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Descent: Journeys in the Dark Second Edition
Stand together against an ancient evil
Moderator: FFGAnton Topics: 751 | Posts: 5996
Large Monster Movement
Published on 23 July 2012 - 00:08:14

After reading the rules for large monsters, this strikes me as a little off. It seems as I read it, that the overlord counts out movement spaces from a given point on the base, and then may place the monster so that any point on the base occupies that square.

Am I reading this correctly? In our games, our OL has played this to his advantage, essentially moving two more squares than they have movement points. He counts from a front square on the base, and then places a rear square on the base in the target square. This seems legitimate with the rule reads.

Thoughts?

Without Signature
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Reply #1 | Published on 23 July 2012 - 12:30:50
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The example of large monster movement in the rulebook clearly shows an ettin with 3 speed moving 4 spaces, so this appears to be intentional.

Reply #2 | Published on 23 July 2012 - 12:34:41

Yep, that's how it works.

Manning the Wall in Regina, Saskatchewan since 2002.

Reply #3 | Published on 23 July 2012 - 12:44:05

Thanks, guys. That seems "broken" so I wanted to make sure I was reading it correctly.

Without Signature
Reply #4 | Published on 23 July 2012 - 12:47:00

Acreyan said:

Thanks, guys. That seems "broken" so I wanted to make sure I was reading it correctly.

I find that it keeps the large monsters from being under-powered.  They all have listed move of 3, which is slower than everyone by the dwarf, and they can't suffer fatigue for extra movement.

Manning the Wall in Regina, Saskatchewan since 2002.

Reply #5 | Published on 23 July 2012 - 14:55:44

Also, something to keep in mind, is that even if a large monster is double moving, their first movement action has to end in a place that they're are capable of standing.

Manning the Wall in Regina, Saskatchewan since 2002.

Reply #6 | Published on 23 July 2012 - 18:11:17
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KristoffStark said:

Also, something to keep in mind, is that even if a large monster is double moving, their first movement action has to end in a place that they're are capable of standing.

Well, yes, that seems to be correct.  HOWEVER!  You can interrupt a move action to perform another action - and I don't see any rule that would prevent you from interrupting a move action with another move action.

So if you can't expand in the middle of your double-move, maybe you can move a step or two, interrupt the first move action with a second move action to get past the blockade, then expand afterwards.

In fact, if I'm not mistaken, that allows you to shrink & expand a total of 3 times instead of 2 (expand once for interrupt, once to end inner move action, and once to end the outer move action), thereby also allowing you to cover more total distance…

Reply #7 | Published on 23 July 2012 - 18:18:20

Antistone said:

KristoffStark said:

 

Also, something to keep in mind, is that even if a large monster is double moving, their first movement action has to end in a place that they're are capable of standing.

 

 

Well, yes, that seems to be correct.  HOWEVER!  You can interrupt a move action to perform another action - and I don't see any rule that would prevent you from interrupting a move action with another move action.

So if you can't expand in the middle of your double-move, maybe you can move a step or two, interrupt the first move action with a second move action to get past the blockade, then expand afterwards.

In fact, if I'm not mistaken, that allows you to shrink & expand a total of 3 times instead of 2 (expand once for interrupt, once to end inner move action, and once to end the outer move action), thereby also allowing you to cover more total distance…

I thought it said that when they intterupt, they also have to be able to fit in the space where they are.

Manning the Wall in Regina, Saskatchewan since 2002.

Reply #8 | Published on 23 July 2012 - 18:37:15
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KristoffStark said:

I thought it said that when they intterupt, they also have to be able to fit in the space where they are.

Yes, you still need to fit, this trick just change where you need to fit.

Say you have a speed of 4 and want to double-move 8 spaces. If you do two consecutive move actions, you need to expand after the 4th space of movement.

If you declare a move action, move two spaces, then interrupt with a second move action, you have to expand where you are - but then you can move another 4 spaces before you have to expand again. So you'll be expanding on the 2nd space and the 6th space instead of on the 4th space.

So it won't let you move down an 8-space long corridor that's only 1 space wide, but if there's an obstacle right at the 4th space and the rest of the path is clear, it lets you massage your way around it.

At least, as I'm reading the rules.

Reply #9 | Published on 23 July 2012 - 18:47:36

Antistone said:

KristoffStark said:

 

I thought it said that when they intterupt, they also have to be able to fit in the space where they are.

 

 

Yes, you still need to fit, this trick just change where you need to fit.

Say you have a speed of 4 and want to double-move 8 spaces. If you do two consecutive move actions, you need to expand after the 4th space of movement.

If you declare a move action, move two spaces, then interrupt with a second move action, you have to expand where you are - but then you can move another 4 spaces before you have to expand again. So you'll be expanding on the 2nd space and the 6th space instead of on the 4th space.

So it won't let you move down an 8-space long corridor that's only 1 space wide, but if there's an obstacle right at the 4th space and the rest of the path is clear, it lets you massage your way around it.

At least, as I'm reading the rules.

Ah, yes, I misunderstood your point.  I do believe you are correct, though it wouldn't surprise me to see an eratta that forbids interrupting movement with movement.

Manning the Wall in Regina, Saskatchewan since 2002.

Reply #10 | Published on 24 July 2012 - 04:16:35

I thought that if you declare two move actions, you actually move twice your movement (for large monsters that would be 6 spaces, not 3 + 3).  Or is that just for heroes?

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Reply #11 | Published on 24 July 2012 - 09:23:39

 Nowhere in the Move rules does it suggest that you combine a double move into some kind of single action at Speedx2, for either Heroes or Monsters.

They are two single, independent move actions.

Manning the Wall in Regina, Saskatchewan since 2002.

Reply #12 | Published on 24 July 2012 - 13:26:25
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KristoffStark said:

 Nowhere in the Move rules does it suggest that you combine a double move into some kind of single action at Speedx2, for either Heroes or Monsters.

I personally don't think the intent was that they be combined, but there is a sentence that could plausibly be read as implying that on page 8 (Hero Turn in Detail - Move):

"A hero may also decide to perform two move actions consecutively, in which case the hero receives movement points equal to twice his Speed."

I think this is just an attempt to explain that you are allowed to take two move actions in the same turn and get the full benefit of each, but I am not surprised if some people understood it differently.

Reply #13 | Published on 24 July 2012 - 21:35:31
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What happens if during your first move action you only have 1 MP left and want to enter water? Can you "combine" another move action or do you lose that MP?

Without Signature
Reply #14 | Published on 24 July 2012 - 22:29:28
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Well, you can interrupt your move action to perform another action.  Including, as far as I can tell, another move action…

You could also suffer a fatigue for an extra movement point.

 

If I had designed the game, a move action would probably just give you X movement points (much as in 1e), and then you could do whatever you wanted with those movement points. But apparently the D2 team decided that they wanted to be able to take away "the rest of your movement action" with the Tripwire trap, so here we are.

Hypothetically, if 2 move actions combined into a single action with double movement points, how would Tripwire interact with it?  And what if you didn't decide until part way through the first move action that you also wanted to use your second action to move?  I think that could end up being even more complicated than interrupting your move action with another move action…

Reply #15 | Published on 25 July 2012 - 07:49:52

I'm not sure if it's Tripwire, but I know one card mentions it stops the current move action but the hero may still use their second action (if not yet used) or spend fatigue to continue moving.

I don't find that it's complicated at all, you just act as if the move they just took used up the last of their movement points and continue as normal.

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