| Register Now | |
| My Points | |
| My Games | |
| Page 3 of 3 (42 messages) | « First page... 2 3 |
Poor me!
Won every scenario apart from Escape from DG and Return to Mirkwood.
Then I read the rules again….Argh, I used the new Glorfindel.
"Wenn mehr von uns Heiterkeit, gutes Tafeln und klingende Lieder höher als gehortetes Gold schätzen würden, so hätten wir eine fröhlichere Welt."
2 Player Tournament - Bifur/Dain/Beravor and Eowyn/Frodo/Gimli
10. Into the Pit - LOSS
11. 7th Level - WIN
12. Escape from Moria - LOSS
13. Redhorn Gate - WIN This win took us 14 turns! We got stuck by not drawing either of the other peaks the whole first time through the deck. By the end we were in total control of the staging area and were just waiting for that final 2 victory points, wheww!
14. Road to Rivendell - WIN
15. Watcher in the Water - WIN (Score: 95) This was a great score for us and was provided by Rumour from the Earth and getting through the Doors quickly.
16. The Long Dark - WIN I actually really enjoyed this game. We lost a location test early in the game and so LD actually provided a challenge for us. Usually this scenario is very boring.
17. Foundations of Stone - WIN We did not add any new cards from Foundations of Stone, mostly because I forgot! As usual, go slow at the beginning and prepare yourself for being washed away.
I'm really happy that we made it through the Dwarrowdelf cycle with wins!
Not all who wander are lost...
We've just started our three player campaign:
Passage through Mirkwood - won
Journey Along the Anduin - won
Both fairly comfortable victories. More to follow shortly, I hope.
Without Signature
And I'm back on the solo tournament trail with victory against Foundations of Stone. I don't think this quest is too hard solo once you know how to play it, although it does have some nasty tricks. I didn't really see any of them, flipped Endless Caves for stage 4 which is I think quite favourable, and was able to go through stages 4 and 5 in one turn each to avoid seeing much of the FOS encounter deck. So I am 15-2 with just one to play….
Without Signature
Just a question on how the new FAQ/errata should affect this tournament, for those of us who are in the middle of playing the sequence of games.
Should we just implement the new errata for future games and plough on? Or should we consider that the errata render our previous results "invalid" in some sense?
Without Signature
Due to the fact that this tournament began using 1.2 rules and there has already been many quests logged, we will not adhere to the 1.3 card errata as it applies to Beravor, Zigil Miner, and Protecter of Lorien; however, please use the rule clarifications and the FAQ's included in 1.3.
Without Signature
We've finally managed to get going on the two-player front, and I'm hopeful we'll have time to get through the campaign within the time window.
Results as follows:
1. Passage through Mirkwood - WON
2. Journey Along the Anduin - WON
3. Escape from Dol Guldur - WON - got a pretty tough draw (three enemies on the objectives) but fought our way through
4. The Hunt for Gollum - WON - almost got location locked but saved by Northern Tracker at the crucial time
5. Conflict at the Carrock - WON - actually nearly messed this up due to high threat
6. A Journey to Rhosgobel - WON
7. The Hills of Emyn Muil - WON
More to follow soon, hopefully.
Without Signature
Hello !
I am a newcomer as a poster in this forum, and I am posting here as I absolutely LOVE the idea of making and comparing decks that can sustain different kinds of quests.
However, there are a few rules I don't really like:
an example: 'Healing herbs' or 'lore of Imladris' are situational otherwise, but they shine in the Voyage to Rhosgobel. I prefer having a difficult choice to make: to accept the burden it/they may be to your deck in other quests in order to profit from them in that one.
So, of course, I am not asking you to include my results as they don't exactly fold into your rules (at my disadvantage for not using a sideboard, & at my advantage for allowing the use of new cards), but I am posting them here for the readers' interest of how some decks can perform or not.
I am planning to share the progress of several decks, I'll start with a solo deck that has been my best competitor among the pre-Shadow & Flame decks, then I hope to also list the results of other solo decks (maybe one 'by the rules' :) )& a more casual 2-players game with my wife.
My little company is getting ready to face the shadows of Mirkwood cycle this evening!
I am playing a 3-sphere deck (Leadership, Spirit, Lore) featuring Theodred, Glorfindel (S), and Aragorn (L) (Yes, not by the rules, but I wanted to see and share how my most efficient deck is doing - also, I am not playing with any sideboard)
I am not aiming for high scores, only trying to improve them a little when I get confident I am going to win.
(basically resetting my threat on the penultimate turn and then playing gandalf for additional threat reduction on the last turn, on easier scenarios)
I faced two trolls instead of one, but my low starting threat gave me enough time to get ready for them.
Third scenario - and already an extreme challenge
My starting hand has Steward of Gondor, Celebrian's stone, 1 lore card and 3 spirit cards. I don't muligan,
thinking I have a chance if Theodred or Glorfindel are my prisoners. If Theodred is captured, I will still
be able to play most of my cards, and will have my two strongest characters, just be very short on resources.
If Glorfindel is captured, celebrian's stone could save the day by allowing Aragorn to play my many spirit cards.
Theodred is captured, and the first three shadow cards include a no-effect treachery card, a location and a minion,
so I think I stand a chance.
Things get worse one first time as I draw two endless caverns (surge) and a great forest web, and I have a few tough
turns before getting the four resources to play a Northern tracker, who saves me from being location-locked.
Things get tough again as I draw 3 powerful enemies (Chieftain Ufthak, then dungeon jailor, and then Ungoliant spawn) that
I can't fight out. I am using Aragorn's once per game threat reduction when reaching 35 threat to avoid having fighting the
Chieftain with only 3 characters and no forest snare.
I am slowly building a good support of allies, but Hummerhorns shadow effect kills both Henemarth Riversong and my last
warden of healing (meaning I don't have any ways to remove wounds anymore - my first warden sacrificed to Ungoliant's spawn).
That's a worry as I was planning to pick 'Shadow key' to pass to stage 2 of the quest (I desperately need Glorfindel and
Aragorn's combat skills, and thus can't take Gandalf's map, and Dungeon torch seems to just hurt too much)
I am finally getting to phase 2 after 13 turns stuck into phase 1, but at that point I am starting to be more confident, as
the leadership resources will allow me to play sneak attack on Gandalf to reduce my threat several times, and bring some
fighting power against the Nazgul. The many turns in phase one and the several ancient mathom I could play thanks to Erebor
Hammersmith gave me a large hand that allows me to go through phase 2 and 3 quite fast, which is mandatory with the 'shadow
key' ticking on my badly wounded characters.
I had a great time playing this game, where practically every line and number on every card proved useful,
after feeling on the verge of being defeated three times.
This scenario seems fairly easy with Aragorn lowering your threat just before hitting phase 2. Also here, Theodred boosting
his own resources to get a fast Grimbeorn was extremely useful.
This scenario could be very random and extremely challenging with a deck that does not pack a bunch of healing herbs/lore
of Imladris.
In my case, I have a single 'healing herbs' in my whole deck (and no sideboard), hoping it would be enough, as this card is
not very strong in my deck against other scenarios.
Despite its high randomness, this scenario involves a large number of critical decisions.
You have to consider everything that could wound Wilyador to try to avoid those, and also be conscious of all the timing issues.
For example, for a forest grove to provide you an Athelas in one turn, you need to explore it,
then deal with the card guarding the Athelas (like keeping a sneak attack with Gandalf to direct damage a minion), then be
ready to have a character to exhaust to get the Athelas.
I kept a really good starting hand of 'Forest snare, sneak attack, ancient mathom, a test of will, light of Valinor and Asfaloth',
despite not having my healing herbs. After re-playing multiple anicent mathoms thanks to Erebor hammersmith, and also drawing with Gandalf,
I finally got my healing herbs, together with other useful cards. I did reset my threat when at 32 to avoid having to 'fight'
the big birds with no archer. I reached stage 2 on turn 2 in order to use Wilyador's power, but it took me 4 other turns
before finally seeing an athelas. Then I had a good draw on turn 8 of another Athelas and forest grove, and was able to get to stage 3
in a single phase. Wilyador never got damaged by the encounter deck, mainly thanks to three 'a test of will'
(he got 16 wounds for 7 turns + base 2 damage + 5 wounds from stage 2b ability = 21 - 5 (healing herbs) - 1 (warden of healing) -
15 (3 x Athelas)
The dead marshes (WON - 123)
I missed once capturing Golum on a very bad draw of high 'escape' cards and got worried I could lose him to the deck if he got another resource, but finally got him on turn 10 after drawing a lot of allies and willpower boosts.
I am having a break before the next very big challenge: Return to Mirkwood!
Goblin King said:
Here is what I have so far with my dwarf deck (Dain Ironfoot/Bifur/Gimli)
Passage Through Mirkwood: Not too bad Won in eight turns. (1-0)
Journey Down the Anduin: Close Win on 11th turn with 44 threat (2-0)
Escape from Dol Guldor: With a three-sphere deck, not a chance. (2-1)
Hunt for Gollum: Win on turn 5. (3-1)
Conflict at the Carrock: My deck betrayed me in the end. Loss. (3-2)
Journey to Rhosgobel: Stupid bird. Heck with it. Giant drumstick anyone? Loss (3-3)
Hills of Emyn Muil: Yes, no problem. Win. (4-3)
Dead Marshes: A troll eats Gimli whole on the first turn and I lost. (4-4)
Return to Mirkwood: Too much corruption and a biting Gollum who doesn't brush or floss and I lost. (4-5)
Into the Pit: A breeze and I'm in my element. Win. (5-5)
Seventh Level: Tough game with two early cave trolls but I survived and won! (6-5)
Flight from Moria: Run away! Run away! Aaaghhhhhhh! Loss. (6-6)
The Redhorn Gate: Much snow plowing by dwarves. We lost Dain, but won! (7-6)
Road to Rivendell: One Sleeping Sentry as a shadow card and my party of three heroes and six followers were gone. (7-7)
Lost 3 out of the last four games. Boo Hoo!
"What do you mean by it? Up to no good, I'll warrant! Spying on the private business of my people, I guess! Thieves, I shouldn't be surprised to learn! Murderersfriends of Elves, not unlikely! Come! What have you got to say?"
2 Player Tournament: Eowyn/Frodo/Gimli and Bifur/Dain/Beravor Cont.
Ok, we finally completed this tournament!!!
18. SaF - WIN!!! (score 69)
We were really happy about this because these decks now look wimpy six months or so after being built, compared to all the new cards that are out!
We traded in a few new cards and took on the Balrog with success. MVP definitely goes to Gimli who had Unexpected Courage/Dwarrowdelf Axe/Dunedain Cache (Ranged) on him.
I'm sorry it took so long to complete this tournament, it was a really great idea! I'd love to do another one with the Hobbit saga once the second half comes out!
Not all who wander are lost...
| Page 3 of 3 (42 messages) | « First page... 2 3 |