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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: FFGStuartFFG_IanGecko Topics: 1419 | Posts: 17184
SW: Capital Ship Core Game? Ground-Based Combat Core Game?
Published on 13 March 2013 - 10:59:57
Page 2 of 2 (18 messages) « First page... 1 2
Reply #16 | Published on 15 March 2013 - 20:03:24
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Thanks for the explanations.

Two fighters against a star destroyer?!

Reply #17 | Published on 15 March 2013 - 21:17:09
I would love a capital ship game. I love those most of all. The wotc one had good ship but the game was almost unplayable imho. I would love to see it done similar to xWing even. Fleet battles or something. Could use tokens to represent fighters and the xwing game for the dogfights if people really wanted to. (Seen this idea on this forum before so it isn't mine) heck that is the kind of announcement I would jump onto a kickstarter for. Well built fleet star wars mini game to scale. /slap with cash. Take my money

Prince of Excess

Reply #18 | Published on 16 March 2013 - 10:59:56

Karon said:

I would love a capital ship game. I love those most of all. The wotc one had good ship but the game was almost unplayable imho. I would love to see it done similar to xWing even. Fleet battles or something. Could use tokens to represent fighters and the xwing game for the dogfights if people really wanted to. (Seen this idea on this forum before so it isn't mine) heck that is the kind of announcement I would jump onto a kickstarter for. Well built fleet star wars mini game to scale. /slap with cash. Take my money

Same here. Nice mention of kickstarter! There is currently an age of sail minis game there that comes out at gencon. The same system could be applied to star wars, And the aforementioned star trek game with the same movement system as wings of glory or x-wing minis. There are a few other strategic/tactical space combat game systems out there that could be applied to the star wars universe such as firestorm armada for free movement.

I think if they are going to do an epic batlte game that includes the capital ships and to some abstract degree fighters and small craft, there are many ways to go about doing it- both good and bad. For bad, see star wars battles. For good, well, we haven't seen one yet surprisingly. To make it work, they need to get the movement and attack/defense mechanics correct. And perhaps a fleet-build element where units are costed correctly so there is different strategy to bringing different types of ships to the battle. 

The Axis and Allies Naval Minis game has a great mechanic for WWII naval warfare that has all the right components for a well balanced game that includes capital and small ships. You could apply the star wars universe as a skin on the units in this game and it would sell very well. 

Liberate the B-wings!

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