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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: ffgjoshFFGMarkGecko Topics: 1402 | Posts: 17053
List Bashing Time - Lets work it out!
Published on 17 November 2012 - 12:34:43
Page 4 of 4 (48 messages) « First page... 2 3 4
Reply #46 | Published on 20 November 2012 - 00:11:01

Ok….

 

Wedge

- Protons, Marksmanship, R5K6

Luke

- Squad Leader, R5

Dutch

- Ion Cannon, R5D8

 

Ideas:

Wedge - hits hard with protons, and marksmanship. Use R5K6 to attempt to keep the target locks on for free.  Worse case Dutch gives him one, allowing the marksmanship to be effective.

Luke - Gives out free actions to dutch - to allow him to use R5D8 and minmize damage, Luke has surviability, and with the extra droid he can hope to minimize the damage he is dealt should it be critical.

Dutch - Hits hard with ion cannon to slow ships down, Uses actions to acquire target locks and gives freebie to Wedge.  Minimize damage via the R5D8 droid and the free actions from Luke.

 

This group obviously works best clustered and within range 1-2 of each other, outside the formation each ship has its weakness but in close they have some nice overlapping coverage I think.  Thoughts?

 

Without Signature
Reply #47 | Published on 20 November 2012 - 00:23:33

 you should have wedge and dutch swap astromechs, squad leader on luke is very wasted since the only person who can benefit from it is dutch, i suggest you take that and his R5 astromech out and give him marksmanship instead. R5D8 is inferior to R2D2, I only consider R5D8 when i already have R2D2 in the team. something like:

 

Wedge

-Ptorps, R2D2, expert handling

Luke

-Marksmanship

Dutch

-ionC, R5K6

 

R5K6 given to Dutch because of the synergy between them, if R5K6's ability goes through, Dutch ability activates again. This frees up actions for both Wedge and Luke, who can then use it for other things like marksmanship etc. i switch marksmanship over to luke to make him a bit more combaty, and gave expert handling to Wedge. He can do things like green maneuver, repair 1 shield via R2D2, then barrel roll out of an enemy firing arc, then still plummet somebody with Dutch's free target lock. On the next turn, another green maneuver to get rid of stress and repair 1 shield, and you can barrel roll again, i think you can see where this is going. Luke with marksmanship is pretty good since now he has Dutch to give him the target locks, he doesn't really need focus either due to his ability.

 

if you need more staying power because you are a 3 ship build and find yourself taken out too quickly, toss the R2D2 over to Luke with this exact same build.

:>8o8<: Xwing
O=O=O Ywing
||-O-|| TIE

{=O=} TIE adv

Reply #48 | Published on 20 November 2012 - 12:34:42

That's pretty much the same build I was going to try out.  Hopefully after Christmas I'll have a few more ships to throw into my squad, but for now I'm on a buying freeze per my wife's orders so that things can be used as presents…

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