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Star Wars: The Card Game
Take command of a Rebel strike force in the Star Wars universe!
Moderator: FFGMark Topics: 615 | Posts: 7619
Just picked up the game…
Published on 23 January 2013 - 11:19:42
Page 3 of 3 (32 messages) « First page... 2 3
Reply #31 | Published on 28 January 2013 - 08:56:51
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MJA, unless you want extra copies of cards to avoid swapping cards in and out of decks, there is not competitive reason what so ever to get a second copy of a chapter pack.  One chapter pack will provide the maximum of cards you can put for a legal tournament deck for all of the cards included in the pack.

 

I know where you are coming from, I have a CCG background as well (and played Competitive Magic for years), that is what makes the LCG model so attractive.

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Reply #32 | Published on 28 January 2013 - 11:19:41
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Toqtamish said:

MasterJediAdam said:

 

Again, this is where the uncertainty of the deliverables raises disconcerting questions to me about the game. I have thoroughly enjoyed my interaction witht the game and the community hithertofore, but buying complete sets with "all you need" is still a skeptical concept to me.

 

 

I am not sure why you are skeptical but having collected every LCG except CoC I will answer. In every chapter, data, adventure, battle pack you get playsets of what you need in them. Star Wars will be different in how the objective sets work but you will get 2 copies of most OSets except the limit of one OSets. 

So in Hoth Cycle Force pack 1 Desolation of Hoth we get OSets 37-42. 

 

37 Rebels - Hoth Operations - 2 copies

38 Jedi - 2 copies

39 LS limit of one 

40 Sith - 2 copies

41 Imperial Navy - 2 copies

42 DS neutral - Shadow in the Frost - limit of one

10 objective sets - 60 cards

http://www.fantasyflightgames.com/edge_news.asp?eidn=3727

 

Yes thank you very much. Made the choice of buying stuff locally very easy indeed. I'm happy that the expasions are only going to require a single "booster" purchase instead of two, the wallet and the wife love that idea!!

 

 

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