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Only War
They are the thin line that protects mankind. They are the Imperial Guard.
Moderator: FFG Andy FischerFFGMark Topics: 372 | Posts: 4304
One too Many
Published on 04 April 2012 - 04:25:36
Page 10 of 11 (153 messages) « First page... 8 9 10 11 ...Last page »
Reply #136 | Published on 12 April 2012 - 04:06:08

It makes sense that DH is not going to get the first priority for supplements, as it has got a lot. However, there are still some various obvious things missing from the line, and until recently the only upcoming supplement announced was "Only War". Now that has turned into a whole separate game 1) there is now a book missing in the DH line (the one for Guardsmen) and 2) there are now no announced projects for Dark Heresy. Now, it may be that there are still going to be books produced, but if so nothing has been said.

Without Signature
Reply #137 | Published on 12 April 2012 - 04:53:28

Let's talk about announced books for a moment, as I think we're clinging to those preview PDF's from over a year ago a little too tightly.

Look at Deathwatch. First Founding, The Jericho Reach, Tempest Rising and Honour the Chapter were never previewed in that document. They are four books that have arrived or are about to arrive since that PDF preview came out, and one of them - First Founding - was even out within the window that had everything else released. Over in RT land we've also got Soul Reaver, another title that was not on that preview, and the only one missing from the RT line up is The Koronus Bestiary which is the next book to come out. And, on top of that, in that time we've had Black Crusade, it's GM Kit, Hand of Corruption (which seemed to take forever to come out), and Tome of Fate (and the Fate preview mentioned it being the start of a series of books).

And then back in the land of DH, everything in that preview document is either out, or about to come out, the one change being that Only War changed from a supplement to a whole game during its development (don't ask me when - I was contracted to the book well after that decision was made).

Also you have to ask - were they releasing 'class' books? I mean, Blood of Martyrs certainly is more geared towards Clerics, but it also had the full Sisters career in there. Book of Judgement - obviously an Arbite book - but then what about Daemon Hunter? What career was that geared towards? From my perspective I think they were - even if Daemon Hunter didn't fit within that schema - but we don't know what the future holds for Dark Heresy (other than it's not cancelled!), so it might be too early to say.


But let's leave those old preview PDF's behind. Almost everything on them has been released, and the last two things that haven't have at the very least been officially announced and previewed.


BYE

The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.

Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned. 


There are no female Space Marines. Don't believe me?

Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male.
- Deathwatch, Core Rulebook, Page 28.

So enough with the Female Marine threads…

Reply #138 | Published on 15 April 2012 - 11:12:53

On further consideration, I think Only War is a better idea than I had done. Why tie even more crunch to the creaking DH system? I'm now of the opinion new DH 1.0 supplements should focus on background (e.g. more details of Inquisition politics) and leave the rules to  the newer systems.

Pericula in mora

Danger in delay

Decessor's House Rules (DW v1.0)

Reply #139 | Published on 15 April 2012 - 15:48:14

Hehateme said:

That's my mistake then, I didn't realize each career in DH was getting a supplement. Now some of the resentment I've been noticing towards OW from DH players is starting to make some sense.

 

Still and all, I'm not certain where all this doom and gloom I see on the DH message boards is coming from. Why do people think that DH is dead? DH probably has nearly as many supplements as the other 3 game lines combined, and a new adventure trilogy was just released not long ago. So, can someone explain where the "DH is dead/dying" idea comes from? I'm not trying to be snarky, I'm honestly curious.

 

DH isn't getting a supplement for every career though (and didn't get one for Inquisitors), but some people really want to believe that.

Book of Judgement had a lot for Scum and Arbites, but was largely a general book on crime and law in the Imperium. Blood of Martyrs had a lot for Soriritas and Priests, but again it's was for the most part a general book on religion in the Imperium. People ASSUMED that Only War was going to be along the similar vein, and even had it been so, by no means was it going to be THE book for the Guardsman career (no, based on previous releases it would have been generally about war, with some extra attention to Guardsmen.. and maybe another career or two).

They're 'class books' in the loosest sense of the word.

 

Delazar78 said:

FFG, pls just make a "core rules" game, say for 30 bucks, then sell "campaign expansions" for another 30 bucks each.

 

Firstly, don't count on it. Secondly, don't beg for it that much, as a publishing scheme is has its own issues.

When WW did it (am I like the only person here who's ever played any of their games, btw?) they always included enough material in the "core rules" book to let you play something. In the case of Exalted, it was the Solars. In the case of the nWoD, it was mortals... what, praytell, do people think should be in a 40K RPG "core rules" book that lets you actually play something with that book alone? Because do I really need to explain that people WILL complain about a book full of rules that's useless for anything else (not to mention the way that would encourage people to pirate it)? Likewise the "campaign expansions" aren't going to be $30. Every 'fatsplat' for Exalted or the nWoD, was a big thick hardcover, easily over $30 in price. Why? Because they decided to take the room saved and fill it up with other juicy stuff related to the book's subject, because they could. Oh yeah, and there was ALWAYS rewritten material, no matter what, even if just a rehash of the character creation rules.

So... what do we do, stick DH in there too? Okay, we're back to the "core rules" book being $60 again. And then we get to listen to the person coming along to buy RT or whatever, complain about having to buy the DH book along with (instead of just having a seperate book with core rules... or our current setup). :P

 

Sometimes I think I've been a gamer for far too long...

 

Edit: And to give my two cents on DH, I think FFG is currently weighing the pros and cons of going in to a 2nd edition of it (and very probably only DH), though I don't entirely echo the complaints that most have with it (you have the crappiest acolyte team in the galaxy if minor powers make them all obselete).

"Would you like to travel across entire sectors in months, rather than years? Would you like to blast people with warp energy? Would you like to have an extra eye? Come down to Fabius Bile's Gene Emporium, and become a New Man!"

-MILLANDSON

Reply #140 | Published on 15 April 2012 - 17:31:35

I personally prefer the DH rules. With a little bit of a polish (clear up the unclear things), and a couple of the things from newer books (the only ones I can think of at the moment are the greater options for after a grapple, and the new Righteous Fury rules) and I think they would be fine. I personally don't actually like the change to melee attacks in BC(I didn't think there was a problem with the mechanics in the first place. The problem was with how they were used in Deathwatch), or the streamlining of the skills list.

Without Signature
Reply #141 | Published on 15 April 2012 - 19:32:54

I agree with Borithan. Although honestly have no interest in BC, and so don't know the rules changes in it, I always enjoyed DH. I also seem to be in a minority to prefer the psyker rules there, with the threshold numbers and whatnot, as it is far more unique, interesting, and random. The overbleed and '9' roll to invite catastrophe are much more flavorful and captivating than another bland skill roll.

In all, I'm not particulary excited about Only War being a whole game system, it seems like a mini version of DW. The scope may be different, but the options are even more limited, as guardsmen aren't likley to ever meet planetary governors or be jetsetting to faraway blasetd landscapes to kill vile enemies and steal ancient artifacts. I'm not trying to bash the guard, but face the reality that being an infantry private vs being a genehanced supersoldier are really two sides to the same coin, only that one side is much bigger than the other.

I just think the most interesting gaming oppertunites for OW charachters might be a 'saving private ryan' or 'Big Red One' or (although there's no movie yet, there will be) Shaikot Valley, Afghanistan. Then what? I'm not really into an Eldar game either, but I think there's enough of an umbrella already outh there to fit all of this stuff into exisiting lines.

Without Signature

Reply #142 | Published on 15 April 2012 - 20:04:11

I was very much against the changes BC made to combat, but over time (and after playing it) I came around and started to like it.

Really it brought more parallels between ranged and melee attacks into the rules and allowed melee attacks to slot into existing types of rules (eg. how Dodge worked against multiple ranged hits now works in the same way vs melee). In the end I like the fact that there are ‘tiers’ of attacks, so Semi-Auto and Swift Attack now follow the same mechanic, rather than one being multiple hits based on DOS and the other being separate attacks rolled individually.

It also allowed the introduction of Weapon Skill and Ballistic Skill bonuses, broadening the scope of what could interact with those values, and allowing previously unscalable Talents to suddenly scale (Mighty Shot and Crushing Blow causing extra damage based on how skilled you are makes a lot more sense than being a flat value that never changes).

I don’t agree with every consolidation – I don’t mind Climb/Swim being turned into Athletics, but I think Concealment and Silent Move were different enough to leave as separate Skills – but I think that the BC method went a long way to freeing up a lot of the rules, especially in the prevalence of (X) values after certain rules (so Concussive becoming Concussive (X), Primitive becoming the logical opposite of Proven, and so on).

The only thing BC lacks IMO are fail conditions. There needs to be a Jamming mechanic that works with melee attacks, and downsides to really screwing up a Parry/Dodge. No Test should so automatic that there’s no point in rolling the dice. Again, a bigger problem in Deathwatch than anywhere else, but still.

BYE

The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.

Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned. 


There are no female Space Marines. Don't believe me?

Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male.
- Deathwatch, Core Rulebook, Page 28.

So enough with the Female Marine threads…

Reply #143 | Published on 15 April 2012 - 20:11:27

Lionus said:

The scope may be different, but the options are even more limited, as guardsmen aren't likley to ever meet planetary governors or be jetsetting to faraway blasetd landscapes to kill vile enemies and steal ancient artifacts. I'm not trying to bash the guard, but face the reality that being an infantry private vs being a genehanced supersoldier are really two sides to the same coin, only that one side is much bigger than the other.

 

I hope you realise that most of what you just said was levelled at Deathwatch when it was first announced, that the scope was too small, that you couldn't role-play a Marine, that Marines were 1 dimensional, and that "killing stuff all the time" would make for a dull game? That said all of that about Deathwatch, and now you're saying much the same things about Only War.

So I'll give the same responce:

You get out of an RPG what you put into an RPG. If you approach this game thinking it has limited scope, then it will have limited scope. If you approach the game thinking that you can only do X with it, then X is all you’ll get.

 

BYE

The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.

Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned. 


There are no female Space Marines. Don't believe me?

Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male.
- Deathwatch, Core Rulebook, Page 28.

So enough with the Female Marine threads…

Reply #144 | Published on 15 April 2012 - 23:29:51

 I actually thought playing astartes was a hela cool idea from the start. As far a roleplaying guardsmen, well i did my 4 years as a grunt and as a drilling reservist in the U.S. Army, I feel pretty confident that experience gives me a pretty clear idea of what people like guardsmen do. Its not cool, fun or particularly exciting except when its terrifying. You spend more time training and planning than anything else and 90% of the time its madeningly boring. This probably sounds more bitter than I actually feel, but space marines are people of destiny. Guardsmen are just people. Thats not wrong, its just already covered in two systems. Three with BC.

Without Signature

Reply #145 | Published on 16 April 2012 - 05:14:27
2
0

H.B.M.C. said:


You get out of an RPG what you put into an RPG. If you approach this game thinking it has limited scope, then it will have limited scope. If you approach the game thinking that you can only do X with it, then X is all you’ll get.

 

BYE

OOOoohhh Yeeeaaaah!  Never a truer statement about RPGs.  

We're still playing Dark Heresy, only one real house rule, and we're still lovin' it.

 

Idolatry is worse than carnage.

Reply #146 | Published on 16 April 2012 - 06:48:53

We play what we call 'Rambo Edition' Dark Heresy, where everyone has 30+ wounds, and I amended all the adversaries to have 30+ wounds and combat takes hours! In hindsight it really wasn't the best idea, but we are having fun.

When we hit Ascension we're going to have a 'rationalisation' and bring everything back down to normal levels.

BYE

The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.

Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned. 


There are no female Space Marines. Don't believe me?

Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male.
- Deathwatch, Core Rulebook, Page 28.

So enough with the Female Marine threads…

Reply #147 | Published on 16 April 2012 - 08:34:21

Cifer said:

@Eddie

So basically, Deathwatch. Just because you're alot stronger and higher up the food chain doesn't mean you're not toast.

Deathwatch certainly can be played that way. Hell, I'm sure I can turn D&D 4e into a Survival Horror game. However, neither game is meant for this application.
Deathwatch is a game of larger-than-life protagonists who are expected to beat all odds, because galaxy-wide, there's only a million of them and they regularly change the outcomes of wars. Any high command will know exactly what they're up to because they're the most expensive ground assets that the Imperium has apart from Titan Legions.
Playing the environment of these superhuman beings with the same "It's not like we don't have billions more of them" attitude as a guard campaign really doesn't do them justice.

and this whole distinction between superhuman elite warriors whose deeds change the outcome of battles and rank-and-file cannon fodder grunts who are tossed into the trench to slow down the enemy for a few hours with their lives makes me wonder how Only War will play out.

But we will see when the book is here! I am curious, a little bit skeptic, but not annoyed or outraged. I will certainly get the book and see what it is like.

I had the same questions when Deathwatch was announced: where is the roleplaying potential in this game? The way we play it now is like an action-RPG with lots of cool scenes and heroic fights. Military missions with little inbetween them. Works just fine.

Dark Heresy however, in my opinion remains the most broadly scoped and best suited approach to roleplaying in the W40,000 universe!

Burn the heretic! Kill the mutant! Purge the unclean!

Reply #148 | Published on 16 April 2012 - 11:17:54

H.B.M.C. said:

I was very much against the changes BC made to combat, but over time (and after playing it) I came around and started to like it.

Really it brought more parallels between ranged and melee attacks into the rules and allowed melee attacks to slot into existing types of rules (eg. how Dodge worked against multiple ranged hits now works in the same way vs melee). In the end I like the fact that there are ‘tiers’ of attacks, so Semi-Auto and Swift Attack now follow the same mechanic, rather than one being multiple hits based on DOS and the other being separate attacks rolled individually.

It also allowed the introduction of Weapon Skill and Ballistic Skill bonuses, broadening the scope of what could interact with those values, and allowing previously unscalable Talents to suddenly scale (Mighty Shot and Crushing Blow causing extra damage based on how skilled you are makes a lot more sense than being a flat value that never changes).

I don’t agree with every consolidation – I don’t mind Climb/Swim being turned into Athletics, but I think Concealment and Silent Move were different enough to leave as separate Skills – but I think that the BC method went a long way to freeing up a lot of the rules, especially in the prevalence of (X) values after certain rules (so Concussive becoming Concussive (X), Primitive becoming the logical opposite of Proven, and so on).

The only thing BC lacks IMO are fail conditions. There needs to be a Jamming mechanic that works with melee attacks, and downsides to really screwing up a Parry/Dodge. No Test should so automatic that there’s no point in rolling the dice. Again, a bigger problem in Deathwatch than anywhere else, but still.

BYE

We have always been playing it that 96-100 always is a miss as the Jamming rule says something like (I haven't got it in front of me) "As well as automatically missing", which always struck us as a statement that 96+ was always an automatic miss (the fact that it isn't an explicit statement on it didn't dissuade us from this: This is GW and FFG we are talking about here). As far as non-attack automatic passes: It only became a problem when the modifier limit was increased to +/-60.

I wasn't terribly bothered about the fact that melee and ranged attacks used different methods. In fact I quite liked it. It was a problem in Deathwatch, but that was only because multiple attacks were treated like something that should be a special ability of the Assault Marine's (though I do realise the problem of making distinct "classes" for Space Marines).

Without Signature
Reply #149 | Published on 16 April 2012 - 21:22:01

Since my fiancee and a few friends I often play with dislike Space Marines (they find the whole concept tedious), but like the idea of playing a game where they can bring in the sort of feel from Commissar Cain and Gaunt's Ghosts, Only War will be a definite buy for me

~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~

Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester

Star Wars: Edge of the Empire Playtester

I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.

One of Three Founders of Dark Reign

Reply #150 | Published on 19 April 2012 - 00:47:13

To each their own.

Though I've always found playing a Space Marine to be quite fun. I suppose the Horus Heresy novels have really helped get me in to the subject more. There are some similarities to the 'band of brothers' feeling evoked by Only War. You read Flight of the Eisenstein you read about Death Guard Captain Garro and his "Honour Brother". It gives me idea that they're far more than killing machines that can't think past warfare.. usually.

The interplay between the group and their varying personalities and beliefs is where it's at outside of combat. They have to depend on each other, and the kind of bonds that can be forged while fighting with the Deathwatch are very strong. I want my White Scar to party with a Space Wolf!

"Would you like to travel across entire sectors in months, rather than years? Would you like to blast people with warp energy? Would you like to have an extra eye? Come down to Fabius Bile's Gene Emporium, and become a New Man!"

-MILLANDSON

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