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I know we'll be getting the rules soon, but does anybody want to speculate whether or not 2E will include leveled treasure cards like 1E did? (Copper / silver / Gold)
There are two ways they could do it that I can think of:
1) Just like the vanilla 1E game, each dungeon map could specify the type of treasure available to be found.
or
2) Just like the advanced campaign in 1E, the treasure level could correspond to campaign level. So in 2E, the type of treasure card you get corresponds to what stage in the story you're at.
Also… Relics? I reeeeally hope so.
Who needs poker when you've got DESCENT? Afterall, cigar smoke works well with dragons.
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We already know there will be relics. The Dawnblade is a treasure received as a reward in one of the quests of the same name.
However, regarding other treasures: that seems to be the preview they skipped!
Want to use more expansion monsters in a RtL campaign? Download my dungeon level loadout sheet. Want more varied and interesting abilities for the heroes? Have a look at my Craft cards! After a more thematic Android experience? Check out Android: The Directors Cut. Tired of the same old plots? Try The Directors Cut - Alternate Plots. Want a different way to play BSG: Pegasus? Look at Pegasus: Razor Cut.
Well, I heard somebody say there were no chests in 2e (don't know how official that is, mind you.) It's entirely possible that relics are the only items heroes find "in the field" and the rest are just bought in town after the heroes save up enough cash. More powerful weapons being more expensive, natch.
It's also possible that all the non-relic weapons are roughly the same in terms of power and the heroes improve their combat potential primarily through their class deck and the abilities it provides. There do seem to be a fair number of skills that say "make an attack with X bonus applied."
I do hope there's some mechanic for looting treasure in the field, however, if treasure is "leveled" like it was in 1e, I sincerely hope the tier system is more granular than just "copper/silver/gold." With weapons and armor falling into "crap, moderate and god-powerful" the power curve was a bit wonky in the old system. If there were more tiers the power levels could be more evenly distributed.
We know the campaign is divided into Act I and Act II, so perhaps there are "Act I" gear cards and "Act II" gear cards. That would be going in the wrong direction for my hopes, though. There also hasn't been any obvious sign of the weapons they've shown us being divided like that.
MP3 killed the radio star
Steve-O said:
Well, I heard somebody say there were no chests in 2e (don't know how official that is, mind you.) It's entirely possible that relics are the only items heroes find "in the field" and the rest are just bought in town after the heroes save up enough cash. More powerful weapons being more expensive, natch.
It's also possible that all the non-relic weapons are roughly the same in terms of power and the heroes improve their combat potential primarily through their class deck and the abilities it provides. There do seem to be a fair number of skills that say "make an attack with X bonus applied."
I do hope there's some mechanic for looting treasure in the field, however, if treasure is "leveled" like it was in 1e, I sincerely hope the tier system is more granular than just "copper/silver/gold." With weapons and armor falling into "crap, moderate and god-powerful" the power curve was a bit wonky in the old system. If there were more tiers the power levels could be more evenly distributed.
We know the campaign is divided into Act I and Act II, so perhaps there are "Act I" gear cards and "Act II" gear cards. That would be going in the wrong direction for my hopes, though. There also hasn't been any obvious sign of the weapons they've shown us being divided like that.
Not in the official previews, but someone "found" pictures that indicated the shop items are divided into Act I and Act II.
Want to use more expansion monsters in a RtL campaign? Download my dungeon level loadout sheet. Want more varied and interesting abilities for the heroes? Have a look at my Craft cards! After a more thematic Android experience? Check out Android: The Directors Cut. Tired of the same old plots? Try The Directors Cut - Alternate Plots. Want a different way to play BSG: Pegasus? Look at Pegasus: Razor Cut.
Steve-O said:
I really hope this isn't the case. Who DIDN'T like opening a treasure chest previously? Plus, the mimic trap was hilarious (but sadly not as brutally powerful as the one on Dark Souls…).
Sausageman said:
Steve-O said:
I really hope this isn't the case. Who DIDN'T like opening a treasure chest previously? Plus, the mimic trap was hilarious (but sadly not as brutally powerful as the one on Dark Souls…).
EXACTLY!!! What's a dungeon crawl without being able to find some loot!? :)
Well that was an interesting reply here, lol. Guess we can allude to there being chests, lol.
Vae Victis! ~ Kain
Legacy of Kain Series
Coldmoonrising said:
Well that was an interesting reply here, lol. Guess we can allude to there being chests, lol.
Don't take my reply to be anything official! My username was formerly "SoylentGreen" but I registered a Con (Game Challenge) I help run in Fargo. So my user just looks different now. :P My color is simply because I help run a con… nothing more!
I am waiting to see just as much as the rest of you if there will be chests!
Game Challenge said:
Coldmoonrising said:
Well that was an interesting reply here, lol. Guess we can allude to there being chests, lol.
Don't take my reply to be anything official! My username was formerly "SoylentGreen" but I registered a Con (Game Challenge) I help run in Fargo. So my user just looks different now. :P My color is simply because I help run a con… nothing more!
I am waiting to see just as much as the rest of you if there will be chests!
Watch him!

Sausageman said:
Steve-O said:
I really hope this isn't the case. Who DIDN'T like opening a treasure chest previously? Plus, the mimic trap was hilarious (but sadly not as brutally powerful as the one on Dark Souls…).
From what we know, chests have been replaced with "search tokens", though they seem mechanically pretty much the same. It's only thematically that there's a difference.
Want to use more expansion monsters in a RtL campaign? Download my dungeon level loadout sheet. Want more varied and interesting abilities for the heroes? Have a look at my Craft cards! After a more thematic Android experience? Check out Android: The Directors Cut. Tired of the same old plots? Try The Directors Cut - Alternate Plots. Want a different way to play BSG: Pegasus? Look at Pegasus: Razor Cut.
Rules are posted. Looks like the answer is: we have standard class items + Act 1 shop items + Act 2 shop items + relics.
In the dungeon encounters, you can find search tokens, which allow you to draw search cards. These search cards can be items you keep only for the duration of the quest (like potions) or (presumably?) tell you to draw a shop item card.
I love that the overlord can have relics, and that the relic works differently depending on if the heroes or overlord have it.
Who needs poker when you've got DESCENT? Afterall, cigar smoke works well with dragons.
jwdenzel said:
I love that the overlord can have relics, and that the relic works differently depending on if the heroes or overlord have it.
I'm kind of annoyed by that, actually. I'm hoping the differences between the "hero side" and the "overlord side" will be limited to excluding mechanical terms that one side or other can't apply. Why would an item behave differently in a bad guy's hands than a good guy's? I mean, I can understand if the relic somehow "draws on the power of the wielder's soul" or something, but how many times can you really pull that stunt before it gets old?
(Note: "annoyed" does not mean I'll refuse to buy the game. It'll just be something I make a point of mocking at a the game table =P)
MP3 killed the radio star
I could easily imagine a relic those thematic effect is the same but whose game mechanical representation is different. Like, maybe an energy source that gives the heroes extra fatigue or lets the overlord draw extra cards. Or a reanimation item that revives knocked out heroes or spawns additional monsters.
The Enduring Evil - Descent, Rebalanced
Antistone makes a good point. And besides, we don't necessarily know that the Relics on one card are the same, just that the Hero relic and the Overlord relic are mutually exclusive when making appearances in the campaign. Thus, in a particular scenario, one side could, by winning, both find a relic of their own and prevent the opposition from securing their relic.
What remains, it would seem, has no artistic significance.
Walk said:
Antistone makes a good point. And besides, we don't necessarily know that the Relics on one card are the same, just that the Hero relic and the Overlord relic are mutually exclusive when making appearances in the campaign. Thus, in a particular scenario, one side could, by winning, both find a relic of their own and prevent the opposition from securing their relic.
We do, actually. One is called the Dawnblade, which allows you to target two adjacent monsters with the same melee attack (on a surge), and the evil counterpart is called the Duskblade, which give all adjacent heroes -1 Speed and gives Pierce 5 on a surge.
Another is the Staff of Light, which gives AoE healing, and the Staff of Shadows, which allows the OL to reroll dice.
Want to use more expansion monsters in a RtL campaign? Download my dungeon level loadout sheet. Want more varied and interesting abilities for the heroes? Have a look at my Craft cards! After a more thematic Android experience? Check out Android: The Directors Cut. Tired of the same old plots? Try The Directors Cut - Alternate Plots. Want a different way to play BSG: Pegasus? Look at Pegasus: Razor Cut.
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