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Descent: Journeys in the Dark Second Edition
Stand together against an ancient evil
Moderator: FFGAnton Topics: 752 | Posts: 6001
What You hope most from Descent 2E?
Published on 04 April 2012 - 22:05:10
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I Whould like that game is easy to play and balance between heroes and OL is 50/50. Even in end game its shouldn't be that heroes gets uber items and faceroll monsters down.

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Reply #1 | Published on 05 April 2012 - 12:24:33

Descent 1e is pretty balanced (disregarding problems with the AC).
More experienced Overlords will win against Heroes.
More experienced Heroes will win against Overlords.
A game that is always 50/50 would need to remove all skill from the equation.

I'd personally like the game to not take up as much time to set up and play.

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Reply #2 | Published on 05 April 2012 - 22:05:49

I agree that Descent 1e is relatively balanced in terms of win ratios, assuming everyone knows what they're doing and play by the book without house rules. 

That said, I also understand what the OP is getting at.  It is a fact that once the heroes get gold treasures they're basically unstoppable.  If the OL wants to win, he generally needs to do it early in the quest, and that's a flaw in the game mechanic.  It encourages the game to either end quickly in the OL's favour or drag out long past the point where it has become obvious the heroes are going to win.  The ratio is still balanced, but the play-out is swingy.

I do hope that 2e addresses this and changes the game into something that remains competitive throughout - where OL and heroes both have a reasonable chance at victory throughout, rather than the heroes struggling early on and then steamrolling the monsters at the end (if they make it.)  I'm also hoping that 2e will be more logically consistent.  I like games that have good mechanics AND good theme.

 

MP3 killed the radio star

Reply #3 | Published on 06 April 2012 - 09:38:29

Was always my opinion that if I don't murder them fast enough they deserve to steamroll the rest of the quest.

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Reply #4 | Published on 07 April 2012 - 23:06:32

HighHanded said:

Was always my opinion that if I don't murder them fast enough they deserve to steamroll the rest of the quest.

Why do they deserve that?

Want to use more expansion monsters in a RtL campaign?  Download my dungeon level loadout sheet.  Want more varied and interesting abilities for the heroes?  Have a look at my Craft cards!  After a more thematic Android experience?  Check out Android: The Directors Cut.  Tired of the same old plots?  Try The Directors Cut - Alternate Plots.  Want a different way to play BSG: Pegasus?  Look at Pegasus: Razor Cut.

Reply #5 | Published on 08 April 2012 - 04:40:18

Part of the satisfaction of victory in this game.

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Reply #6 | Published on 10 April 2012 - 09:20:56
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I hope that the game try balance the number of players and the challenge of the game.

The game need have the same challenge that he has with 2 players and with more than 2 players. without need that a player control more than one hero. In other words need balance the quest to play good independently of the number of the players.

in the old version with many players the overlord can't play monsters near the player because the line of sight with many players is more than with 2 players. this turn it many easy some time when the heros know where look.

 
Reply #7 | Published on 16 April 2012 - 14:14:54

 Setup needs to be faster, and less pieces would be nice too.

I didn't like all the small board pieces from 1e; I don't care if the master hallway has a breakfast nook tyvm.

Also, the large number of tokens were cumbersome. My friends and I just ended up using paper or dice to keep track of health, stamina, stun, poison, etc.

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Reply #8 | Published on 16 April 2012 - 14:34:29
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my hope is a that a french edition will come quickly...

please FFG ! i hope Edge will have the right to publish the french edition quickly ! :(

 
Reply #9 | Published on 16 April 2012 - 16:32:07

For me it is all about the bad guys.  As a hero I want to fight the biggest and baddest creatures in the land.  My group had to make the monsters a little harder for us to play against to keep the balance with the OL.  Otherwise, it is never fun shooting fish in a barrel.  I just hope that they give the monsters some new tricks.  If they just copy and pasted the skills from the first game that will be a huge let down.  The wolf looking unit better be different from the Hell Hound, and we are wondering if the two headed giant has anything special since he has two heads.  Also, the goblin archers should have some posionous effect.  They are goblins after all.  Plus, it would be nice to see a uniform combat force with the goblins.  We never understood why in the first game why all of these random monsters would be working together.  I'm not saying that they should all be goblins, but just a few of them to work better as a team just like the heroes with their different roles.  Most important of all my group is hoping that FF gets started right away with an expansion.  If it took them this long to put out the bloody game together they should start soon.  Just saying, since most of the work is already done with the core rules. 

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Reply #10 | Published on 17 April 2012 - 04:54:15

IronRavenstorm said:

For me it is all about the bad guys.  As a hero I want to fight the biggest and baddest creatures in the land.  My group had to make the monsters a little harder for us to play against to keep the balance with the OL.  Otherwise, it is never fun shooting fish in a barrel.  I just hope that they give the monsters some new tricks.  If they just copy and pasted the skills from the first game that will be a huge let down.  The wolf looking unit better be different from the Hell Hound, and we are wondering if the two headed giant has anything special since he has two heads.  Also, the goblin archers should have some posionous effect.  They are goblins after all.  Plus, it would be nice to see a uniform combat force with the goblins.  We never understood why in the first game why all of these random monsters would be working together.  I'm not saying that they should all be goblins, but just a few of them to work better as a team just like the heroes with their different roles.  Most important of all my group is hoping that FF gets started right away with an expansion.  If it took them this long to put out the bloody game together they should start soon.  Just saying, since most of the work is already done with the core rules. 

It's been (pretty much) revealed that the OL now spends surges to activate monster abilities in the same way heroes do.

It's also been hinted that the monsters will be more thematically linked to each other.

Want to use more expansion monsters in a RtL campaign?  Download my dungeon level loadout sheet.  Want more varied and interesting abilities for the heroes?  Have a look at my Craft cards!  After a more thematic Android experience?  Check out Android: The Directors Cut.  Tired of the same old plots?  Try The Directors Cut - Alternate Plots.  Want a different way to play BSG: Pegasus?  Look at Pegasus: Razor Cut.

Reply #11 | Published on 17 April 2012 - 05:41:39
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Bleached Lizard said:

It's also been hinted that the monsters will be more thematically linked to each other.

 

yeah ! no more nagas+undead+some giants wandering all together in a room without reasons :D

 

 
Reply #12 | Published on 17 April 2012 - 23:56:04

Steve-O said:

I agree that Descent 1e is relatively balanced in terms of win ratios, assuming everyone knows what they're doing and play by the book without house rules. 

That said, I also understand what the OP is getting at.  It is a fact that once the heroes get gold treasures they're basically unstoppable.  If the OL wants to win, he generally needs to do it early in the quest, and that's a flaw in the game mechanic.  It encourages the game to either end quickly in the OL's favour or drag out long past the point where it has become obvious the heroes are going to win.  The ratio is still balanced, but the play-out is swingy.

I do hope that 2e addresses this and changes the game into something that remains competitive throughout - where OL and heroes both have a reasonable chance at victory throughout, rather than the heroes struggling early on and then steamrolling the monsters at the end (if they make it.)  I'm also hoping that 2e will be more logically consistent.  I like games that have good mechanics AND good theme.

 

Ditto.

"Some said the thunder called the lurking fear out of its habitation, while others said the thunder was its voice."

H.P. Lovecraft, The Lurking Fear

Reply #13 | Published on 17 April 2012 - 23:59:31

Bleached Lizard said:

HighHanded said:

 

Was always my opinion that if I don't murder them fast enough they deserve to steamroll the rest of the quest.

 

 

Why do they deserve that?

"Part of the satisfaction of victory in this game."

Ditto as well.

"Some said the thunder called the lurking fear out of its habitation, while others said the thunder was its voice."

H.P. Lovecraft, The Lurking Fear

Reply #14 | Published on 18 April 2012 - 05:36:32

Tromdial said:

Bleached Lizard said:

 

HighHanded said:

 

Was always my opinion that if I don't murder them fast enough they deserve to steamroll the rest of the quest.

 

 

Why do they deserve that?

 

 

"Part of the satisfaction of victory in this game."

Ditto as well.

Winning without resistance for 70% of the game doesn't sound very satisfying.

Want to use more expansion monsters in a RtL campaign?  Download my dungeon level loadout sheet.  Want more varied and interesting abilities for the heroes?  Have a look at my Craft cards!  After a more thematic Android experience?  Check out Android: The Directors Cut.  Tired of the same old plots?  Try The Directors Cut - Alternate Plots.  Want a different way to play BSG: Pegasus?  Look at Pegasus: Razor Cut.

Reply #15 | Published on 19 April 2012 - 00:40:11

What do I hope for most of all in Descent 2e? Wiz-War compatibility

"Some said the thunder called the lurking fear out of its habitation, while others said the thunder was its voice."

H.P. Lovecraft, The Lurking Fear

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