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There are cards, like Admiral Ackbar and Return of the Jedi that let you play a character as an action. Would you then have to pay the resource cost for the character?
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clique84 said:
There are cards, like Admiral Ackbar and Return of the Jedi that let you play a character as an action. Would you then have to pay the resource cost for the character?
The answer you seek is in the rule book.
He who thinks only about himself will destroy himself.
They key thing to notice is the wording of the card, it will either say "Play" like Ackbar does or say "Put into Play" like on Return of the Jedi, both are defined in the rulebook Term Summary and have different meanings for when it comes to resource payment or not.


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Oh, ok. So, to me, it would appear you pay for Ackbar, but not for the Jedi returned by the Return of the Jedi. Right?
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As per the rules on page 13 Term Summary:
Play describes an action where a player pays the resource cost of a card in hand and transfers it into play..
Put into play describes an effect that takes a card from an out of play state and transfer it directly into play without paying its resource costs.
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clique84 said:
Oh, ok. So, to me, it would appear you pay for Ackbar, but not for the Jedi returned by the Return of the Jedi. Right?
In other words, yes.
It's a trap!
As a different rules question, if a struggle is going on, and mid way through the struggle the location takes its last point of damage, how does that battle resolve? Once the onjective is destroyed does everyone just disengage the moment the 5th point of damage is assigned? Do you still exhaust every person at the objective, even though the objective has already been destroyed?
LMKComaBlack said:
It's a trap!
As a different rules question, if a struggle is going on, and mid way through the struggle the location takes its last point of damage, how does that battle resolve? Once the onjective is destroyed does everyone just disengage the moment the 5th point of damage is assigned? Do you still exhaust every person at the objective, even though the objective has already been destroyed?
The only time this kind of a situation is referenced in the rules (from what I've briefly looked up) is during the "Award Unopposed" stage of combat (pg. 23). If the objective is destroyed before the Award Unopposed step, you skip that step. So I think the units continue to take turns striking until all no one else is left to strike. Any blast damage will just be ignored. It's the same as if you focused your first unit and destroyed the only defending unit. Any other unit damage is basically wasted.
LMKComaBlack said:
It's a trap!
As a different rules question, if a struggle is going on, and mid way through the struggle the location takes its last point of damage, how does that battle resolve? Once the onjective is destroyed does everyone just disengage the moment the 5th point of damage is assigned? Do you still exhaust every person at the objective, even though the objective has already been destroyed?
The third paragraph under Section 5, Resolving Strikes states, "A player does not have the option to pass during this step. If he has at least one ready participating unit, it must focus to strike."
So you would continue resolving each characters icons after the objective has been destroyed.
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Got another question:
If Tarkin comes into play and an enemy's objective had only 1 HP remaining before he comes into play, is it immediately defeated?
Tarkin says that enemy objectives require 1 less damage to defeat them. My guess would be yes.
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Darth_Malus said:
Got another question:
If Tarkin comes into play and an enemy's objective had only 1 HP remaining before he comes into play, is it immediately defeated?
Tarkin says that enemy objectives require 1 less damage to defeat them. My guess would be yes.
Your guess is correct.
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I just joined the site tonight. Can someone email the rules book for Star Wars. I have heard it is available on pdf.
vitalogy said:
I just joined the site tonight. Can someone email the rules book for Star Wars. I have heard it is available on pdf.
The official full color rules PDF is not up yet. When it is it will be added to support page. The scanned black and white can be found on cardgamedb website forums.
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Rules itself gave me new question. LS objective Fleeing the empire says "After you refresh, place 1 shield on a target unit or objective you control". sounds good and logical, but in rulebook refresh phase goes like this "1. remove one token from each unit, you can use after you refresh powers after completing this stage. 2. remove all shield tokens from all your cards."
So if my understanding is corect you place token with fleeing the empire, as its part 1 of phase, and remove it immediatly? Or I got some part of resolution wrong?
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Redblock said:
Rules itself gave me new question. LS objective Fleeing the empire says "After you refresh, place 1 shield on a target unit or objective you control". sounds good and logical, but in rulebook refresh phase goes like this "1. remove one token from each unit, you can use after you refresh powers after completing this stage. 2. remove all shield tokens from all your cards."
So if my understanding is corect you place token with fleeing the empire, as its part 1 of phase, and remove it immediatly? Or I got some part of resolution wrong?
No refresh is the entire phase, not the action of removing a focus token from a card/cards. So looking at page 30 you would place the shield token at the point that says "Refresh phase ends".
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Another question:
What the "It's worse!" game text exactly means? Besides the extra point of damage, I understand it works like Counter-Stroke but, because of how it is written, I wonder: Does this card actually cancels the effect of a card after responses to that effect can be played and passive abilities activated? Can bring destroyed cards from the grave (an objective destroyed with "Rebel Assault" for instance) and with 0 damage on them?
Obi-Wan has taught you well…
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