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Im going to a tournament and thing of takeing the following list. any advice would be great thanks.
List 1 = 100 points
84 pts . 7 TIE Fighters
16 pts . 1 Back Stabber
List 2 = 99 points
20 pts . Howlrunner + Swarm Tactics
17 pts . Mauler Mithel
16 pts . Dark Curse
15 pts . Winged Gundark
15 pts . Night Beast
16 pts . Back Stabber
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I like the first list, think I will have to give that a try.
The demons inside are being held at bay by the smile on my face.
Here is the actual list I'm trying next tourniment:
100 points: 4 Academy Pilots, 4 Obsidian Pilots
I was tempted to put Howlrunner in there but it would cost me a TIE Fighter and Wedge so easily snipes off unique TIEs because he's initiative 9 and reduces their Agility by 1 and can carry Proton Torpedoes - twice I've lost a perfectly healthy TIE to a single salvo!
731st Imperial Flight School, "The Vornskrs":
Forces: 1 TIE Advanced, 1 TIE Interceptor, 10 TIE Fighters
6 Victories, 1 Defeat, 0 Draws
Kills: 11 X-Wings, 4 Y-Yings, 3 TIE Advanced, 8 TIE Fighters
Losses: 20 TIE Fighters
Backstabber is 16 pts.
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I like list 1 but list 2 I have lots more options.
I think TIE Fighter vs TIE Fighter list should end in a Draw 90% of the time (TIE, hehehe)
But if i use List 2 i have a chance to kill other TIEs and he will find it hard to kill me if you see what i mean.
Iif Mauler Mithel Shoots at someone within range one he gets 5 Attack Dice vs there 3 Deff dice
Like this Mithel Shoots at Range 1 he gets +1 Dice (from his card) and a 2nd +1 for being within range 1 like everyone else, when he dose this withing range 1 of Howlrunner he gets a 3rd +1 Attack Dice. = 5 Attack Dice
I think this list should do well vs someone that has my List one and should do well vs the other factions too.
I hope :)
R5Don4 said:
Backstabber is 16 pts.
thx mate
I dont have the Card with me and thought it was 15.
Mauler Mithel is still only rolling 4 attack dice at Range 1. Howlrunner just lets him reroll one of them. That is different than the 5 vs 3 you mentioned. 5 hits could take down an xwing in one turn, 4 hits cannot, unless you get the right critical damage cards.
With list one, you have to fly in formation to concentrate fire, which after turn 3 gets a little crazy, especially with asteroids. With list 2, you have more freedom to split up and attack from different angles. It's not always the squad you bring, it's also how you play it. I say play whichever suits your play style better. Either way, have fun!
FFG Hall of Heroes Member
I see my mistake on how i put that, sorry.
I meant it as 4 die but with a re-roll = 5 dice rolled.
As I have not rolled 4 hits on the first try. so the extra re-roll is nice.
Oh and one thing about that skill.. it dose not say how many ships can use it so i see as any ship at rang 1 of him gets to re-roll there dice.
I mean it as if i had 3 ships within 1 of him they all can re-roll 1 of there dice, Is that right?
OR
only 1 ship can re-roll there attack dice and not anyone else in range one?
Nazull said:
List 2 = 99 points
20 pts . Howlrunner + Swarm Tactics
17 pts . Mauler Mithel
16 pts . Dark Curse
15 pts . Winged Gundark
15 pts . Night Beast
16 pts . Back Stabber
The Sinister Six! I just got my sixth TIE and I've been itching to try this one out. This list can be as confusing to you as it is to your opponent, so fly accordingly.
He who thinks only about himself will destroy himself.
qwertyuiop said:
Nazull said:
List 2 = 99 points
20 pts . Howlrunner + Swarm Tactics
17 pts . Mauler Mithel
16 pts . Dark Curse
15 pts . Winged Gundark
15 pts . Night Beast
16 pts . Back Stabber
The Sinister Six! I just got my sixth TIE and I've been itching to try this one out. This list can be as confusing to you as it is to your opponent, so fly accordingly.
I am not usre about the 1 Swarm Tactics Skill. might change it for Expert Handling so that Howlrunner cant be killed out right from PTs.
Or give him and Mauler Determanition.
I like the second list. It does only have 6 TIE's but six isn't a small squadron.
A couple of recommendations, unless the tournament rules give you some advantage for being 99 points buy determination. I think it is pretty worthless as an upgrade, but If it costs 1 point you weren't going to spend anyway then it is basically free. But the main reason why I would take it comes from the FFG tournament rules from Gencon (I don't know if they have changed).
At Gencon we added up all the points of our surviving ships, if the battles ended early. I litterally fought a battle where neither of us succeeded in killing a ship. I ended up winning because he only spent 99 points. We checked with the judges, it seemed a lame way to win but they confirmed that I won because my opponent didn't spend all of his points.
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Hrathen said:
I like the second list. It does only have 6 TIE's but six isn't a small squadron.
A couple of recommendations, unless the tournament rules give you some advantage for being 99 points buy determination. I think it is pretty worthless as an upgrade, but If it costs 1 point you weren't going to spend anyway then it is basically free. But the main reason why I would take it comes from the FFG tournament rules from Gencon (I don't know if they have changed).
At Gencon we added up all the points of our surviving ships, if the battles ended early. I litterally fought a battle where neither of us succeeded in killing a ship. I ended up winning because he only spent 99 points. We checked with the judges, it seemed a lame way to win but they confirmed that I won because my opponent didn't spend all of his points.
Yer that dose seam a bit strange.
I would of said the one with only 99 points spent would of won, Due to him getting the same as you but with useing less points.
OR add the number of points not spent on a Draw as the winning modifier. like if u spent 98 and i spent 99 u win the draw.
But each to there own ways of doing things.
I'm a big fan of the 7 TIE swarm. I personally like having low skill pilots as they can really interfere with higher skill pilots ability to get actions and even choice of attack. I've had some luck with this on in particular (but, you can easily swap out for other ships of your liking… though you should seriously consider keeping in Dark Curse as he's noticeably harder to kill since target lock and offensive focus tokens are not useful against him).
16 Dark Curse
16 Backstabber
15 Night Beast
14 Black Squadron Pilot X2
13 Obsidian Squadron Pilot
12 Academy Pilot
:>o<: vs. [-o-]
4 X-Wing 3 Y-Wing 2 A-Wing 1 YT-1300
7 TIE Fighter 2 TIE Advanced X1 3 TIE Interceptor 2 Firespray-31
Hrathen said:
I like the second list. It does only have 6 TIE's but six isn't a small squadron.
A couple of recommendations, unless the tournament rules give you some advantage for being 99 points buy determination. I think it is pretty worthless as an upgrade, but If it costs 1 point you weren't going to spend anyway then it is basically free. But the main reason why I would take it comes from the FFG tournament rules from Gencon (I don't know if they have changed).
At Gencon we added up all the points of our surviving ships, if the battles ended early. I litterally fought a battle where neither of us succeeded in killing a ship. I ended up winning because he only spent 99 points. We checked with the judges, it seemed a lame way to win but they confirmed that I won because my opponent didn't spend all of his points.
i recently played in a tournament where damag points (4vp per damage card/lost shield) were added to the sqd pts of the destroyed ships. this worked pretty well actually.
"Freedom's worth fighting for". Druss the Legend
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