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Jek Tono Porkins
(info taken from Wookiepedia)
"The lieutenant and I once knew a very fine Human pilot who went by 'Piggy.' There's no 'derogatory component' to it in this squadron. Rather, it's a badge of honor I hope you can live up to."
Wedge Antilles, to Voort saBinring

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All seriousness, other named pilots would be great for a card only expansion set. Besides new named pilots for already existing ships, there could be new upgrade cards. Would be nice if the set included some of the harder to get upgrade cards.
I have a bad feeling about this.
How about, for a serious idea:
Jek Porkins, 24 points
Skill: 5
Atk: 3
Agi: 2
Hull: 3
Shield: 2
Pilot Ability: Torpedo weapons may be used at range 1-3 rather than the range printed on their card.
This gives him the "strafing run" flavor from his bio, and represents his skill level as similar to Biggs. His power is a little less impressive than Biggs, so I just took Darklighter's cost and dropped a point.
Eruletho said:
How about:
Pilot Ability: After executing a (straight maneuver), Jek Porkins gains 1 (evade) counter.
magi said:
Eruletho said:
How about:
Pilot Ability: After executing a (straight maneuver), Jek Porkins gains 1 (evade) counter.
Wow that is an amazing ability. Probably of the best in the game if they went with it.
Like I said in another post I would love to see a very thematic ability. Considering Jek went down because of his X-wing I thought his ability could read as:
When Jek suffers a Crit you draw 3 cards abd your opponent gets to decide which one to apply.
He would fly a normal X-wing 3 2 3 2. protons and droid
Points wise I noticed all the red quadron were 20 points plus their pilot skill so if we make Jek as good as Biggs he would be 25 points. Considering though his ability is a negative rather than a bonus I would take off a point so make him 24 points.
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Sodapopj said:
magi said:
Eruletho said:
How about:
Pilot Ability: After executing a (straight maneuver), Jek Porkins gains 1 (evade) counter.
Wow that is an amazing ability. Probably of the best in the game if they went with it.
Like I said in another post I would love to see a very thematic ability. Considering Jek went down because of his X-wing I thought his ability could read as:
When Jek suffers a Crit you draw 3 cards abd your opponent gets to decide which one to apply.
He would fly a normal X-wing 3 2 3 2. protons and droid
Points wise I noticed all the red quadron were 20 points plus their pilot skill so if we make Jek as good as Biggs he would be 25 points. Considering though his ability is a negative rather than a bonus I would take off a point so make him 24 points.
How about just the opposite. When he takes a crit you draw 3 and you get to pick which one he takes. Not too powerful but could save him from dying or having a really bad crit card.
Since…
Red Six: I got a problem here. My converter's running wild.
Biggs: Eject!
Red Six: I can hold it. Gimme more room to run.
Biggs: You're too low. Pull up!
Red Six: No, I'm all right…
[death scream]
…is his swan song, how about some kind of deal where he can mitigate a crit into a face-down, but only if he pulls a straight 4 immediately after in the round that he took the damage? Still cost him 24, PR5.
Game strategies, tactical analysis, list critiques, painting & modification articles,much more for Star Wars X-Wing Miniatures by Fantasy Flight Games straight to you from the hippest pilot bar in the galaxy, TheMetalBikini.com.
Wow, so cut and paste retains formatting information on here, huh? :)
Game strategies, tactical analysis, list critiques, painting & modification articles,much more for Star Wars X-Wing Miniatures by Fantasy Flight Games straight to you from the hippest pilot bar in the galaxy, TheMetalBikini.com.
Cid_MCDP said:
Since…
Red Six: I got a problem here. My converter's running wild.
Biggs: Eject!
Red Six: I can hold it. Gimme more room to run.
Biggs: You're too low. Pull up!
Red Six: No, I'm all right…
[death scream]
…is his swan song, how about some kind of deal where he can mitigate a crit into a face-down, but only if he pulls a straight 4 immediately after in the round that he took the damage? Still cost him 24, PR5.
I was thinking along those lines, given how he seems to ignore his ship falling apart all around him.
My blog: The Daily Rich
magi said:
Maybe just make his pilot ability turn all ship crits into hits?
I was thinking along those lines, but it seems a tad overpowered. Maybe have him spend an action to do so?
My blog: The Daily Rich
DailyRich said:
magi said:
Maybe just make his pilot ability turn all ship crits into hits?
I was thinking along those lines, but it seems a tad overpowered. Maybe have him spend an action to do so?
What is the ratio of pilot crits to ship crits? There are droids or abilities that can allow you to ignore these. Perhaps if the added expense was included in his point cost? Make him 26 pts or so?
Alternatively, you could roll a die each round and on a (focus) result you could flip one ship crit to a hit.
This is off the top of my head, but I think it's about a 1:4 ratio from pilot to ship. Like there's 8 pilot crits and 33 cards total? Something like that I think.
Game strategies, tactical analysis, list critiques, painting & modification articles,much more for Star Wars X-Wing Miniatures by Fantasy Flight Games straight to you from the hippest pilot bar in the galaxy, TheMetalBikini.com.
The text is saying: "All flight maneuvers greater than value 2 are threaded like red maneuvers"
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