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Maarek said:
I know this is digital copy of the game, but I'm noticing some thing that should be added.
The board game allows a random Ancient one to be chosen. Also, there is a final battle if you acquire too many doom tokens. The final battle has been removed from the game. Will either of these options be added in this game?
Well.. the final battle was not removed.. technically..
Azathoth does not have a final battle, not even in The board game, or Arkham horror for the matter.
As soon as he awaken in any of these games it's game over..
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jgoahl said:
I very much agree. It's sloppy design when you can make the best decisions possible with your rolls and be doing quite well (13-10 before midnight and going to win with the next investigator through buying an elder sign) then just randomly lose from 2 doom tokens at midnight. I thought the # of doom tokens was based on what areas had doom tokens as a penalty (which would be a better system IMO). Randomness makes sense thematically for the individual locations as an investigator going against a monster or whatever could fail. I don't get the thematic reason for making the # of doom tokens random.
The reason is that you are not supposed to realy know how close the GOO is to awaken.. And Im totaly fine with that..
Oh.. he is 3 tookens away, that means 3 turns.. or 2.. or 1.. I dont know..
Suspens :)
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Have had a lot of fun with this game. Definitely has peaked my interest in the Arkham Horror base game. One thing that would be nice is a little more fanfare at the end of the game. Especially after winning. After spending an hour it would be cool to be rewarded with a cool, longer, animated scene. I don’t know; maybe have Mike Bay direct something.
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