Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...
You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: FFGStuartFFG_IanGecko Topics: 1527 | Posts: 17954
Whats Next? Anyone Know?
Published on 07 March 2013 - 07:51:28
Page 3 of 3 (45 messages) « First page... 2 3
Reply #31 | Published on 12 March 2013 - 11:30:29

gabriel69 said:

In fact the game the way it is is more realistic if played inside a atmospheric environment then in the space, the only thing to reconsider are the meteors.

I tried to find a NASA picture of orange clouds like Bespin to turn into a mat, but no luck. Then I would make Tibana gas mine tokens to be the "asteroids." That would be so awesome! Somebody please do this!

Back on topic, I think what I am more interested in now is getting some more Wave 2 ships. I think there are plenty of combos and scenarios to try to keep me busy in the mean time. I'll also throw in my agreement that prequel ships would be pretty darn cool. Didn't they do something with different eras for Wings of War?

Some people play to win. I play because it's one of the few ways to fly an X-wing here on Earth!

Reply #32 | Published on 12 March 2013 - 12:48:55
1
4

I'm plenty satisfied with the current ships….heck…only been playing with them for about 2 weeks…haven't even scratched the surface yet (on combos).

 

Bespin…you could find a pic of Jupiter…it might work…or it might not…I like the space / stars themes better.

Deck Officer: "Gunners! Fire at will!" 

Laser turrets tracking targets, fires at targets.

Deck Officer: "What do you mean you rolled "blanks"?!?!?!"

Gunner: "I don't know what happened sir!!! The targets, where'd they go?"

Reply #33 | Published on 12 March 2013 - 14:38:56

One of my favorite board game series is the long out-of-print Renegade Legion from FASA.

What I liked about them is that they had different systems: one for space dogfighting, one for ground-based combat, one for capital ship combat, one for "planetary invasion" combat (which abstracted ground- and capital-ship combat into a unique system), and a roleplaying system.

What was cool about those different systems was that you could tie them all in together. For instance, when you used the capital ship game, it had rules to quickly resolve squadron-based battles (because they were just simply represented by tokens and abstracted by values and roll of the dice); however, you could also fight out specific squadron-based battles using the space dogfighting game rules by "zooming into" that particular battle, and each system had a way to translate individual results back up to the other system.

I would like to see X-Wing following the same footsteps; the game we all love now is the space dogfighting game. But maybe they can come up with another rule system for capital ship-based combat (Star Destroyers vs. Corvettes, etc.), where you could send in squadrons of TIE Bombers, Interceptors, etc., and the Rebels would send in their X-Wing and A-Wing squadrons, represented by individual tokens, but then, if you wanted, you could zoom into one of those battles and use the current X-Wing rules to resolve that.

It adds so much playability and makes the games you love, the miniatures you've collected, always usable, no matter how many different iterations FFG goes through.

But I think they should plan on having a captial ship-based rule system with a completely different scale.

Same thing with a ground-based combat system, for AT-STs, AT-ATs, Speeders, etc.

I can imagine re-enacting the planetary invasion of Hoth, starting out by the ground-based missions, then going up to helping out with the evacuation by changing into the capital ship-based combat, and so on.

The possibilities, if you go this route, would extend the number of miniatures they could produce (and we could pay money for). They already do a similar thing with DUST, so no reason not to be able to provide something like this.

Sorry for the long post, I like to ramble.

Without Signature

Reply #34 | Published on 12 March 2013 - 16:19:41
2
0

Berethrof said:

One of my favorite board game series is the long out-of-print Renegade Legion from FASA.

What I liked about them is that they had different systems: one for space dogfighting, one for ground-based combat, one for capital ship combat, one for "planetary invasion" combat (which abstracted ground- and capital-ship combat into a unique system), and a roleplaying system.

What was cool about those different systems was that you could tie them all in together. For instance, when you used the capital ship game, it had rules to quickly resolve squadron-based battles (because they were just simply represented by tokens and abstracted by values and roll of the dice); however, you could also fight out specific squadron-based battles using the space dogfighting game rules by "zooming into" that particular battle, and each system had a way to translate individual results back up to the other system.

I would like to see X-Wing following the same footsteps; the game we all love now is the space dogfighting game. But maybe they can come up with another rule system for capital ship-based combat (Star Destroyers vs. Corvettes, etc.), where you could send in squadrons of TIE Bombers, Interceptors, etc., and the Rebels would send in their X-Wing and A-Wing squadrons, represented by individual tokens, but then, if you wanted, you could zoom into one of those battles and use the current X-Wing rules to resolve that.

It adds so much playability and makes the games you love, the miniatures you've collected, always usable, no matter how many different iterations FFG goes through.

But I think they should plan on having a captial ship-based rule system with a completely different scale.

Same thing with a ground-based combat system, for AT-STs, AT-ATs, Speeders, etc.

I can imagine re-enacting the planetary invasion of Hoth, starting out by the ground-based missions, then going up to helping out with the evacuation by changing into the capital ship-based combat, and so on.

The possibilities, if you go this route, would extend the number of miniatures they could produce (and we could pay money for). They already do a similar thing with DUST, so no reason not to be able to provide something like this.

Sorry for the long post, I like to ramble.

This is a really cool idea.  They wouldn't be able to keep the 1/270 scale for everything though.  Star Destroyers would be 19.5 feet long!  HAHA.

But yeah, I'd love to see this game expand beyond dog fighting to where this dog fighting game plays out one part of a larger battle.

Without Signature
Reply #35 | Published on 12 March 2013 - 16:57:45
1
4

 

Parakitor said:

I tried to find a NASA picture of orange clouds like Bespin to turn into a mat, but no luck. Then I would make Tibana gas mine tokens to be the "asteroids." That would be so awesome! Somebody please do this!

[/QUOTE]

 

Apparently these guys already did an awesome job of recreating Bespin. Thought you would appreciate these pictures.

 

I found this on:        http://boardgamegeek.com/thread/892666/friday-night-x-wing-session-on-two-tables

 

Sorry somehow I quoted myself.

 

Two fighters against a star destroyer?!

Reply #36 | Published on 12 March 2013 - 17:15:25

rowdyoctopus said:

This is a really cool idea.  They wouldn't be able to keep the 1/270 scale for everything though.  Star Destroyers would be 19.5 feet long!  HAHA.

But yeah, I'd love to see this game expand beyond dog fighting to where this dog fighting game plays out one part of a larger battle.

 

That's why I think that there should be a completely separate "Core" game for Capital Ship in a different scale, where the models might be the same size as the current X-Wing miniatures, but they'd be in a different scale altogether, and the squadrons of TIEs, X-Wings, etc., would be represented by flat tokens.

Then you could have, on a different table, the current X-Wing miniatures and play that game to resolve any of the squadron-based battles on the Capital Ship game.

Without Signature

Reply #37 | Published on 12 March 2013 - 18:19:55
1
4

 

The B-Wing is probably next, but what other models would you like to see Fantasy Flight add to this game?

 

I just read this on fantasy Flights Facebook site!

Two fighters against a star destroyer?!

Reply #38 | Published on 12 March 2013 - 18:31:07
2
0

Boomer_J said:

 

The B-Wing is probably next, but what other models would you like to see Fantasy Flight add to this game?

 

I just read this on fantasy Flights Facebook site!

Actually, that appears to be an unofficial site.  From their about section:

 

The Unofficial Facebook Home for fans of Fantasy Flight Games' miniature dogfighting game based in the epic Star Wars Universe.

Without Signature
Reply #39 | Published on 12 March 2013 - 18:43:49
1
4

rowdyoctopus said:

 

 

Actually, that appears to be an unofficial site.  From their about section:

 

The Unofficial Facebook Home for fans of Fantasy Flight Games' miniature dogfighting game based in the epic Star Wars Universe.

 

 

I just now saw that sorry Boy do I feel STUPID!!!! SORRY!

Two fighters against a star destroyer?!

Reply #40 | Published on 12 March 2013 - 20:26:31
2
0

3 separade systens thats all i want, the RPG we have the Edge of th Empire now.

The air-to ground game must be in the same scale, so we can use our ships.

but for the capital ships game they could do something like this:

 

 

Im thinking of doing Mynocs like that

 

More in the site:

http://mongoswafflehouse.blogspot.com.br/2010/10/star-wars-nothing-but-staaaaaar.html

 

2 - Core sets
1 - X-Wing
1 - Y-Wing
1 - Tie Figther
2 - Tie Advanced
2- A-Wings
1 - Milennium Falcon
1 - Slave-I

"I encounter civilians like you all the time. You believe the Empire is continually plotting to do harm. Let me tell you, your view of the Empire is far too dramatic. The Empire is a government. It keeps billions of beings fedclothed. Day after day, year after year, on thousands of worlds, people live their lives under Imperial rule without seeing a stormtrooperhearing a TIE fighter scream overhead." -Captain Thrawn.

Reply #41 | Published on 12 March 2013 - 20:20:22

Berethrof said:

 

That's why I think that there should be a completely separate "Core" game for Capital Ship in a different scale, where the models might be the same size as the current X-Wing miniatures, but they'd be in a different scale altogether, and the squadrons of TIEs, X-Wings, etc., would be represented by flat tokens.

Then you could have, on a different table, the current X-Wing miniatures and play that game to resolve any of the squadron-based battles on the Capital Ship game.

 

That's a really cool idea.

 

4 X-Wing            6 TIE Fighter

2 Y-Wing           2 Advanced TIE

4 A-Wing           4 TIE Interceptor

2 YT-1300          2 Firespray-31

 

Reply #42 | Published on 13 March 2013 - 01:06:56
2
0

I'd personally love to see a Skipray Blastboat.  Could make a good counter piece to a Lambda Shuttle.

 

Or if we want to add some expanded universe models definetly go with Jedi Stealth X-wings and Chiss Clawcraft.  Could also add Vong Coral Skippers for a third type menace faction and allow rules for rebel (Republic) and Empire ships to team up against them.

Jon Schmidt

Reply #43 | Published on 13 March 2013 - 06:50:20

Having spent the last 2 hours trying to read all of the varios thread about what ships are possible in teh X-wing Miniatures line, I see that most of players want to see the TIE Bomber and teh B-wing as both were used in the first 3 movies. I have to laugh at anyone wanting in include the "Lamda Shuttle" as a piece as lets face it..the game is about a "dog-fighting" style game. The Lamda Shuttle was nothing more than a way to get from point a to point b….never fired a shot and even in the movie set construction only the ramp was ever made as a movie set/prop. The wealth of information that is out there that relates to Star Wars canon gives many options for the model makers to choose from. I kinda like the idea of the TIE Bomber and either a TIE Defender or a TIE Hunter as new Empire pieces. My choices for Rebel Unit would be obviously the B-Wing, but also the ARC-170 as it was still used heavily by the Rebels as a recon unit and such formations or the Z-95 Headhunter, also still in heavy use by blockade runners and the Rebels. The possibility of having a GAT-12 Skipray Blast boat as an Rebel dedicated bomber is possible to offset the inclusion of the TIE Bomber. To sum my BS up..lol I say the 4 ship Wave 3 will probably be made up of:

 

Empire Unit 1 TIE Hunter/Defender

Empire Unit 2 TIE Bomber

Rebel Unit 1   B-wing

Rebel Unit 2   GAT-12 Skipray Blastboat

 

Without Signature

Reply #44 | Published on 13 March 2013 - 07:32:48

If we had a way to convert "Edge of the Empire" stats to X-Wing Pilot Cards, we'd be set with all systems. :)

At least for the classes that make sense: Bounty Hunter, Smuggler, etc.

 

 

gabriel69 said:

3 separade systens thats all i want, the RPG we have the Edge of th Empire now.

The air-to ground game must be in the same scale, so we can use our ships.

but for the capital ships game they could do something like this:

 

 

Im thinking of doing Mynocs like that

 

More in the site:

http://mongoswafflehouse.blogspot.com.br/2010/10/star-wars-nothing-but-staaaaaar.html

 

Without Signature

Reply #45 | Published on 13 March 2013 - 07:51:27
2
0

Berethrof said:

If we had a way to convert "Edge of the Empire" stats to X-Wing Pilot Cards, we'd be set with all systems. :)

At least for the classes that make sense: Bounty Hunter, Smuggler, etc.

 

We would still need the models, Micromachines and Deagostini have some close ones, but nao that close.

but ate least for a Space combat centred RPG vs Uglies and pirates we can do.

 

But lets go back on topic.

So for me, keep the expanded out, bring the movies ships, them move to the prequel movie ships, make new cards missions and tokens, then we can be happy for at least a few years.

2 - Core sets
1 - X-Wing
1 - Y-Wing
1 - Tie Figther
2 - Tie Advanced
2- A-Wings
1 - Milennium Falcon
1 - Slave-I

"I encounter civilians like you all the time. You believe the Empire is continually plotting to do harm. Let me tell you, your view of the Empire is far too dramatic. The Empire is a government. It keeps billions of beings fedclothed. Day after day, year after year, on thousands of worlds, people live their lives under Imperial rule without seeing a stormtrooperhearing a TIE fighter scream overhead." -Captain Thrawn.

Page 3 of 3 (45 messages) « First page... 2 3
You are here: FFG Forums /  Miniatures /  X-Wing

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS