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X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: ffgjoshFFGMarkGecko Topics: 1397 | Posts: 17044
big battles and damage cards
Published on 22 October 2012 - 12:06:37

as i am starting to look at  bigger game one issues i was thinking about was running out of damage cards? has anyone else found this ? or is it likely than when playing bigger games people are likely to have more than one core set so enough damage cards? I havent seen any expansions which contain more damage cards yet

"man must have corrupted nature a little, as we were not born wolves but we have become wolves"

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Reply #1 | Published on 22 October 2012 - 05:28:00
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I purchased 3 core sets, so I have more than enough.

I hate to advocate drugs, alcohol, nor violence to anyone, but they've always worked for me.

Reply #2 | Published on 22 October 2012 - 06:08:34
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If you are having large games I expect there will be more than one core set available, each side can then have a deck.  Alternatively you could use, beads or counters as damage markers and just use the cards for critical hits.

http://sites.google.com/site/medwaywargamessociety/location

Reply #3 | Published on 22 October 2012 - 08:06:55

Hardrainfalling said:

as i am starting to look at  bigger game one issues i was thinking about was running out of damage cards? has anyone else found this ? or is it likely than when playing bigger games people are likely to have more than one core set so enough damage cards? I havent seen any expansions which contain more damage cards yet

It is in the rule book. If you manage to run out, crits are just regular hits and you are supposed to something to proxy the hits until you can reshuffle the deck.

Reply #4 | Published on 22 October 2012 - 08:29:55
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 "In the unlikely event that there are no Damage cards remaining in the deck or discard pile, change all results rolled to results. Use a suitable replacement to track additional damage until the deck is replenished." - Page 21

Not sure what "until the desk is replenished" means, the only way to replenish the desk is if upgrade cards are used to to remove damage cards, or when ships are destroyed returning their damage cards to the deck.  I suppose that is exactly what replenish means….

Another thing you could do, is find a replacement for the face down cards.  I do not know of a mechanic that would flip these cards into crits, so you should be able to substitute them on the table with something and replenish the desk that way too.

 

I have 2 core sets, and when I play 100+ pt games, I just plan on using a full deck for each team/player (which are official tourney rules anyways).

 

 

Without Signature

Reply #5 | Published on 23 October 2012 - 00:11:35

 1 deck per side. If that is still not enough, use damage counters for normal damage (eg. that useless token for mission 2), and use the deck only for crits

:>8o8<: Xwing
O=O=O Ywing
||-O-|| TIE

{=O=} TIE adv

Reply #6 | Published on 23 October 2012 - 00:21:34

Aside from the mention above regarding the Tournament rules, is there anything in the book that I may have missed regarding manipulating the standard deck?  I'm reading through it again. 

"I am Captain Soontir Fel.  I will teach you how to fly & how to survive.  If you think you know better than me, all I can teach you is how to die."

Reply #7 | Published on 23 October 2012 - 00:35:02

CaptainRook said:

Aside from the mention above regarding the Tournament rules, is there anything in the book that I may have missed regarding manipulating the standard deck?  I'm reading through it again. 

 

you need to shuffle it and put it face down.

:>8o8<: Xwing
O=O=O Ywing
||-O-|| TIE

{=O=} TIE adv

Reply #8 | Published on 23 October 2012 - 00:42:39

Duraham said:

CaptainRook said:

 

Aside from the mention above regarding the Tournament rules, is there anything in the book that I may have missed regarding manipulating the standard deck?  I'm reading through it again. 

 

 

 

you need to shuffle it and put it face down.

Well, I suppose I'm wondering if there will be more Damage Cards to come, or if adding/subtracting certain cards is something that would get me sent to my room. 

"I am Captain Soontir Fel.  I will teach you how to fly & how to survive.  If you think you know better than me, all I can teach you is how to die."

Reply #9 | Published on 23 October 2012 - 00:49:08

CaptainRook said:

Duraham said:

 

CaptainRook said:

 

Aside from the mention above regarding the Tournament rules, is there anything in the book that I may have missed regarding manipulating the standard deck?  I'm reading through it again. 

 

 

 

you need to shuffle it and put it face down.

 

 

Well, I suppose I'm wondering if there will be more Damage Cards to come, or if adding/subtracting certain cards is something that would get me sent to my room. 

 

you are not supposed to add or remove or change any of the cards inside the deck, that's all. so if you have 2 or more core sets, you do not combine the damage cards into one big deck

:>8o8<: Xwing
O=O=O Ywing
||-O-|| TIE

{=O=} TIE adv

Reply #10 | Published on 23 October 2012 - 00:57:49

Duraham said:

you are not supposed to add or remove or change any of the cards inside the deck, that's all. so if you have 2 or more core sets, you do not combine the damage cards into one big deck

Cool.  Thanks. 

"I am Captain Soontir Fel.  I will teach you how to fly & how to survive.  If you think you know better than me, all I can teach you is how to die."

Reply #11 | Published on 23 October 2012 - 00:58:56

Hmm, I guess I'll need to keep an eye out for the FFG police then.  I've already combined the components of three core games (with two more in the wings) as well as quite a few expansions. Guess it's a good thing my friends and I don't do tourneys.

Without Signature
Reply #12 | Published on 23 October 2012 - 01:06:31

 I do wish that they have new damage cards though, like discard one astromech upgrade from your opponent, or treat target ship's left maneuvers as right and right maneuvers as left, or something to deal with the new boost action with the wave 4 ships etc.

:>8o8<: Xwing
O=O=O Ywing
||-O-|| TIE

{=O=} TIE adv

Reply #13 | Published on 23 October 2012 - 01:28:18

Trooper TK421 said:

Hmm, I guess I'll need to keep an eye out for the FFG police then.  I've already combined the components of three core games (with two more in the wings) as well as quite a few expansions. Guess it's a good thing my friends and I don't do tourneys.

You're probably going to jail or something.  You probably take those tags off of mattresses, too.  Stickin' it to the man every way you can!

"I am Captain Soontir Fel.  I will teach you how to fly & how to survive.  If you think you know better than me, all I can teach you is how to die."

Reply #14 | Published on 23 October 2012 - 01:39:26

Duraham said:

 I do wish that they have new damage cards though, like discard one astromech upgrade from your opponent, or treat target ship's left maneuvers as right and right maneuvers as left, or something to deal with the new boost action with the wave 4 ships etc.

I do like the idea of a Critical that results in the removal of an upgrade.  I don't think it would be balanced if it only removed an astromech upgrade, though.  No 'contemporary' Imperial fighters have them, and neither do A-Wings or B-Wings.  I'm a bit fuzzy by what you mean by the maneuvering.

"I am Captain Soontir Fel.  I will teach you how to fly & how to survive.  If you think you know better than me, all I can teach you is how to die."

Reply #15 | Published on 23 October 2012 - 13:09:39

It would appear that an apology is in order , I think I overreacted a bit. I was a bit cranky after an extremely long shift and I'm not a fan of people telling other people how to play with their toys. It appeared to me that Duraham was doing just that, when in fact he was just being informative. I'm sorry. Just for the record, I leave my mattress tags on, but I do remove the ones from pillows.

Without Signature
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