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One of my PCs saw showed me something today (thankfully he didn't actually want to do this). On the Prides table, Wealth gives the player an additional acquisition at +20. This particular entry has been discussed at length elsewhere. However, when a Heretek has this Pride and is combined with Mechanicus Assimilation (only Rare instead of Extremely Rare for Heretek), it is entirely possible for the PC to buy up to 100 Mechanicus Assimilation, therefore giving him 100 armor.
Again, thankfully this person did not want to do that because he thought it was stupid. However, I may end up GMing another group and I wonder how this particular situation could/should be handled. Thoughts?
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Larkin said:
Cap it at 5. Problem solved.
The bird of hermes is my name, Eating my wings to make me tame.
why 5 instead of 10? is that extra 5 really that much when compared to space marine armor?
Well, with that Pride you can get a terminator armour out of the character creation as a space marine. So yeah, its quite a big of a thing that you should agree with the players/GM to what extent you can get stuff with it so that the game is fun for everyone.
Mechanicus Assimilation doesn't mean that you cannot wear armour. And AP from both sources stack. So as a heretek you can potentialy start with 13 AP (4 Mechanicus Assimilation, 7 light power armour, 2 armour-mongrel) - as much as termi armour and you can still run (and didn't even use wealth yet).
And my reasons it should be normally capped at 5 are caps in other systems and levels of machine trait in some enemies in comparison.
The bird of hermes is my name, Eating my wings to make me tame.
My take on it is this. In order to receive additional armor rating from having replaced so much flesh with machine and it ought to be a sizable chunk. I mean one bionic ear does not armor make. So I think 5 is reasonable number to represent the majority of the impure flesh to be stripped away and only the barest essential organic bits to sustain life.
I'd definitely impose a cap. Rules As Written is fine in most occasions, but the whole point of a GM is to moderate on things like this so that the game runs fairly and smoothly.
I'd cap it off at Machine (5)
The bolts from our guns shall be as thick as flies on a corpse, our followers shall be as numerous as maggots on rotting flesh and news of our victory will spread through the armies of our enemies like a plague.
A cap at five makes the most sense to me. To have enough of yourself replaced to provide the same protection as plate armour means there isn't much of you left to replace.
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
No real limit in BC. Also seeing as many hereteks cn replace everything but some scraps of brain with cybernetics, such limit would have to be higher for them.
What is funny is that you can get mechanicus asimilation 5 which should turn you into preety much T-1000 and still bleed and heal yourself with medicae (and get cybernetic arms/legs/respiratory etc.) but I'm happy to abuse it.
The bird of hermes is my name, Eating my wings to make me tame.
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