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Everyone is always trying to come up with good teams; how about some bad ones for a change?
What's the worst possible while still getting reasonably close to 100 points and not trying to overuse terrible upgrade cards too much (e.g. giving Swarm Tactics to many low skill pilots for zero possible benefit).
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5 Y-wings, no Ion Cannons. Hands down. That would be maddening.
If you expected something witty here, well…you probably didn't read the rest of my post. Shame on you.
KarmikazeKidd said:
5 Y-wings, no Ion Cannons. Hands down. That would be maddening.
Yeah, Grey Squadron x5 (100pts) would lose to Academy Pilot x5 (60pts) most of the time. I don't think it is possible to even have a truly terrible Imperial team because they aren't dependent on upgrades like the Rebels. Academy Pilot x8 (96pts) is still totally viable and even has room to trade in one of them for a named pilot.
I was about to suggest that 4 Tempest Squadron TIE Advanced pilots would be bad, but it really wouldn't be any different than 4 Rookie X-wing pilots. In fact, I think the TIE Advanced squad would be better because half could have Cluster Missiles (range 1-2) and the other half would have Concussion Missiles (range 2-3). I know FFG suggested 4 Rookie Pilots w/ Proton Torpedoes as a squad build in one of their previews; can anybody provide insight as to whether it's a good or bad squad? I haven't been able to try it out yet.
Some people play to win. I play because it's one of the few ways to fly an X-wing here on Earth!
I don't know if its really possible to make a "bad" squad, but if there was one it would probably be the aforementioned 5 y-wing swarm with no upgrades.
Without Signature
Parakitor said:
I know FFG suggested 4 Rookie Pilots w/ Proton Torpedoes as a squad build in one of their previews; can anybody provide insight as to whether it's a good or bad squad? I haven't been able to try it out yet.
Yes that is a bad squad. Proton Torps in most cases are not worth it. For 100 pts you could upgrade two of those Rookies to Wedge and Biggs with Astromechs.
“Love won’t save you, Padme. Only my new powers can do that."
“I’m haunted by the kiss that you should never have given me.”
“Mom, you said that the biggest problem in the universe is no one helps each other.”
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R5Don4 said:
Parakitor said:
I know FFG suggested 4 Rookie Pilots w/ Proton Torpedoes as a squad build in one of their previews; can anybody provide insight as to whether it's a good or bad squad? I haven't been able to try it out yet.
Yes that is a bad squad. Proton Torps in most cases are not worth it. For 100 pts you could upgrade two of those Rookies to Wedge and Biggs with Astromechs.
This is not a bad squad. This is a limited squad. This squad requires a player to really make his own opportunities.
He who thinks only about himself will destroy himself.
I can't help but think that 5 Gold Squadron Y-Wing pilots with no ion cannons would still be a bucket of hull points and shields to deal with. I'd be tempted to try it just to see if they could win via attrition.
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.
Ryan the Lion said:
I can't help but think that 5 Gold Squadron Y-Wing pilots with no ion cannons would still be a bucket of hull points and shields to deal with. I'd be tempted to try it just to see if they could win via attrition.
It'd be a funny battle to watch at least. If you ever do it, post it in the battle reports section.
I've done some calculations and five 12pt TIE fighters would win most of the time. Eight 12pt TIEs would almost certainly wipe them out.
Ryan the Lion said:
I can't help but think that 5 Gold Squadron Y-Wing pilots with no ion cannons would still be a bucket of hull points and shields to deal with. I'd be tempted to try it just to see if they could win via attrition.
If you expected something witty here, well…you probably didn't read the rest of my post. Shame on you.
KarmikazeKidd said:
Ryan the Lion said:
I can't help but think that 5 Gold Squadron Y-Wing pilots with no ion cannons would still be a bucket of hull points and shields to deal with. I'd be tempted to try it just to see if they could win via attrition.
I don't think it would matter much. With 2 attack and 1 agility vs. 2 attack and 3 agility (and optional evade tokens) I think the odds are still solidly against the Y-wing. Especially once you factor in their pathetic maneuverability.
As long as the TIE Fighters can use Evades properly without wasting too many actions in a 5 (60pt) vs. 5 (100pt) match up, they can win. Also, they need to try to stay at Range 2-3 because the Ys having 3 attack dice instead of 2 gets dangerous.
ShadowJak said:
KarmikazeKidd said:
Ryan the Lion said:
I can't help but think that 5 Gold Squadron Y-Wing pilots with no ion cannons would still be a bucket of hull points and shields to deal with. I'd be tempted to try it just to see if they could win via attrition.
I don't think it would matter much. With 2 attack and 1 agility vs. 2 attack and 3 agility (and optional evade tokens) I think the odds are still solidly against the Y-wing. Especially once you factor in their pathetic maneuverability.
As long as the TIE Fighters can use Evades properly without wasting too many actions in a 5 (60pt) vs. 5 (100pt) match up, they can win. Also, they need to try to stay at Range 2-3 because the Ys having 3 attack dice instead of 2 gets dangerous.
Even with the 3 attack dice at range 1, the tie fighter still has 3 evades which is fine. The difference is, at range 1 the ties are getting the same 3 attack, but the y-wings still only have that terrible 1 defense. Even with focus the still only have the potential for 1 evade, so the ties would just eat them up, even at range 1.
Without Signature
xBeakeRx said:
ShadowJak said:
KarmikazeKidd said:
Ryan the Lion said:
I can't help but think that 5 Gold Squadron Y-Wing pilots with no ion cannons would still be a bucket of hull points and shields to deal with. I'd be tempted to try it just to see if they could win via attrition.
I don't think it would matter much. With 2 attack and 1 agility vs. 2 attack and 3 agility (and optional evade tokens) I think the odds are still solidly against the Y-wing. Especially once you factor in their pathetic maneuverability.
As long as the TIE Fighters can use Evades properly without wasting too many actions in a 5 (60pt) vs. 5 (100pt) match up, they can win. Also, they need to try to stay at Range 2-3 because the Ys having 3 attack dice instead of 2 gets dangerous.
Even with the 3 attack dice at range 1, the tie fighter still has 3 evades which is fine. The difference is, at range 1 the ties are getting the same 3 attack, but the y-wings still only have that terrible 1 defense. Even with focus the still only have the potential for 1 evade, so the ties would just eat them up, even at range 1.
That's not true at all. None of what you just said is based on any actual data; it looks plausible on the surface but can be shown to be false.
qwertyuiop said:
R5Don4 said:
Parakitor said:
I know FFG suggested 4 Rookie Pilots w/ Proton Torpedoes as a squad build in one of their previews; can anybody provide insight as to whether it's a good or bad squad? I haven't been able to try it out yet.
Yes that is a bad squad. Proton Torps in most cases are not worth it. For 100 pts you could upgrade two of those Rookies to Wedge and Biggs with Astromechs.
This is not a bad squad. This is a limited squad. This squad requires a player to really make his own opportunities.
I agree. The only way to win with this squad is cheat.
“Love won’t save you, Padme. Only my new powers can do that."
“I’m haunted by the kiss that you should never have given me.”
“Mom, you said that the biggest problem in the universe is no one helps each other.”
Looking for a great place to share info on X-Wing? Welcome home javascript:void(0);/*1348281407093*/
ShadowJak said:
xBeakeRx said:
ShadowJak said:
KarmikazeKidd said:
Ryan the Lion said:
I can't help but think that 5 Gold Squadron Y-Wing pilots with no ion cannons would still be a bucket of hull points and shields to deal with. I'd be tempted to try it just to see if they could win via attrition.
I don't think it would matter much. With 2 attack and 1 agility vs. 2 attack and 3 agility (and optional evade tokens) I think the odds are still solidly against the Y-wing. Especially once you factor in their pathetic maneuverability.
As long as the TIE Fighters can use Evades properly without wasting too many actions in a 5 (60pt) vs. 5 (100pt) match up, they can win. Also, they need to try to stay at Range 2-3 because the Ys having 3 attack dice instead of 2 gets dangerous.
Even with the 3 attack dice at range 1, the tie fighter still has 3 evades which is fine. The difference is, at range 1 the ties are getting the same 3 attack, but the y-wings still only have that terrible 1 defense. Even with focus the still only have the potential for 1 evade, so the ties would just eat them up, even at range 1.
That's not true at all. None of what you just said is based on any actual data; it looks plausible on the surface but can be shown to be false.
If you expected something witty here, well…you probably didn't read the rest of my post. Shame on you.
KarmikazeKidd said:
ShadowJak said:
xBeakeRx said:
ShadowJak said:
KarmikazeKidd said:
Ryan the Lion said:
I can't help but think that 5 Gold Squadron Y-Wing pilots with no ion cannons would still be a bucket of hull points and shields to deal with. I'd be tempted to try it just to see if they could win via attrition.
I don't think it would matter much. With 2 attack and 1 agility vs. 2 attack and 3 agility (and optional evade tokens) I think the odds are still solidly against the Y-wing. Especially once you factor in their pathetic maneuverability.
As long as the TIE Fighters can use Evades properly without wasting too many actions in a 5 (60pt) vs. 5 (100pt) match up, they can win. Also, they need to try to stay at Range 2-3 because the Ys having 3 attack dice instead of 2 gets dangerous.
Even with the 3 attack dice at range 1, the tie fighter still has 3 evades which is fine. The difference is, at range 1 the ties are getting the same 3 attack, but the y-wings still only have that terrible 1 defense. Even with focus the still only have the potential for 1 evade, so the ties would just eat them up, even at range 1.
That's not true at all. None of what you just said is based on any actual data; it looks plausible on the surface but can be shown to be false.
Then do so. Perhaps he didn't take time out of his day to sit and calculate, record, and present you with data. But logic is still logic, and the premise is sound.

I wrote this spreadsheet so I could read it easily. It might seem a bit obtuse to everyone else. For that, I apologize.
The top set of boxes are at range 2, the middle at range 1, and the bottom at range 3.
Column A shows what happens when a TIE attacks a Y. DMG/Rnd is the average damage per round and "# Rounds" is the number of rounds it'd take on average for a TIE to kill a Y. This is assuming Equal pilot skills, but I'll get to that later.
Column B is the same except it is a Y-Wing attacking a TIE.
B-A Rnds is the B's "# Rounds" column less A's "# Rounds" column. Being a positive number means that it will take B (in this case a Y-Wing) that many more rounds to kill A (in this case a TIE). Being a positive number is good for ship A (the TIE). To compensate for the difference in pilot skill, you can just mentally subtract 1 from the value in the "B-A Rnds" cell.
You will notice the results tend to be better for the TIE at ranges 2 to 3.
Also, you will notice that the Y has the advantage in most cases. However, where the Y doesn't have the advantage is when the TIE uses an evade action (especially at ranges 2 to 3). Fortunately for the TIE, the TIE can choose to evade every time if it chooses.
Yes, I know my analysis is still a bit facile because it doesn't take into account the effects of crits, differences in movement dials, or action bars (it should be noted that Target Locks have the same offensive power as Focusing), but in general, TIEs can fly circles around Y-Wings. That's why I say that 60pts of TIEs can win against 100pts of Gray Ys. Also, being at range 2 to 3 is usually better than being range 1
It wouldn't be a blow out and after looking at the data more (and playing the game more), the Ys may even have an advantage, but it is still kind of sad that 60pts in TIEs has a pretty good chance of winning.
EDIT: It may be best to open the image in its own window to see it properly.
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