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I'm sure this has been asked before, but I just wanted to bring it up again. Has anyone tried to out-skill their opponents as Imperials? I was thinking something like:
Without Signature
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At the KR tourneys I went to, most of the Rebel players are going with 4 ship squads specifically to deal with the Imp numerical advantage. Even with their skills, it looks like you'd be at a severe disadvantage in a 4 vs 4 situation verses Rebs.
Without Signature
To better exploit your intent, I'd recommend swapping Howlrunner for Backstabber. You just don't have any synergy in your list, and in my opinion, that will be more important in a 'short list' It also raises your average Pilot Skill.
"I am Captain Soontir Fel. I will teach you how to fly & how to survive. If you think you know better than me, all I can teach you is how to die."
I've had pretty good success with:
Vader - Squad Leader
Maarek - Marksmanship and Cluster Missles
Howlrunner
Mauler
It's kinda fragile, but it has been fun to play with.
This Space For Rent
doesnt stop me from setting up a screen
Is shooting behind you to the back of backstabber an achievement?http://www.youtube.com/watch?v=JVf4mhXmSY8&feature=plcp
I'd go with:
Vader
Soontir Fel
Howlrunner
Turr Phennir w/ Vet Instincts
Three skill 9 pilots, two in TIE Interceptors, and Howlrunner at skill 8.
NezziR's excellent dice notations PDF: mywebpages.comcast.net/nezzir/files/nn.zip
WFRP3e Master Skill list v1: home.comcast.net/~dcvdg/WFRP3e/WFRP3e-MasterSkillList_v1.pdf
Gitzman's wonderful WFRP3 site: www.gitzmansgallery.com/
Online (unofficial) WFRP3e dice roller: home.comcast.net/~dcvdg/WFRP_dice_roller/dice_roller.html
I haven't seen Vet Instincts yet, so it must be from Slave I or Millenium Falcon. Is it +2 skill?
Without Signature
Yes, it is a 1-pt Elite talent that comes with both the Falcon and Slave-1 (I think), that gives the pilot +2 skill.
NezziR's excellent dice notations PDF: mywebpages.comcast.net/nezzir/files/nn.zip
WFRP3e Master Skill list v1: home.comcast.net/~dcvdg/WFRP3e/WFRP3e-MasterSkillList_v1.pdf
Gitzman's wonderful WFRP3 site: www.gitzmansgallery.com/
Online (unofficial) WFRP3e dice roller: home.comcast.net/~dcvdg/WFRP_dice_roller/dice_roller.html
Darn. There are so many good cards with both ships but I haven't managed to win either yet. I haven't read assault missiles yet, but would that help an elite squadron cut back on an opposing horde?
Without Signature
Assault missiles will greatly help against swarms. Target someone like Howlrunner, and get a damage on each ship within range 1 of her. Just be careful cuz it is all ships, friend or foe.
Without Signature
I think the swarms have already been busted. Imperial lists simply didn't show at the tournaments this past weekend, and the problem with the Swarm in a timed game is the fact it almost gaurantees nothing more than a modified match win in a mirror match. I also don't think most people want to invest the $90-$120 to pull off a swarm list. Additionally, Rebel combos are just much more fun to come up with, and now with the Interceptors' abilities and the Firespray and the emerging Rebel abilities to break swarms if they do appear? I'd be planning for smaller Imperial builds.
"I am Captain Soontir Fel. I will teach you how to fly & how to survive. If you think you know better than me, all I can teach you is how to die."
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