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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: ffgjoshFFGMarkFFG_IanGecko Topics: 1406 | Posts: 17080
Pilot upgrade suggestions
Published on 05 October 2012 - 18:54:14

     A recent thread about pilot packs got me  thinking. What pilot upgrades  would you want?  My first thought  was

Action : trigger happy , spend and action and make a second attack with secondary  weapon .

Astromech : action Cancel opponents action token

Pilot skill Y wing : Allowed to fire all protons at once ( 8 dice)

Porkins : When a frendly ship within one gets damaged , it goes to Porkins instead .( he can handle it) .

Any Ideas ? I have not thought of points

 

Without Signature

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Reply #1 | Published on 05 October 2012 - 18:54:14
3
3

All of the skills you suggested except porkins is sooo unbalanced. Would be no reason to not play Rebels. Fair cards would just include things that enhance tactic building, not just overpower your opponent.

"That is not dead which can eternal lie, And with strange aeons even death may die."

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