| Register Now | |
| My Points | |
| My Games | |
| Page 1 of 1 (3 messages) | 1 |
Two thoughts:
Why would I ever take non-legion versions of grenades? Interesting that they're available, but there's no incentive to bother with weapons made for puny mortals when I have better legion versions at no additional cost.
Additionally, maybe you're forgetting that Unnatural Strength and Toughness apply to the lift chart - a baseline marine (40 S, 40 T, and +4 UN on each) is a 16 on the chart, not an 8, so he can carry 675kg without encumbrance.
Without Signature
Thanks for the feedback. Here is an ammended profile, with some other changes as well:
- The non-legion grenade choices have been removed. Now, the 2 choices for grenades are from: Legion Frag, Legion Krak, Hallucinogen, Haywire, Photon Flash, Smoke, Stun, and Web.
- Added a starting trait: Auto-Stabilised
Why not use this abilty?
DAMAGE IS AS DAMAGE DOES
when rolling damage against vehicles or inanimate objects treat all weapons as doing an aditional d 10, as for against living targets treat all weapons as tearing, they are havoc marines so would they not know how to create the most pain and agony with there weapons?
" i am mechanicusshall always serve as such, to whom has the most coin of course."
| Page 1 of 1 (3 messages) | 1 |