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Cooleo, I think your comment has been moderated. I am now totally lost in the conversation.
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Toqtamish said:
Darik said:
After today's game where I taught my 12-year-old son how to play and saw him almost defeat the Imperial Navy with the Rebel Alliance, I'm a big fan of the X-wing Escort. Time it right and this little fighter can make them take down their own mighty Devastator. I think it could be great in combo with A New Hope because they're likely to keep their big powerful vehicle units in play, then you use the X-wing Escort's death to make them sacrifice one of the few units they still have on the table. I wonder if it would work well with Heroic Sacrifice?
It's not really that great with Heroic Sacrifice as your opponent will just choose to sacrifice the vehicle that is cost 4 or less that you have targeted with Heroic Sacrifice to be destroyed by the X-Wing Escort interrupt as the interrupt will resolve before Heroic Sacrifice which will then make your Heroic Sacrifice have no effect and just fizzle out and their Devastator will still be there. .
When you play heroic sacrifice to destroy the vehicle of 4 or lower, you sacrifice the escort to destroy the vehicle. They both leave play. While the escort is leaving play, you trigger its interrupt. As far as I'm aware, you can't choose to sacrifice something that is already leaving play. It's like trying to sacrifice the unit to pay for the cost of something you want to do while it is already leaving play from being destroyed, or returned to hand, etc.
"A little nonesense now & then is relished by the wisest men." - Willy Wonka.
The interrupt will happen first and the card that was targeted has not left play yet.
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stormwolf27 said:
Darik said:
After today's game where I taught my 12-year-old son how to play and saw him almost defeat the Imperial Navy with the Rebel Alliance, I'm a big fan of the X-wing Escort. Time it right and this little fighter can make them take down their own mighty Devastator. I think it could be great in combo with A New Hope because they're likely to keep their big powerful vehicle units in play, then you use the X-wing Escort's death to make them sacrifice one of the few units they still have on the table. I wonder if it would work well with Heroic Sacrifice?
A combo of X-wing Escort and Heroic Sacrifice brought down my Devastator in one of my last games. The Navy had an AT-ST, Devastator, and Motti in play. The light side player used Heroic Sacrifice to take the AT-ST out, then X-wing Escort's ability to also take out Devastator. As long as it is at the right time that combo can work very well for the Light Side.
Without Signature
Oneabsolute said:
stormwolf27 said:
Darik said:
After today's game where I taught my 12-year-old son how to play and saw him almost defeat the Imperial Navy with the Rebel Alliance, I'm a big fan of the X-wing Escort. Time it right and this little fighter can make them take down their own mighty Devastator. I think it could be great in combo with A New Hope because they're likely to keep their big powerful vehicle units in play, then you use the X-wing Escort's death to make them sacrifice one of the few units they still have on the table. I wonder if it would work well with Heroic Sacrifice?
A combo of X-wing Escort and Heroic Sacrifice brought down my Devastator in one of my last games. The Navy had an AT-ST, Devastator, and Motti in play. The light side player used Heroic Sacrifice to take the AT-ST out, then X-wing Escort's ability to also take out Devastator. As long as it is at the right time that combo can work very well for the Light Side.
The problem is that you could have simply sacrificed the AT-ST. Here's what happens.
1) The LS player plays Heroic Sacrifice, sacrificing X-Wing Escort and targeting AT-ST.
2) Because the ability of X-Wing Escort is an Interrupt, it resolves before Heroic Sacrifice finishes resolving. The DS player chooses a Vehicle unit to sacrifice, like say…AT-ST.
3) Heroic Sacrifice resolves, but its target has already left the play area, so it does nothing.
"Once you start down the dark path, forever will it dominate your destiny." - Yoda, The Empire Strikes Back.
D.Knight Sevus said:
Oneabsolute said:
stormwolf27 said:
Darik said:
After today's game where I taught my 12-year-old son how to play and saw him almost defeat the Imperial Navy with the Rebel Alliance, I'm a big fan of the X-wing Escort. Time it right and this little fighter can make them take down their own mighty Devastator. I think it could be great in combo with A New Hope because they're likely to keep their big powerful vehicle units in play, then you use the X-wing Escort's death to make them sacrifice one of the few units they still have on the table. I wonder if it would work well with Heroic Sacrifice?
A combo of X-wing Escort and Heroic Sacrifice brought down my Devastator in one of my last games. The Navy had an AT-ST, Devastator, and Motti in play. The light side player used Heroic Sacrifice to take the AT-ST out, then X-wing Escort's ability to also take out Devastator. As long as it is at the right time that combo can work very well for the Light Side.
The problem is that you could have simply sacrificed the AT-ST. Here's what happens.
1) The LS player plays Heroic Sacrifice, sacrificing X-Wing Escort and targeting AT-ST.
2) Because the ability of X-Wing Escort is an Interrupt, it resolves before Heroic Sacrifice finishes resolving. The DS player chooses a Vehicle unit to sacrifice, like say…AT-ST.
3) Heroic Sacrifice resolves, but its target has already left the play area, so it does nothing.
We played that wrong good to know for future games. Got to make mistakes sometimes to learn. Thanks for heads up.
Without Signature
While "Heroic Sacrifice" isn't great, X-Wing Escort is still a wonderful target for "You're My Only Hope", "Fall Back", "Covering Fire", "A New Hope", and "Swindled".
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Thanks for all the clarifications. I hadn't actually played those two cards together yet, but it is good to know that a rules savvy player would ruin my "combo" of "Heroic Sacrifice" and "X-wing Escort" for virtually no bonus effect. However, I hadn't thought of using it with Fall Back et al.
Team 42
D.Knight Sevus said:
The definition Paradox is using for infinite combo is a loop that can be repeated an arbitrarily large number of times in a single turn. In order to do that, you need Leia Organa, both It Binds All Things, Rescue Mission, and You're My Only Hope. With those cards you may repeat the cycle until you run out of cards in your command deck.
A great draw engine like this could be made to be is great, but you'd wanna be careful. Decking yourself in this game, unlike other games, means a loss for you the next time you have to draw.
"A little nonesense now & then is relished by the wisest men." - Willy Wonka.
cooleo1c said:
Has anyone mentioned Rookie Pilot yet?
What about Rookie Pilot?
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1 Cost for a 1 force icon, 1 damage point character with a GUARANTEED blast icon. I find it shocking how criminally underused he is in all the decks I've seen.
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musket_max said:
1 Cost for a 1 force icon, 1 damage point character with a GUARANTEED blast icon. I find it shocking how criminally underused he is in all the decks I've seen.
Um, he has a CHARACTER damage icon. He's strictly inferior to X-Wing (1 cost, 2 health, character damage and Edge blast damage), which is in the same pod, as well as others.
One does not simply warg into Hodor.
Xenu's Paradox said:
musket_max said:
1 Cost for a 1 force icon, 1 damage point character with a GUARANTEED blast icon. I find it shocking how criminally underused he is in all the decks I've seen.
Um, he has a CHARACTER damage icon. He's strictly inferior to X-Wing (1 cost, 2 health, character damage and Edge blast damage), which is in the same pod, as well as others.
Indeed, I do not find it useful at all. It needs to win the edge battle against any opponent to have the chance of… trepidation… inflict 1 damage?
Terrible…
Geki… what else?
Kordos said:
Heart of the Empire
Doesn't look all that great, if you lose it you lose the game
but you are the Empire, time is on your side - build a deck around it and lull that filthy Rebel into your trap
plus 3 resources right off the bat - get those powerful Sith units out early in the game
And if you can slap a Defense Upgrade on it, you've got yourself a stronghold objective that can take a serious beating.
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