trying to drag his horse along on inappropriate adventures.

So Rough Rider should be an overlay that any of the 'classes' could take to represent a horse mobile unit.

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #22 | Published on 09 April 2012 - 22:05:20

ItsUncertainWho said:

Dulahan said:

 

I really, REALLY hope the specialties are just a starting point and maybe some other stuff instead of being what you're stuck into.  I want some malleability, because right now the over reliance on classes is the weakest part of the whole system to me.  get out of the 70s and 80s and do some real system design! 

 

 

 

This is a bad mentality to have. Just because you prefer an unconstrained, free-form, mish-mash system doesn't mean that a structured class system is bad, wrong, inappropriate, or outdated design. In fact, within the context of the Imperial Guard , a rigid military structure, a strict class advancement system is the most appropriate way to handle things. It's the military, you don't get to decide from day to day what you want to do.

That said, I would like to see the use of the multi-path class structure like Deathwatch used. For a Guardsman have an Imperial Guard chart, then have a separate rank 1-8 specialty chart, and a unit/regiment chart, then have the ability to buy in to an advanced specialty. I was very pleased with the structure and flexibility of this system in DW.

 

I think the mentality comes from the fact that most of the very popular RPGs use a rank based system. And honestly it gets boring.

I mostly found the multi-table advance scheme from DW annoying, you had to turn so many pages just to see what was available and ended up spending a lot of time doing nothing.

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Reply #23 | Published on 09 April 2012 - 22:07:56

AluminiumWolf said:

I think being a rough rider is something that everyone is going to have to be if you want to use them.

Otherwise some guy is going to be trying to drag his horse along on inappropriate adventures.

So Rough Rider should be an overlay that any of the 'classes' could take to represent a horse mobile unit.

 

Yeah, that's a problem that's been in multiple games.  Anytime there's a Unicorn player in L5R, heck, the Cavalier class in AD&D2nd just off the top of my head.    Very hard to work with because any time they can't use the horse, the player feels unfairly hampered, but anytime they can, they're holy terrors. 

 

but again, would be a great thing to work with a more freeform regiment style builder, then if the players want to be Rough Riders, they'll all be so, or none will be.

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Reply #24 | Published on 09 April 2012 - 22:20:15
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Fair points Dulahan and Alluminum Wolf. It makes sense that its all for one or none for all deal when it comes to Rough Riders.

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Reply #25 | Published on 11 April 2012 - 19:08:25

Dulahan said:

crowhaven said:

 

so my qestion is what is the 12 career paths avalible and how in depth will charecter creation be, will it be as in depth as rouge trade or maby al littel less as in the case of deathwatch. i realy hope that the careation will be as in depth as rouge trader because i have found that the more in depth the carecter creation is it helps the players become more inrole and genraly makes peole more in volved. any other veiws?

 

 

 

Right now we know 8 of them for sure:  Though nothing about them beyond what their name says:

 

Commissar

Sergeant

Heavy Weapons

Storm Trooper

Medic

Enginseer

Sanctioned Psyker

Ministorum Priest

 

It's all conjecture what the rest will be.  And we only know those 8 because they're mentioned in the announcement pages.

 

I will bet on scout, sniper, comissioned officer and intelligence officer 

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Reply #26 | Published on 11 April 2012 - 19:51:19

Well, based on the Free RPG announcement, I'd say three of the missing four are:

- Recon/Scout:  Represents the semi-typical Catachan/Tallarian/Tanithian survivalist/scout type.  Higher levels might allow you to focus on marksmanship and become a sniper.

- Driver: Unless Drive and vehicle handling are cross-speciality abilities, Only War has to have its own version of the Void Master.

- Ogyrn: Unless I'm mistaken and this is a race choice and not a class choice (though how can one be an Ogyrn priest or medic?) we might have a fighter class that is a little less specialized then the Stormtroopers (fast assault) or Heavy Weapons (machineguns and autocannons.)

This leaves the last class.... which could be a commissioned officer though I'm trying to think of other (probably unlikely) possiblities.

 

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Reply #27 | Published on 12 April 2012 - 09:43:36

I'd bet that an Ogryn would be handled like the Orks and Kroot in RT. They would get their own advancement table that is restricted with one or two options for advanced specialty ranks.

 

Reply #28 | Published on 12 April 2012 - 23:24:43

I admit, I rather hope Ogryns aren't an option, since they're on par with and even exceed space marines in some aspects.  I'd fear they'd just be way too powerful and make the other players feel pointless.

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Reply #29 | Published on 13 April 2012 - 01:31:33

Regular Soldier - nothing to fear from the other specialties, as they will be the 'Tactical Marine' of the game, with greater access to specialist ammunition and weapons, and all-around soldierly skills. OR they could just call this guy the "Sergeant"... >.>

Heavy Weapon - it's the Imperial Guard, and having people lug around missile launchers and tripod-mount heavy machineguns is too iconic to pass up, and they'd effectively fill the role of the Devastator.

Scout/Sniper - I can't really see us getting both because there's so much overlap they can add broaden this and add another specialty to the game instead.

Storm Trooper - definetly going to have the Hellgun and Carapace, these are 'RT level' characters and it's definetly within that range, plus people would pitch a fit if you gave them 'fake' Storm Troopers.

Medic - no brainer.

Commissar - yup.

Enginseer - uhuh.

Driver - tanks and other vehicles are just too much a part of the flavour of the Imperial Guard for them not to include them in the game. Hope we can fly Valkyries/Vultures too (though they're technically Navy).

Ogryns - honestly, I'm not sure whether I want these, but they shouldn't actually be too hard to fit in.

Priest - I never really liked the IG being too priest-heavy, but they do fit in quite nicely in their own way.

Sanctioned Psyker - you can't possibly have a 40K game without psykers, though this one will probably play similar to the Savant Militant of DH.

Hmm... one left. Yeah, looks like either Trooper/Sergeant or Scout/Sniper are split in to two seperate specialties...

 

All my best guess anyway.

"Would you like to travel across entire sectors in months, rather than years? Would you like to blast people with warp energy? Would you like to have an extra eye? Come down to Fabius Bile's Gene Emporium, and become a New Man!"

-MILLANDSON

Reply #30 | Published on 13 April 2012 - 03:11:45

This thread is amazing! 

Sorry... I'm just enjoying all the speculation. 

BYE

The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.

Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned. 


There are no female Space Marines. Don't believe me?

Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male.
- Deathwatch, Core Rulebook, Page 28.

So enough with the Female Marine threads…

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