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Plus, although Force Stasis prevents the Character or Creature from being declared as an attacker or defender, it does not focus them. So, what usually happens in my games is that I us Force Stasis to prevent a potentially devastating attack by Luke, Yoda, or Ben, but then I am stuck dealing with them on my next turn as attacker, which also sucks. Plus, since Force Stasis does not force them to focus, my opponent, having no other reason to focus them during the turn that they were Force Stasis'd, committs them to the force, usually effectively shifting it to the LS.
Furthermore, when holding a Force Stasis as the defender, since it prohibits a character or creature from attacking or defending for the duration of the phase (and not the turn), it could get discarded by Interrogation during one of the first four action windows (the active player will have the chance to make the first action during that first action window in the conflict phase, so could grab it with Interrogation even as late as that), and could also get pulled randomly from your hand by an Interrogation Droid before being useful.
divinityofnumber said:
Furthermore, when holding a Force Stasis as the defender, since it prohibits a character or creature from attacking or defending for the duration of the phase (and not the turn), it could get discarded by Interrogation during one of the first four action windows (the active player will have the chance to make the first action during that first action window in the conflict phase, so could grab it with Interrogation even as late as that), and could also get pulled randomly from your hand by an Interrogation Droid before being useful.
Maybe I'm missing something, but how would Interrogation be able to affect cards in your hand as a DS player? All of the cards you mention are DS cards. As far as I understand you play Interrogation on your opponent, the LS player, who will not have any Force stasis on his hand since that is a DS card.
gruntl said:
divinityofnumber said:
Furthermore, when holding a Force Stasis as the defender, since it prohibits a character or creature from attacking or defending for the duration of the phase (and not the turn), it could get discarded by Interrogation during one of the first four action windows (the active player will have the chance to make the first action during that first action window in the conflict phase, so could grab it with Interrogation even as late as that), and could also get pulled randomly from your hand by an Interrogation Droid before being useful.
Maybe I'm missing something, but how would Interrogation be able to affect cards in your hand as a DS player? All of the cards you mention are DS cards. As far as I understand you play Interrogation on your opponent, the LS player, who will not have any Force stasis on his hand since that is a DS card.
Yea. Silly mistake. Let this be a warning to all -- do not post about rules after drinking. :)
Reply #16 makes sense. Please disregard Reply #17
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