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Did anyone here used to play Overpower waaaaay back in the day? I was thinking about the game the other day, and an idea hit me. Do you remember the Teamwork cards that allowed several of your heroes to work together to perform an attack, provided they met the requirements of the Teamwork card? This got me thinking about X-wing squadrons and how their training together is not really reflected in the game. Thus, I came up with the idea of Squadron cards.
They basically represent tactics and abilities that result from a squadron having trained and worked together. You can have 1 Squadron card for your squad in a game, and your squad must match the requirements of the Squadron card, though it may have more ships than the card's requirement.
Here's a few examples of what I have in mind (I have not even considered power balance for these; they've just mechanical examples):
Thoughts?
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Tawnos said:
Did anyone here used to play Overpower waaaaay back in the day? I was thinking about the game the other day, and an idea hit me. Do you remember the Teamwork cards that allowed several of your heroes to work together to perform an attack, provided they met the requirements of the Teamwork card? This got me thinking about X-wing squadrons and how their training together is not really reflected in the game. Thus, I came up with the idea of Squadron cards.
They basically represent tactics and abilities that result from a squadron having trained and worked together. You can have 1 Squadron card for your squad in a game, and your squad must match the requirements of the Squadron card, though it may have more ships than the card's requirement.
Here's a few examples of what I have in mind (I have not even considered power balance for these; they've just mechanical examples):
Thoughts?
Interesting.
I would also include a bonus in squad building in the form of pilots costing -x (I'll leave it to you to plug in the revised cost) to your squad.
Wave 1: Wave 2:
4 X-Wings 1 Millennium Falcon (YT-1300)
3 Y-Wings 3 A-Wings
6 TIE Fighters 1 Slave 1 (Firespray-31)
2 TIE Advanced 3 TIE Interceptor
Liking these :)
Another idea would be to give a def or att bonus if all squad members are withing range 1 of each other. Concentrated fire, Defensive Manuevers.
SteveSpikes said:
Do you mean to say that specific pilots would get a small point reduction if put in an appropriate squad? Such as having Wedge in Rogue Squadron? That's an interesting concept. May be a bit difficult to implement, because you could (in theory) generate a situation where using the Squadron card becomes a net gain in squad points instead of an expenditure.
@Justin: Yeah, there's all kinds of neat stuff you can do with them. In fact, the Squadron cards themselves don't necessarily have to represent a specific Squadron; they could instead reference a squadron strategy or tactic, like this:
This way, you can have mixed-ship Squadron cards.
Tawnos said:
SteveSpikes said:
Do you mean to say that specific pilots would get a small point reduction if put in an appropriate squad? Such as having Wedge in Rogue Squadron? That's an interesting concept. May be a bit difficult to implement, because you could (in theory) generate a situation where using the Squadron card becomes a net gain in squad points instead of an expenditure.
@Justin: Yeah, there's all kinds of neat stuff you can do with them. In fact, the Squadron cards themselves don't necessarily have to represent a specific Squadron; they could instead reference a squadron strategy or tactic, like this:
This way, you can have mixed-ship Squadron cards.
Take Red Squadron (Garven Dreis [Red Leader], Wedge Antilles [Red 2], Biggs Darklighter [Red 3], and Luke Skywalker [Red 5]), for instance. If you have Garven in your squad, you may field any other "known" Red squadron pilot at a discount.
As for the Imps, Vader needs something that grants a bonus to a pilot(s) within a range of, for the sake of argument, 1 - 2 for attacking enemy pilots of the same skill rank (Vader -- "I'll take them myself." Wingman [Mauler Mithel] -- "Yes, sir.").
Wave 1: Wave 2:
4 X-Wings 1 Millennium Falcon (YT-1300)
3 Y-Wings 3 A-Wings
6 TIE Fighters 1 Slave 1 (Firespray-31)
2 TIE Advanced 3 TIE Interceptor
I dont like the last one, but apart from that they are all good ideas.
I dont like the last one because: i think darth vader and another tie advanced which can steal is upgrades sounds too overpowered… I may be wrong about this thoughm as I havent really used my tie/advs yet…
Tawnos said:
But, whatever you do, do not kick the ball!
Yeah, I'm liking these ideas :)
JustinKase said:
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Yes, the squad cards look like a great idea! The question is will they happen?
Ah, probably not. This is just a fevered dream of mine. I do think that they're fairly simple and in the spirit of the game, though.
Tawnos said:
Ah, probably not. This is just a fevered dream of mine. I do think that they're fairly simple and in the spirit of the game, though.
Agreed, and I think they would fit the game nicely. Giving even more depth and variety that breathes longevity into game systems.
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