Yeah those are the three I was gonna give a shot. Originally I had hoped to use Dain's ability to give the Tactic's dwarves some added power, but having looked at the Lore dwarves and the awesome resource generator that is Gloin + Lore healing, I'm looking forward to giving that a shot. Lore has a lot of interesting cards I've always wanted to have in a deck somehow (Forest Snare, all that good stuff) so it sounds prettty good!
at the start of ones LOTR LCG gaming career, i think lore is the most over looked, but i think it is actually the most powerful when it comes to it
Defiantly in solo play that is for sure. Lore can have some problems with attack and defense, but the card draw and encounter deck control is among the most powerful effects in the entire game and both are from this sphere. Add to that is one of the best questers in mapmaker... just a strong sphere all around. Though it needs support, it has no resource engine and lacks attack power.
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When I first started I tried running Tactics, which is what I feel like a lot of people do. After my first few loses I recognized the usefulness of Spirit, and then of Leadership. So yes, there is some merit to the fact that Lore is probably one of the more overlooked. I guess I had always wanted to try and use it (like I said, a lot of very appealing cards) but it always just fell by the wayside. Leadership/Lore seems very formidable, hopefully I can get a deck built tomorrow and maybe put it up for some much appreciated input.
Certainty of death... small chance of success... what are we waiting for?