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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: ffgjoshFFGMarkFFGStuartFFG_IanGecko Topics: 1417 | Posts: 17156
First 130pt game
Published on 01 October 2012 - 19:30:27
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Reply #16 | Published on 01 October 2012 - 22:31:11

Nope we played with the dials face down. That wasn't the problem and we did have asteroid on the table. I was playing with my brother and my cousin so maybe we were able to get into each others heads more but with how long the range rule if a ship just keeps himself facing the general direction of the enemy it is really easy to get shots off no matter how ships move about and with things like proton torpedoes the just negate the long range penalty. I'll try the senators shuttle scenario this weekend with my fiancee hopefully we both like it because I wont be able to get my brother and cousin to play this one again. My brother actually didn't like it because he found it to be much too fiddly so even if we learned how to maneuver better I still wouldn't be able to get him to play this one.

Also regarding Wings of War/Wings of Glory. I do like that game but I found out about it too late and it is so expensive to get all the ships that are currently out for it. And I'm not able to just get a couple of ships. If I play a game I need to have everything that is out for it or it bothers me.

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Reply #17 | Published on 02 October 2012 - 10:43:50
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the game is a little token heavy (especially with multiple target locks), and I can see that becoming more of an issue with more ships. However, you guys didn't have many ships, even at 130pts. Movement should be anything but predictable….my guess is you were always playing for the next turn shot instead of looking 2-3 turns further out. As Viper once said "better to retire and save the plane than to force a bad position" :) Be unexpected, you'd be surprised how much that changes things up.

Also, if all you do is line up ships and go at it, this game will get very boring. I'm in the process of coming up with different missions and variables to mix it up. I come from a FOW perspective, and mission play and objectives are very important to that game.

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Reply #18 | Published on 02 October 2012 - 13:55:32

bullyboy said:

the game is a little token heavy (especially with multiple target locks), and I can see that becoming more of an issue with more ships. However, you guys didn't have many ships, even at 130pts. Movement should be anything but predictable….my guess is you were always playing for the next turn shot instead of looking 2-3 turns further out. As Viper once said "better to retire and save the plane than to force a bad position" :) Be unexpected, you'd be surprised how much that changes things up.

Also, if all you do is line up ships and go at it, this game will get very boring. I'm in the process of coming up with different missions and variables to mix it up. I come from a FOW perspective, and mission play and objectives are very important to that game.

That is part of the problem. When I buy a game I want the work to be done for me. I don't want to have to create my own scenarios and content to make the game fun.

The problem is that the ships move very fast across the recommended 3ft table and the range ruler is so long that if I turn off to the side with some of my ships my opponent can see that I've done this and follow up behind me. now if you planned two moves back to back things would get more interesting. It would make it much more difficult to react to things and would reward clever movement a lot more especially if they had some wings of war style mechanic for tailing.

I guess it doesn't matter a whole lot what anyone says opinions aren't going to change that much. I'm gonna continue to think I've lost a lot of money and this game shallow and is only fun if you're a big Star Wars fan and everyone on this forum is going to continue to think this game is amazing.

And with limited board game time I would rather play a game that I know I like (like leviathans) then waste more time on this. My original offer still stands if anyone wants to trade for another game let me know.

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Reply #19 | Published on 02 October 2012 - 15:11:12

Maybe my last post was little harsh but I had to hurry up and type it on my lunch brake so I didn't get a chance to go back and read through it to make sure it didn't come out sounding rude. It seems like we keep going back and forth saying the maneuvering is boring and the maneuvering is exciting. Could someone give me an example or two from your games that involved exciting maneuvering or an instant when you really outsmarted your opponent.

 

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Reply #20 | Published on 02 October 2012 - 19:30:27
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sure can, read here…

http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=332&efcid=6&efidt=725435

 

in the picture you can see that My 2 left x wings did a right turn to get opposite the left hand TIEs and faced diagonal. The enemy TIE player assumed I would realign with those TIEs and made his moves accordingly. Instead, I completely ignored them and gunned forward a hard 4 and focused on the right hand TIEs. None of his 3 TIEs on the left had me in his arc of fire so it came down to my 4 ships on 3 TIEs including darth.

Simple things like this are important.

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