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Star Wars: The Card Game
Take command of a Rebel strike force in the Star Wars universe!
Moderator: FFGMark Topics: 619 | Posts: 7646
Action chain?
Published on 07 December 2012 - 22:45:45

I've played a few other CCG/LCG games. In Warhammer:Invasion, you can play cards in response and basically the actions resolve LIFO (Last In, First OUT).

From reading the rules, it looks like that is not the case.

For example, if my opponent played Force Choke (http://www.cardgamedb.com/index.php/starwars/star-wars-card-spoilers/_/core/force-choke-core-23-6), I could not save my 1 HP unit by playing OMDH (http://www.cardgamedb.com/index.php/starwars/star-wars-card-spoilers/_/core/our-most-desperate-hour-core-3-5) in response, since my action would occur AFTER his action?

I'm guessing Interrupts and Reactions are for this purpose?

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Reply #1 | Published on 07 December 2012 - 21:54:59

That's my understanding as well. If it were an interrupt, you'd be good to go.

Reply #2 | Published on 09 December 2012 - 22:45:44

 

Interupts are the only thing that can slide in before a card is triggered.  All else is a one-card-at-a-time back and forth.

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