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Now that the game has been out in general release, and there have been a few more reviews cropping up here and there, I'm wondering if anyone has changed their mind about this game? For someone like myself, who finds writing a full-blown review too cumbersome, I'd prefer a little thread where you can just post a few thoughts and musings, without the need for cohesion or anything so grand.
Personally, I'm now in two minds about it, having been a big fan all through the last few months. I suppose partly because 16 months of anticipation was bound to be setting me up for something big. What surprised me most was just how short this game is - admittedly, I've only so far played one game, but it was over in about ten minutes. There is a lot going on, but you don't seem to have a chance to build up to any great strategy because in a few more minutes it'll all be over and done with. I hope future expansions produce more cards that allow the DS dial to turn back, or at least stall it, to get more time with the game. I thought Warhammer was fast, but this is just insane!
Pretty much everything else was great - or, at least, I knew what to expect that I wasn't let down. The issue of speed is probably going to take some getting used to, though!
What about everyone else? Has having physical cards in your hand changed your perception?
Without Signature
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I am not sure how your games have been going but I have yet to have a game go that fast. The fastest I have gone is 30 mins and this was with the pre built decks so yeah. To me it sounds like your playing to build up and not taking the chances to walk your opponent into a corner. The thing I keep hearing from people is they feel Dark Side is at an advantage because of the dial, but as I have played Light Side now I realize they need to be played aggressivly. You can't sit back building up a good hand and staging area you need to apply pressure and back your opponent into a corner.
Overall out of the prebuilt decks I feel the strongest LS is Rebel Alliance, and the strongest DS is Imperial Navy. This is of course based on my game play experiences though and it may vary for others.
Do you even listen to you're self when you talk?
I drift in and out.
I picked up a Core set but haven't had the pleasure to actually pley yet. I will say from looking over the cards that (in my opinion) FFG has done a pretty good job of capturing the feel of the SW universe. I like the attention to the little details - like being able to blow up the Death Star for a total LS win (or blowing an objective away with the superlaser).
To quote one of my favorite characters: "Impressive. Most Impressive"
Pinellas County FL LCG Facebook group: www.facebook.com/groups/465472190165965/
Denied said:
You can't sit back building up a good hand and staging area you need to apply pressure and back your opponent into a corner.
Yeah, it looks like the deckbuilding isn't the only aspect of this game that is forcing a change upon old habits!
Without Signature
My wife and I have played 2 games thus far, and I have to say they go by pretty quick. I'm used to the pacing of Call of Cthulhu, and this was much quicker than I was expecting. I really like it though! I've enjoyed myself (as has my wife) and we're looking forward to doing some custom deckbuilding soon.
spalanzani said:
Denied said:
You can't sit back building up a good hand and staging area you need to apply pressure and back your opponent into a corner.
Yeah, it looks like the deckbuilding isn't the only aspect of this game that is forcing a change upon old habits!
This is my first LCG and probably my first realy card game in general so the nice thing is I don;t have any of those old habits to worry about :-P
Do you even listen to you're self when you talk?
I drift in and out.
From playing other branded TCG games I can see limitations in deck creation. The core set comes with 8 objectives per deck with two spare for ls and ds.
I may have missed something as this would be my 1st LCG card game but only havinga deck tweaking objectives is fairly limited? Maybe this will improve over times I know each expansion will bring 2 sets of 2 new objectives per expansion (Guessing 1x LS and 1x DS)
Without Emotion,
iStasis
iStasis said:
From playing other branded TCG games I can see limitations in deck creation. The core set comes with 8 objectives per deck with two spare for ls and ds.
I may have missed something as this would be my 1st LCG card game but only havinga deck tweaking objectives is fairly limited? Maybe this will improve over times I know each expansion will bring 2 sets of 2 new objectives per expansion (Guessing 1x LS and 1x DS)
well, now… going from CCG/TCG to this as your first LCG must be a real leap. Bear in mind that this deckbuilding style does not match FFG's other LCGs, so if it is discouraging, don't let it turn you off to the format. I know that's not what you said, but just view it as a caveat when forming your opinion.
I, personally, find the objective building new and refreshing. This coming from years as a M:TG and Decipher's SW:TCG, along with getting involved in Game of Thrones LCG, Netrunner, and Lord of the Rings LCG. I find it tedious, in comparison to this one, the hours of card-by-card comparrison. I know more people find to the opposite, finding it more nerve wracking to try and compare 6 cards to another 6 cards and weighing which set they want to include, but I actually kind of like it.
"A little nonesense now & then is relished by the wisest men." - Willy Wonka.
I still stand behind my thoughts here. This game is AMAZING. My games rarely go more than 30 minutes at this point. 20-30 is the usual. Deck building feels limited up front, but even with just two cores I was having to make some very difficult decisions and could take my deck in all different ways. I can't event imagine when force packs hit.
I play Game of Thrones (Targaryen), Netrunner (Shaper / Weyland), Star Wars X-Wing (Imperial).
I write about my thoughts / experiences on these games on my Team Covenant blog.
I had the same experience; even with two core sets I am feeling myself pulled to take decks in all sorts of different directions. If anything, the deckbuilding might be more intense and complex than traditional card-by-card building.
The one thing that I do like, is that it also is appealing to people who have not been doing card-by-card building in the past. FFG has made it easy to open the core set, and get people modding decks, and having fun doing it, even if they are relatively inexperienced with CCG/TCG/LCG, etc.
I have been doing card-by-card building for many years. But, the person who I was teaching to play the SW LCG has never built a deck of any kind. And, after 20-30 minutes, they were already talking about wanting to add a second copy of certain objectives, wanting to take out certain objectives, etc.
I think that us veterans realize how complicated and fun the deck building in SW LCG will be. But, it also appeals to newbs, since we can just tell them "pick 10 of these." :)
As a seasoned LCG player I have looked forward to this game coming out. I have not been disappointed. I have made the decks from the core set and me and my kids have had great fun playing each other. We are just getting used to the cards - it's great to find combo's to play together. Cannot wait to get another core set to get another copy of that card - is a common comment. We are now watching the Star Wars movies again or for the kids it is the first time they have seen some of them.
Without signature
Yeah I wasn't saying its going to be bad but a lot tighter than I have been use to in other tcgs like MTG and UFS :) so far ivejustplayed two game but love the mechanics
Without Emotion,
iStasis
im enjoying playing at the moment but they need to get the chapter packs out sharpish, they dropped the ball imo with netrunner and letting the buzz die down before releasing the first datapack.
They need the first pack out 1 month after release to stop the game going stale and keep it going from there.
Esmer said:
They need the first pack out 1 month after release to stop the game going stale and keep it going from there.
I'm glad it's not just me who's thinking this!
Without Signature
It has just been released here, and the stores got it today only! But it's now under the tree and I can't open it until midnight. ![]()
I have only played seriously Pokemon as CCG, but I've tried The Game of Thrones and 2 games of LOTR LCG. I'm really looking forward for this one, especially because of the deck building. I don't like the deck building in general, so I'm optimistic that I will like the way it's done with this one.
Without Signature
spalanzani said:
Esmer said:
They need the first pack out 1 month after release to stop the game going stale and keep it going from there.
I'm glad it's not just me who's thinking this!
While I appreciate the sentiment behind this line of thinking, Fantasy Flight does not want to overburden players, especially those working with a limited budget. Spacing out the Core Set release from that of the first Force Pack will enable the more hesitant player to test his initial investment a bit more, without feeling pressured to immediately make further purchases lest he fall behind.
"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us." Peter Solomon, The Lost Symbol
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