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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: ffgjoshFFGMarkGecko Topics: 1396 | Posts: 17033
Alliance tank list
Published on 22 February 2013 - 16:22:24
Page 2 of 2 (25 messages) « First page... 1 2
Reply #16 | Published on 23 February 2013 - 08:37:29
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Endgame124 said:

 

hothie said:

 

COM 2D: I would rather not give him the option of focusing or using Expose, or since he put the MF card on it, Evade. I would assume that he wouldn't use Expose at all, but that he would Focus or Evade. If he uses Expose, all the more better for me.

Endgame: you have to be familiar with the Falcon's movements, and where it can land after a collision. With the large base, it has a very limited area to land in without hitting something, especially when asteroids are Range 1 away from each other, and if I have a minimum of 5 ships, I can maneuver them to where you'll stay on that asteroid for 2 rounds or more. As a matter of fact, I did that very thing in my last game. My opponent landed the Falcon on the asteroid. I attacked it with my swarm, and it didn't get to attack back. Next round, I maneuvered and blocked it so that it stayed on the asteroid. Again, it didn't get to attack. Then I took more shots with my swarm and finished it off. Granted I was rolling well, and he was rolling poorly, but that's exactly how the game went. I have every confidence I could do so again. I believe he got 1 shot off the entire game with the Falcon before I destroyed it.

 

 

Shame I haven't seen any of the large base models then outside of Gen Con.  So far I've very rarely been blocked by enemy ships, but I can see how the larger base could cause a problem in theory.  I guess if the obvious move is to go 4 straight, then a 2 hard right would land you out side of their arc and in prime posistion to use expose and vaporize a tie.

 

 

If you look at my point #1 again, you'll see I did add "especially if you're trying to take green maneuvers." As Duraham said, 2 turn is not a green maneuver. And yes, there are enough movements that the Falcon has that you could get away from my blockers. I will grant you that. But this list is made for the teamwork between Lando and Dutch. One single ship forcing you to do a 2 turn has just nerfed the concept of the squad.

And as Picasso and I (and others) have seen, flying the Falcon is, how shall I say, very difficult to get your optimal movement every time. It definitely takes practice, not only flying with it, but also knowing where to land to block it. He and I and Zachbunn have been flying the Falcon since November. So when you do get yours (hopefully next week), you'll start to see what we mean. There is definitely a learning curve with flying the large base ships, both for and against them.

And hey, if you want to run this list, knock yourself out and have fun. I'm just writing down what I think will happen if I run a swarm against this list. I could be wrong.

FFG Hall of Heroes Member

Reply #17 | Published on 23 February 2013 - 11:59:23
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Picasso said:

 

 

.  The only way I've used Expose well is with a squad leader where I was able to give Wedge Expose and a Focus.  It is nasty but hard to pull off.  I watched my opponent shoot everything at Luke with squad leader instead and only got the combo off twice.  

 

 

 

Wow, what 10 Skill Pilot did you put Squad Leader on so that it would work with Wedge, who is a nine?  Squad Leader only works on lower skilled pilots.  Lando, Garven or Dutch however would give you the same effect.

“Love won’t save you, Padme. Only my new powers can do that."

“I’m haunted by the kiss that you should never have given me.”

“Mom, you said that the biggest problem in the universe is no one helps each other.”


  Looking for a great place to share info on X-Wing?  Welcome home javascript:void(0);/*1348281407093*/

 

Reply #18 | Published on 23 February 2013 - 18:40:51
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Sorry you are right. It was a long night of gaming. I was using Garven. I asked my opposition and it was Garven.  I was drinking a bit too.

Without Signature

Reply #19 | Published on 23 February 2013 - 18:43:21
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Picasso said:

Sorry you are right. It was a long night of gaming. I was using Garven. I asked my opposition and it was Garven.  I was drinking a bit too.

Of course you were! Xwing is a drinking game after all…:P

FFG Hall of Heroes Member

Reply #20 | Published on 23 February 2013 - 19:18:49
122
24

When I drink and fly my pilots die. destellosasustadodestellos

“Love won’t save you, Padme. Only my new powers can do that."

“I’m haunted by the kiss that you should never have given me.”

“Mom, you said that the biggest problem in the universe is no one helps each other.”


  Looking for a great place to share info on X-Wing?  Welcome home javascript:void(0);/*1348281407093*/

 

Reply #21 | Published on 23 February 2013 - 20:54:21
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Everytime you take a hit, drink.

Everytime you evade an attack opponent drinks.

 

In all honesty I think I was blurring the game where I played Luke, Biggs, and Wedge.  Luke had squad leader and was passing a focus to Biggs.  In that game Wedge had expose.  Wedge took a crit and had a pilot skill of zero.  That's what happened!  Either way it wasn't working so hot.

Without Signature

Reply #22 | Published on 24 February 2013 - 18:35:30
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Picasso said:

Currently I'm running this list

2 rookie pilots

Han + Chewie + Gunner + Marksmanship

This squad is so sick good that I almost posted a new thread for it. Actually, i think i will.

FFG Hall of Heroes Member

Reply #23 | Published on 25 February 2013 - 08:10:48

nimdabew said:

Lando Calrisian - 44
Millenium Falcon - 1
Nien Numb - 1
Chebacca - 4
Expose - 4
Cluster Missile - 4
Proton missile - 4
 
Total - 54

 

 

Proton "missile" on Falcon?

Enimo Et Fide

Reply #24 | Published on 25 February 2013 - 10:23:12

hothie said:

If you look at my point #1 again, you'll see I did add "especially if you're trying to take green maneuvers." As Duraham said, 2 turn is not a green maneuver. And yes, there are enough movements that the Falcon has that you could get away from my blockers. I will grant you that. But this list is made for the teamwork between Lando and Dutch. One single ship forcing you to do a 2 turn has just nerfed the concept of the squad.

And as Picasso and I (and others) have seen, flying the Falcon is, how shall I say, very difficult to get your optimal movement every time. It definitely takes practice, not only flying with it, but also knowing where to land to block it. He and I and Zachbunn have been flying the Falcon since November. So when you do get yours (hopefully next week), you'll start to see what we mean. There is definitely a learning curve with flying the large base ships, both for and against them.

And hey, if you want to run this list, knock yourself out and have fun. I'm just writing down what I think will happen if I run a swarm against this list. I could be wrong.

Like I said earlier in the thread, I think a 3 ship list is better than just trying to run with 2 ships - I'm not even sure a 2 ship list of any combination is viable, though I have every intention of trying it out. I think my first attempt at a 2 ship list will be something like this:

Lando
^Push the Limits
^Gunner
^Nien Nunb
^Concussion Missile
^Millenium Falcon

Outer Rim Smuggler
^Luke
^Chewbacca
^Shield Upgrade

Overall, I think it lacks firepower but the gunners and Luke should help mitigate that a bit.  Durability is well spread between both ships, and there are a fair number of actions that can be taken with Lando handing out his buff and push the limits.  

That's it man, game over man, game over!

Reply #25 | Published on 26 February 2013 - 16:22:23
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Endgame124 said:

Like I said earlier in the thread, I think a 3 ship list is better than just trying to run with 2 ships - I'm not even sure a 2 ship list of any combination is viable, though I have every intention of trying it out. I think my first attempt at a 2 ship list will be something like this:

Lando
^Push the Limits
^Gunner
^Nien Nunb
^Concussion Missile
^Millenium Falcon

Outer Rim Smuggler
^Luke
^Chewbacca
^Shield Upgrade

Overall, I think it lacks firepower but the gunners and Luke should help mitigate that a bit.  Durability is well spread between both ships, and there are a fair number of actions that can be taken with Lando handing out his buff and push the limits.  

Agreed. My original post was in response to the OP's 2-ship list. I mentioned at the end of my original post that I think your 3-ship list is better than the OP's list.

And I mentioned on Picasso's Artwork thread my thought about trying to fly 2 YT's. I don't think it will necessarily be competitive, but it will be tons of fun. Especially if you have the mindset of running the ORS as a blocker for the other YT. Doing a straight 4 maneuver with your PS1 pilot, then Boosting (if you give him Engine Upgrade rather than Shield Upgrade) literally moves the YT half way across a 3X3 board. And then your opponent gets to fly right into him, creating a traffic jam where your opponent doesn't get to take his actions. Tons of fun. ;)

FFG Hall of Heroes Member

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