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Not specifically about an interceptor, but if blocking is going to become the name of the game after wave 2, does that just increase Arvel Crynyd's value?
MetaphoricDragon said:
Not specifically about an interceptor, but if blocking is going to become the name of the game after wave 2, does that just increase Arvel Crynyd's value?
Blocking has always been a viable part of an overall game strategy. I honestly think there will be less blocking going on, as squads tend towards fewer ships and higher pilot skills.
I was just thinking about how I'm going to prevent my opponent from boosting all over the board, and taking away his Perform Acton step will be one way to do that.
And I think Arvel will be useful in some squads for multiple reasons. You will definitely have to be on your toes when you see Arvel across the board from you. There will be a learning curve for those who wish to use Arvel, but for those who are quick studies, using Arvel effectively could prove to be very difficult to play against.
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I plan on using Arvel Crynyd tomorrow with that exact idea in mind. I know that my opponent will be playing at least, four squints. Should be interesting.
Big question is what do I back him with? Wait I'll start that conversation on a different thred.
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How have people's 100 point intercepter lists been coming along with the release of wave 2?
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Vespula said:
How have people's 100 point intercepter lists been coming along with the release of wave 2?
So far, if I'm running a firespray, I really like 2 interceptors. I think a swarm with interceptors really ends up being 3 interceptors and 3 fighters - you can make it 4 interceptors and 2 fighters if you want, but I think there is a very solid case for the 3 and 3 approach with Howlrunner being one of the Ties. I only have 2 interceptors at the moment, and am now planning to get at least 2 more since I really like the firepower they put out.
That's it man, game over man, game over!
Three shall be the number, and the number shall be three. Four shalt thou not get, neither get thou two, excepting that thou then proceed to getting three.
:>o<: vs. [-o-]
4 X-Wing 3 Y-Wing 2 A-Wing 1 YT-1300
7 TIE Fighter 2 TIE Advanced X1 3 TIE Interceptor 2 Firespray-31
Vespula said:
I had run Hothie's list. It plays well.
Which one? I've posted many on this thread (too many, some might say, :P) I'm just wondering what you found, what worked, didn't work, etc.
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Four Turr Phennir would be sweet. I just wish there were enough points left to include Stealth on all the Interceptors.
~ This is not the thread you are looking for. ~
Want to try four Saber with PtL and Stealth. It will be a a bit thin on units but fun.
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Bahhhh never mind. It will take me over. Guess four Saber with PtL or four Saber with Vet and Stealth
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Well, Saturday I ran a Slave with 4 TIEs and went 3-0 with that. This weekend I want to try a mixture of the non-Slave Imperial ships and see how that does. This squad I just made up on Sunday, but I think it will really suit my play style well. I don't want to give away too much, as I think it might be my Regionals list if I have some success at it in practice games. Need to see how it does against the large ships, but I think it will do well.
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I wish I was in an area to see how you play. You have had some very solid input on these forums. Always a pleasure to see firsthand people's play styles.
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hothie said:
Well, Saturday I ran a Slave with 4 TIEs and went 3-0 with that. This weekend I want to try a mixture of the non-Slave Imperial ships and see how that does. This squad I just made up on Sunday, but I think it will really suit my play style well. I don't want to give away too much, as I think it might be my Regionals list if I have some success at it in practice games. Need to see how it does against the large ships, but I think it will do well.
I am curious as to what you are doing with that list. I have been messing around with a Bounty Hunter, 3 Alpha Squad and 1 Acadamy pilot. The AP I am using basically for blocking and getting into range 1. Everyone seems to either focus on the Firespray or the Alphas primarily, which opens up either the Firespray or Alphas (depending on their primary target) along with the AP quite detrimental to them. Though I have though about using 4 APs and tossing upgrades across the ships or dropping the 1 AP and using those points to upgrade those ships. Right now I am finding the low end for the emprie being around 5 ships. Planning on doing a couple of games with 2-3 firesprays for the fun of it just to see what it will be like.
Though the 5 interceptor squad of Turr+PtL and 4 Alphas has proven to be qutie strong. All the local games here everyone has been going nuts with the Stealth Device upgrade on their ships. Engine Upgrade/Boost in general for me has been moping up the floor with all of them quite a bit. PtL is quickly becoming a favorite of mine to use.
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