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And now for something completely different……..
So, I liked the Imp Circus, so now I give you the Rebel Circus.
It's fast, it's manuverable and it hits. Even some missile damage will leave enemies open to finishing fire.
I chose shields over stealth as it is guarenteed to stop a hit. With Push the limit, I can always defer to an evade as well.
Total Squad Points: 100
Pilot: Tycho Celchu
A-Wing (26)
Upgrades:
Pilot: Green Squadron Pilot 1
A-Wing (19)
Upgrades:
Pilot: Green Squadron Pilot 2
A-Wing (19)
Upgrades:
Keep Calm. Carry On
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Don't count the Inquisition out. They might still show up… unexpectedly.
It's a decent list, although I worry a bit about offensive production after the missiles are away.
Yes, I'm seeing that as well, it would be a fun build to fly, but once the missiles are gone ur stuck with 2 att the rest of the game.
pitsch said:
Yes, I'm seeing that as well, it would be a fun build to fly, but once the missiles are gone ur stuck with 2 att the rest of the game.
just like Ties!
Deck Officer: "Gunners! Fire at will!"
Laser turrets tracking targets, fires at targets.
Deck Officer: "What do you mean you rolled "blanks"?!?!?!"
Gunner: "I don't know what happened sir!!! The targets, where'd they go?"
Looks fun, a very skill-intensive build to play with though as after you let loose the missiles you'll really want to be at range 1 all of the time.
The manuverability can keep me in range 1 fairly simply. It's survivability that I am more worried about. That's going to take some doing as staying out of fire arcs will be a fun pass time.
I think asteroids will be my friend….
Keep Calm. Carry On
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