| Register Now | |
| My Points | |
| My Games | |
| Page 2 of 2 (18 messages) | « First page... 1 2 |
The problem I have with the idea of Hoth decks is that early on (1 or 2 force packs in) whoever draws the right objectives first is gonna roll the other guy. Once fully developed, they will stay on top until another theme/mechanic archetype has been fully fleshed out enough to begin to compete. I am not looking forward to nothing but Hoth decks for first year or more of the game.
Oh how I hope I am wrong.
Keggy said:
The problem I have with the idea of Hoth decks is that early on (1 or 2 force packs in) whoever draws the right objectives first is gonna roll the other guy. Once fully developed, they will stay on top until another theme/mechanic archetype has been fully fleshed out enough to begin to compete. I am not looking forward to nothing but Hoth decks for first year or more of the game.
Oh how I hope I am wrong.
My hope would be that Edge of Darkness will introduce objective sets that make the core objectives -- especially Scum & Villainy and Smugglers & Spies -- more competitive and able to stand up to a Hoth deck. The way I see it, the core is just flavor, so the Hoth cycle is really our first introduction to deck-wide synergies. Until we get non-Hoth expansions Hoth is going to rule. But because Edge of Darkness will be released next year as well, I think it will serve to break up the monotony of the Hoth Cycle.
Keggy said:
The problem I have with the idea of Hoth decks is that early on (1 or 2 force packs in) whoever draws the right objectives first is gonna roll the other guy. Once fully developed, they will stay on top until another theme/mechanic archetype has been fully fleshed out enough to begin to compete. I am not looking forward to nothing but Hoth decks for first year or more of the game.
Oh how I hope I am wrong.
This is all a part of the process. Also, metas for card games tend to be very streamlined, especially at the beginning of a new format. At this point, I'm going to take the approach of "it is what it is," and enjoy this game through its infancy to see it when it is fully fleshed out.
| Page 2 of 2 (18 messages) | « First page... 1 2 |