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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: FFGStuartFFG_IanGecko Topics: 1421 | Posts: 17199
Specualtions on B-Wing and TIE Bomber
Published on 19 September 2012 - 20:40:52
Page 2 of 2 (29 messages) « First page... 1 2
Reply #16 | Published on 20 September 2012 - 12:00:23

Prathin said:

 

3 attack

1 agility, not much more agile (turning) than the Y.

3 hull and 5 shields, opposite of Y because hull not as strong but good shields.

Target lock, focus, and I feel like it should have barrel roll or evade because of the rotation around the cockpit.

3 Torpedoes, Elite pilot talent, ion cannon (non rotating)

I can see the dial being close to the Y-Wing's, maybe one or two more greens

 

I agree mostly except for:

Elite Pilot upgrade seems only to be for ace pilots regardless of the ship they fly.

I don't think they should have barrel roll because they aren't a very manuverable ship.

I can see them with 3 torpedoes, because they had more ammo than Y-wings in the PC game.  But that is 12 points just on Torpedoes.

I think that Slave I will introduce an Ion Cannon (rather than an Ion Turret) I think the B-wing could have that.  In fact a Cannon upgrade slot might be exactly what the B-Wing needs to make it really cool.

I see the dial being pretty close to the Y-wing's perhaps a little slower, but with fewer reds.  Maybe even a hard 1.  That hard 1 is great manuver I have wished Darth had it many times.

Without Signature

Reply #17 | Published on 20 September 2012 - 12:31:18
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I think the standard Upgrade Bar for B's should be 2-3 Torpedo Slots and a Secondary Cannon Upgrade.  Add an Elite Skill slot to the highest ranked named pilot and that should do it.

The base fire power should be 3 Attack Dice due to the Combo in the description of 2 lighter cannons and a single higher power cannon.  The common Secondary cannon ought to be a fixed Ion cannon.  But if they came up with an additional laser cannon upgrade that added a die to the base attack rating would be a powerful upgrade.

I think reversing the Y's stats for Hull and Shields is a good idea.  As for maneuverability, it's still a bomber, 1 fits 2 makes it equal to an X which just doesn't seem to fit the description.

These ships weren't meant for dog fighting, these are out for bigger game.

-DavicusPrime

VIR PRUDENS NON CONTRA VENTUM MIGIT

Reply #18 | Published on 20 September 2012 - 12:35:19

DavicusPrime said:

I think the standard Upgrade Bar for B's should be 2-3 Torpedo Slots and a Secondary Cannon Upgrade.  Add an Elite Skill slot to the highest ranked named pilot and that should do it.

I think you left Target Lock off , but that's implied since you have Proton Torpedoes listed.

Reply #19 | Published on 20 September 2012 - 12:40:47

DavicusPrime said:

These ships weren't meant for dog fighting, these are out for bigger game.

-DavicusPrime

except this is a dog fighting game.  But I agree with the sentiment.  In a dog fighting game, if they are anything more than objectives, then they should be less manuverable but hit hard.

 

That is the big difference I see between the Y-wing and the B-wing.  The Y-wing can take damage okay, but its low agility makes hits pretty easy.  But the Y-wing also has trouble dishing out damage without upgrade.  If the B-wing had three attack dice, that change alone would make it seriously better than the Y-wing.

Without Signature

Reply #20 | Published on 20 September 2012 - 12:58:10
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Budgernaut said:

DavicusPrime said:

 

I think the standard Upgrade Bar for B's should be 2-3 Torpedo Slots and a Secondary Cannon Upgrade.  Add an Elite Skill slot to the highest ranked named pilot and that should do it.

 

 

I think you left Target Lock off , but that's implied since you have Proton Torpedoes listed.

You'll note that i wasn't talking about the Action Bar, just the available upgrade options.

As for actions, Target Lock and Focus are the givens.  I don't know what else I'd give them though.  Evade doesn't make sense with the generally slow speed and low agility.  Another argument against evasion would be It wouldn't take long for TIE pilots to figure out that you should just focus fire on the cockpit end of the ship since it stays stable while the rest of the ship spins around it.  Barrel roll could be argued for based on the rotating cockpit design feature, but I'm not sold on that one either.

-DavicusPrime

VIR PRUDENS NON CONTRA VENTUM MIGIT

Reply #21 | Published on 20 September 2012 - 13:44:42
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Would it be possible for the TIE bomber and B-Wing to be scenario specific? Or is that too constraining considering points based game?

Reply #22 | Published on 20 September 2012 - 17:35:44

According to the lore, the B-Wing is supposed to be slower, and less maneuverable than even the Y-Wing (about on-par with the Falcon), that said it should have significantly higher base firepower as it comes standard with three ion cannons (Two on the short wings, one on the long one) and three laser cannons (Two on the chin, one on the long wing) as well as the ability to load a large number of proton torpedoes. In game it should be about as durable as the Y-Wing a little slower and less maneuverable… but if you end up in front of it in spite that, it's going to end up very nasty for you.

 

The TIE Bomber can mount weapons other than bombs, it's secondary fuselage can actually hold bombs, proton torpedoes or concussion missiles as well as many other types of munitions. It's actually not too much slower or less maneuverable than the TIE Fighter, though the differences are notable. It should probably maneuver like an X-Wing or perhaps slightly worse, but still faster than a Y-Wing. Base cost should be a little cheaper than a TIE Fighter, but it should have plenty of slots for mounting torpedoes and missiles. It's play style would be interesting in X-Wing, almost like an artillery piece, hanging back outside the action and just lobbing a constant stream of torpedoes and missiles into the fray until stopped. Also worth noting is that TIE Bombers can be outfitted with orbital mines as well.

 

Another interesting thought is to add a new upgrade slot for computer systems (Or perhaps co-pilots in the B-Wing's case as the Enhanced B-Wing carries two crew) that would allow you to target lock additional ships and perhaps fire multiple missiles/torpedoes in a turn.

… Some people juggle geese.

UFS Northwest Regionals 2009 Singles 2nd Place

UFS Northwest Regionals 2009 Teams 1st Place

Reply #23 | Published on 20 September 2012 - 19:34:04

 Comparing the B-Wing and The TIE Bomber, one big difference is that the B-Wing has powerful shields (for a fighter) and the TIE Bomber doesn't have shields.  It probably has an extra point of hull from a TIE

Without Signature

Reply #24 | Published on 20 September 2012 - 23:08:21
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 Regarding the high cost of multiple torpedoes on a B-wing:  There could be text on the card indicating that proton torpedoes assigned to that ship have 1 or 2 points taken off their cost.  This might make you feel better if you are loading it up with 2 or 3 proton torpedoes.

Without Signature
Reply #25 | Published on 21 September 2012 - 09:44:12
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 The B-Wing is gonna take up a lot of space in a pack due to its shape. Not a lot bigger than the Y-Wing, but awkward, and I can imagine it being somewhat more fragile because of the thinness of ship.

Without Signature
Reply #26 | Published on 21 September 2012 - 14:04:50

Prathin said:

 The B-Wing is gonna take up a lot of space in a pack due to its shape. Not a lot bigger than the Y-Wing, but awkward, and I can imagine it being somewhat more fragile because of the thinness of ship.

I bet if you made it face outward like the TIEs, and put it's long axis at an angle, it will fit well enough in blisters. As far as thinness, I don't expect it will be much thinner than a TIE Fighter's wing pylon. 

Reply #27 | Published on 21 September 2012 - 14:27:22

As for thinness.  I have actually been surprised at how durable my ships have been.  I haven't had anything break or really even bend.  The Cannons on the X-wing and the Wings of the TIE's are both pretty thin.

Without Signature

Reply #28 | Published on 21 September 2012 - 15:25:49

 My core set X-wing has the starboard laser cannons pointing in opposite directions (one port, one starboard) and the lower starboard thruster is turned medially. Overall, it's a pretty mangled  looking X-wing so I can't say that thinness isn't an issue for these miniatures. Mind you, I'm talking about the state the ships come out of the box.

(My Y-wing's thrusters are not parallel either, but that's not a thinness issue.)

Reply #29 | Published on 22 May 2013 - 20:42:07
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It's probably completely too late, but I have read of a 2-man version of the B-wing. I first found it in "The Star Wars Rules Companion" which is a 1989 RPG rules supplement. But when I just now went looking for more references I discovered it is also here.

http://starwars.wikia.com/wiki/B-wing/E_starfighter

I just hope that FFG had the foresight to add a pilot card with a co-pilot option.
That would make for some interesting combinations.

Without Signature
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