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rugal said:
so everyone has he's own answer
I had to admit I didn't even thought about it, for me, it's simply clear (and furthermore, english is not my native language, i'm french)
When attacking with a melee weapon, you needs to do at least 3 range to hit (so with blue and red die, you miss 2 times on 6)
With ranged weapon, you need to do +3. So if adjacent, 3, if not, 3+ the number of space between you and the target (so you wil miss almost everytime at long distance, 50% of times at 2-3 squares away)
No more questions. Maybe not as powerfull as I wanted to be.
adjacent is range 1 for range attack purpose in my opinion, isnt it?
If you are good at everything, you are are an expert at nothing
skolo said:
adjacent is no "=" for both melee and range. RAW rules
Melee and range are not the same; that we agree on. Ignoring the wording of the rules and just talking thematically -- if you are trying to hide in the shadows, move silently, and avoid my sight, that will affect a point-and-shoot ranged skill. Did I see something moving over there? Did I hear a footfall? *Twang* Let's hope I aimed properly and hit something. I should have taken the Zen Archery skill. If I have a sword in my hands, I don't care how stealthy you are being. Steel cuts through darkness and silence just fine. The Shadow Dragon's ability is actively throwing smoke in my eyes, and affects all targets -- adjacent and ranged. Stealthy is more like the revised Air Elemental. If you are next to someone swinging steel (or wood), you are going to wish you were standing somewhere else.
Triu, that is exactly what I was thinking about
If you are good at everything, you are are an expert at nothing
skolo said:
rugal said:
so everyone has he's own answer
I had to admit I didn't even thought about it, for me, it's simply clear (and furthermore, english is not my native language, i'm french)
When attacking with a melee weapon, you needs to do at least 3 range to hit (so with blue and red die, you miss 2 times on 6)
With ranged weapon, you need to do +3. So if adjacent, 3, if not, 3+ the number of space between you and the target (so you wil miss almost everytime at long distance, 50% of times at 2-3 squares away)
No more questions. Maybe not as powerfull as I wanted to be.
adjacent is range 1 for range attack purpose in my opinion, isnt it?
I would say no. But the "reach" ability makes me thinks differently. So yes, maybe.
Triu said:
skolo said:
adjacent is no "=" for both melee and range. RAW rules
Melee and range are not the same; that we agree on. Ignoring the wording of the rules and just talking thematically -- if you are trying to hide in the shadows, move silently, and avoid my sight, that will affect a point-and-shoot ranged skill. Did I see something moving over there? Did I hear a footfall? *Twang* Let's hope I aimed properly and hit something. I should have taken the Zen Archery skill. If I have a sword in my hands, I don't care how stealthy you are being. Steel cuts through darkness and silence just fine. The Shadow Dragon's ability is actively throwing smoke in my eyes, and affects all targets -- adjacent and ranged. Stealthy is more like the revised Air Elemental. If you are next to someone swinging steel (or wood), you are going to wish you were standing somewhere else.
You got wrong. The shadow dragon's ability is for adjacent attacks. So I was wondering
Stealth is for ranged attacks only
shadow is for melee attacks only
rugal said:
I don't think so. Shadow affects adjacent heroes. It doesn't matter where the target of the attack is.
"Shadow: A hero adjacent to this monster that declares an attack must spend 1 Surge or the attack is considered a miss."
Errata and FAQ Version 1.0
Monster card, Elemental, Act I and II - The Air ability should read “Until the start of your next turn, this monster can only be affected by attacks from adjacent figures.”
that's some rules details
Reach is not affected, and for ranged heroes, why would he strike from adjacent space ?
Well …
hope for an official response, maybe some more with (cause this "reach" ability looks like to cheat a bit too much)
no point of beating the horse. let us wait for official info
If you are good at everything, you are are an expert at nothing
rugal said:
this response is taking some time!
Pfft, I sent in another question about three weeks ago, still nada. Best not hold your breath about a quick reply…
A dirty mind is its own reward.
rugal said:
wonder if they do care of our questions ?
well, from experience (WFRP) for example - no
;-)
If you are good at everything, you are are an expert at nothing
rugal said:
(1) Go look at their catalog of games. How many full-time staff, let alone designers, do you think they have? I don't think FFG is a money making juggernaut like Microsoft, and they aren't likely to get consulting fees for answering questions. [Does anyone know what their symbol is on NASDAQ?
]
(2) Look at some of the acrimonious debates here or on BGG. IMO, participating in the forums would be even worse PR. The forums are for fans to help one another, for the most part, and answers from FFG are either 1:1 or via FAQ. Not to say they can't post on the forums, but it's probably officially discouraged or carefully screened.
I can't say I'm happy with the situation -- I would like answers too -- but the realist in me doesn't expect things to change.
There is no use to enter in this debate.
It makes me angry when fan searches excuses for the enterprise they defend.
They could come sometimes and answer. They don't want to, they assume, and I don't care any much.
rugal said:
It makes me angry when fan searches excuses for the enterprise they defend.
They could come sometimes and answer. They don't want to, they assume, and I don't care any much.
They could. They have (so far) decided not to, for any number reasons. The two above are pure speculation on my part. Maybe they hate gamers -- they publish all of those games just to include problems in the rules, and sit back in their HQ laughing hysterically at the forums. Maybe they are posting to the forums as trolls, just to stir things up so they can laugh even harder.
If you don't care, why are you here and why are you angry?
EvanMinn2 said:
One interpretation of this is that melee attacks normally require 0 range but against stealthy need 3 range.
The other is that melee attacks never check range (according to Step 3 of the attack sequence) so are immune to Stealthy.
The rules are ambiguous as to which interpretation is correct.
Any official answer as to which way to play?
Well, I was on the wrong side of this one it seems. Zero'vians win.
=======================================================
From: "Adam Sadler"
Sent: Thursday, September 27, 2012 5:43:23 PM
Subject: Re: Fantasy Flight Games [Rules Questions] - Descent: Journeys in the Dark Second Edition
Hi Triu,
The stealthy ability requires melee attacks to roll at least 3 range to hit. Melee attacks usually require 0 range (even with Reach), so 3 is all the range the attack would need.
Thanks,
Adam Sadler
Managing Game Designer
Fantasy Flight Games
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