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I just hope that the Community Wizard that they are working on is able to pair up people by actual proximity and not just state.
So, You can make a storm trooper 'force sensitive' and give him Vader's lightsaber? Really?
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Doc9 said:
So, You can make a storm trooper 'force sensitive' and give him Vader's lightsaber? Really?
I don't think there's any way yet to make a character 'force sensitive', which is just a bold word, so no. You might be able to put one of those 'committed to the force' cards on a stormtrooper, but I don't think that would be very worthwhile, nor let them use Vader's lightsaber.
I've just been looking through the pics posted on cardgamedb.com and saw something I didn't see before. The objective titled Cruel Interrogations states: Reaction: After this card enters play, take 1 card at random from each opponent's hand. Capture those cards at this objective.
I don't know about you guys, but it seems pretty clear to me that they're preparing for some 2v2 gameplay. Thoughts?
Budgernaut said:
I've just been looking through the pics posted on cardgamedb.com and saw something I didn't see before. The objective titled Cruel Interrogations states: Reaction: After this card enters play, take 1 card at random from each opponent's hand. Capture those cards at this objective.
I don't know about you guys, but it seems pretty clear to me that they're preparing for some 2v2 gameplay. Thoughts?
I saw that too. I'm sure that's just a smart move to cover all your bases, so for what will likely be the "official" tournament structure of 1v1, you can also provide guidelines in the rules for 2v2 teams, without making unnecessary errata later. It also saves arguing with "that guy" in your group if if just wanted to house rule a 2v2 structure if one isn't officially provided for in the rulebook.
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Doc9 said:
So, You can make a storm trooper 'force sensitive' and give him Vader's lightsaber? Really?
I don't know what card gives a Character the Force Sensitive keyword, but it is conceivable that, once conventional conscripts began to be added to the ranks of the previously-clonal stormtrooper corps, a few of them exhibited Force sensitivity, and were promptly brought into the Emperor's cabal while retaining their trooper status as a cover identity. Perhaps one of them showed particular promise, and managed to destroy and take the place of Darth Vader himself, claiming his saber as a trophy. This isn't canon, obviously, but part of the fun of movie- and lit-based games like this is getting to explore the implications of how things play out differently in your match, versus how they happened in the source franchise.
"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us." Peter Solomon, The Lost Symbol
cleardave said:
Budgernaut said:
I've just been looking through the pics posted on cardgamedb.com and saw something I didn't see before. The objective titled Cruel Interrogations states: Reaction: After this card enters play, take 1 card at random from each opponent's hand. Capture those cards at this objective.
I don't know about you guys, but it seems pretty clear to me that they're preparing for some 2v2 gameplay. Thoughts?
I saw that too. I'm sure that's just a smart move to cover all your bases, so for what will likely be the "official" tournament structure of 1v1, you can also provide guidelines in the rules for 2v2 teams, without making unnecessary errata later. It also saves arguing with "that guy" in your group if if just wanted to house rule a 2v2 structure if one isn't officially provided for in the rulebook.
Yeah, I noticed that as well, but after the initial "ooooh!", I remembered the multitude of cards in Warhammer that refer to opponents plural, but that is, to the best of my knowledge, a game with no official multiplayer variant.
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