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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: ffgjoshFFGMarkFFGStuartFFG_IanGecko Topics: 1417 | Posts: 17154
Newbie
Published on 27 January 2013 - 13:02:39

Just bought the x-wing starter box times 2. Two each on the expansion x-wing, y-wing, tie fighters.tie advanced.

What would be a balance to teach people to play

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Reply #1 | Published on 27 January 2013 - 20:13:32
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To teach, you really only need the contents of the core.  Just balance the points, or even give the Rebel side a bit of an advantage until they get the hang of it, then you can move on to more complex games.

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Reply #2 | Published on 27 January 2013 - 20:13:58
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Start with the starter rules, then move to the normal ones.  That worked for everyone I started with.

Deck Officer: "Gunners! Fire at will!" 

Laser turrets tracking targets, fires at targets.

Deck Officer: "What do you mean you rolled "blanks"?!?!?!"

Gunner: "I don't know what happened sir!!! The targets, where'd they go?"

Reply #3 | Published on 27 January 2013 - 21:04:47
GOTAL said:

Just bought the x-wing starter box times 2. Two each on the expansion x-wing, y-wing, tie fighters.tie advanced.

What would be a balance to teach people to play

Academy TIE + Obsidian TIE vs Wookie Xwing + proton torps

:>8o8<: Xwing
O=O=O Ywing
||-O-|| TIE

{=O=} TIE adv

Reply #4 | Published on 28 January 2013 - 08:29:35
Hiya, I am a new player & spent this weekend playing w/ my friends. I started w/ basic rules, then adv rules, but no characters. At the end we were just trying out w/ special upgrades & more. Maybe try scenarios.

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Reply #5 | Published on 28 January 2013 - 09:55:13
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Quick start rules first then once you are ready start increasing the point total. I would not recommend going over 100 points though. You want your games to move along.
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Reply #6 | Published on 28 January 2013 - 13:02:38
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My teaching set up from when I first started was Tempest Squadron TIE Advanced with 2 Academy TIE Fighters vs Rookie X-Wing and Gold Squadron Y-Wing with Ion Cannon. They come out at only 45 points for Imps and 44 for Rebs while using all 4 wave 1 ship types. In addition to no pilot skills, crits are counted as regular hits and all maneuvers are considered white.

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