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For a possible third wave as far as I know the only Fighter Types left are the B-Wing and the TIE Bomber. And as a token maybe the Shuttle Tydirium.
As far as the rules show Jay Little made different Unit Types, and sometimes both factions get one of those. For Example the TIE Interceptor and the A-Wing comes both with the Boost special rule. And the Millenium Falcon and Slave I are big ships with multiple Fire Arcs and some other specials. My point is that there are new rules build in and then the Empire and the Rebel Scum get their own versions.
So for the B-Wing and TIE Bomber I'm expecting some kind of build in Missiles. Power 3 or 4 Weapons which need a Target Lock and don't modify Range defense. If they don't use a Lock they have minimal Blaster Fire as a secondary Option. Less at the TIE Bomber, more at the B-Wing. Thats what I think about it, any other ideas?
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from what I remember reading on the Slave-1, it will have bombs. So I expect that the bomber class will have a higher hull strength, be slower, less agile, have bombs, a more powerful primary weapon and perhaps something along the lines of missiles, like you suggest.
Id be interested to see if they would somehow represent the gyroscopic cockpit. It should make targetting easier, but if i remember right, would sometimes get locked in position and cause serious problems for the pilot.. perhaps it might allow you to fire whilst in contact or something…
Also, as they have already "previewed" turrets as part of a mission (on the death star table), perhaps wave 3 will see some added 'ground; targets wich would require bombs or be more easily destroyed using them?
Also, the tie bomber seems a little outclassed by a B-wing, which is a more general assault ship, as opposed to a single task bomber… not sure how they would account for this..
I agree that I'm expecting TIE Bombers and the B Wing in the next release. I'm not sure about the stat lines though…
I think that the B-wing will probably have 2-3 Primary Weapon Value, 2 Agility, 3 Hull, 3 Shields with, just maybe a torpedo and missile icon. Possibably Focus, Target Lock, Evade and Barrel Roll as actions.
I'd expect the Bomber to be a heavier, slower Advanced with more missiles/torpedos.
A point of concern, however, is that we don't realy know what liscensing FFG has. We can assume they have at least the original 3 movies, but after that we don't really know. Meaning that, if the other ships mentioned aren't pictured in those films, FFG may not be able to make them. Many of the ships out there originated in video games and CCG's/RPG's, which would make liscensing even harder.
We'll just have to wait and see.
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Budgernaut said:
I think the B-Wing should have 4 shield points and 6 hull points -- Hear me out. The B-Wing is designed for direct assault on capital ships, and is the "replacement" for the venerable Y-Wing.
As for mission loadouts, I think it should have access to any, and all types of secondary weaponry -- including a fixed Ion Cannon.
starwars.wikia.com/wiki/B-wing_starfighter
Wave 1: Wave 2:
4 X-Wings 1 Millennium Falcon (YT-1300)
3 Y-Wings 3 A-Wings
6 TIE Fighters 1 Slave 1 (Firespray-31)
2 TIE Advanced 3 TIE Interceptor
Budgernaut said:
I hope we get al the core movie (at least IV-VI) ships before any EU stuff. The E-Wing is just lame, IMO.
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4 shields and 6 hull seems like a lot. Assaulting capital ships is a good argument for it, though.
Maybe their attack should only be 2. I forgot that they only have 2 blaster cannons.
Any idea how maneuverable the B-wing is? In my mind, Rebel craft maneuverability increases as Y-wing, B-wing, X-wing, A-wing. Does that sound right?
From RPG and Vid Game data B-Wings have always had three weapon systems: Fixed Primary Laser weapon, Fixed Ion Cannon, and Proton Torpedoes. So I would give it a 3 Die Primary attack and a secondary weapon slot for a fixed secondary weapon (not a turreted weapon as the current Y-Wing Turret Upgrade) and a pair of torpedo upgrade slots.
TIE Bombers have always had the standard TIE Primary laser weapon (so an Attack 2), Missile and torpedo launchers and bombs. However the TIE Bomber also has the TIE's weaknesses of no shields and relative fragility. Seems the TIE Bomber is meant to be both an assault ship for fighter and capital ships from it's torpedo and missile launchers, and an atmospheric bomber based on it's bomb racks. But isn't designed to be the heavy capital ship killer that B-Wings are meant to be. So I wouldn't expect them to cost much more than a TIE in points, but the upgrades could put them closer to a TIE Advanced in total point cost.
Both of these ships would serve best in objective missions based around one side or other having a target or targets that need a little more than some pew-pew action to destroy. The rebels would have an easier time with these missions due to the fact that pretty much everything other than an A-wing can function as a fighter/bomber on the Reb side. Imps are much more restricted when it comes to ordinance. But then they were originally designed to fight from the launch bay of a capital ship. I suspect the idea is that the capital ship would have the firepower to do the hammering while the fighters were designed to swat the flies.
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That wookieepedia article linked above seems to indicate that B-wings are both fragile and not very maneuverable. What if they had a low hull value, but strong shields, like 2 hull and 6 shields? The benefit to that is, even though they can't increase shields with R2 (having no astromech pit) they can still take a lot of critical hits without suffering the effects, since it just takes a shield point away.
Just from a pure fighter - bomber perspective with star wars out of the picture. The bombers are expected to be less agile and maybe even slow but expected to take the abuse to hit their target. So I do agree with all that has been mentioned thus far. Has anyone thought of possible longer ranged missiles? Of coarse limited to a certain ship type.
It seems the missiles that are currently out are more alone the lines of the dog fighting variety. Even having a missile that has range 4 capabilities is an advantage. But it would also break the current dynamic of the game and I doubt you could package a 4inch marker in a ship expansion booster.
Just throwing out some thoughts that have crossed my mind.
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Budgernaut said:
That wookieepedia article linked above seems to indicate that B-wings are both fragile and not very maneuverable. What if they had a low hull value, but strong shields, like 2 hull and 6 shields? The benefit to that is, even though they can't increase shields with R2 (having no astromech pit) they can still take a lot of critical hits without suffering the effects, since it just takes a shield point away.
This is a great suggestion
Budgernaut said:
That wookieepedia article linked above seems to indicate that B-wings are both fragile and not very maneuverable. What if they had a low hull value, but strong shields, like 2 hull and 6 shields? The benefit to that is, even though they can't increase shields with R2 (having no astromech pit) they can still take a lot of critical hits without suffering the effects, since it just takes a shield point away.
I don't know how much stock to put in Wookeepedia as opposed to any other source but the B-wing was more robust, not less than the Y-Wing in both the Old Lucasarts X Wing games and WEG Star Wars (RPG and Star Warriors).
I'd personally like to see the B with more or equal hull to the Y and equal shields to the Y.
With the X Wing sitting at 3 Hull and the Y at 5 I could see giving the B Wing a 5-6 hull.
Manuevability should be slightly better then a Y but worse then an X so you could justify going either way AGL 1-2.
Though for balance purposes I wouldn't be surprised if it came with an AGL of 1 to balance a lot of Hull and Shields.
No R2 Slot but double torpedos would be a must.
My own research and time spent pouring through Star Wars tombs points at the B-Wing being rated as difficult to fly, so for starters I say limit the pilot cards in that matter (no rookies). The fighter also lacks an astromech, so this should also not be allowed as an upgrade. On the plus side apparently it is a modular design allowing for weapon swaps based on the mission, and its targeting computer allows for independant tracking between missile and blaster targets. Primary mission being attacks on enemy capital ships, not fighter combat.
Second, the B-wing carries 12 Proton Torpedoes, (4 more then the Y-wing), is speedier then the previous but slower then the X-Wing. In a direct fire role it also has 3 laser cannons and 3 ion cannons, once again making it more potent then the Y-Wing. Based on X-Wing games in the past, its shielding is the best of the rebel fighters, but its hull was not as robust as the older Y-wing. So I figure one better blaster attack rating, two torp cards, same agility as Y-Wing, 1 better shield, 2 less hull.
The Tie bomber finds itself in a similar situation as the B-Wing, being designed for attacks against capital ships, and slower then most standard starfighters and lass manouverable. If I remember correctly it was even slower then the Y-Wing, only has 2 laser cannons, but carried more heavy weapons, such as concussion missiles or proton torpedoes, proton bombs and thermal detonators. Apparently their targeting systems were also quite accurate. From a durability stand point, all I have to go on was the X-wing PC games, which had them being about 3 times tougher then a standard TIE.
To me, a more comparable fighter to the B-wing would be the Imperial Assault Gunboat, which I hope shows up at some point.
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3 attack
1 agility, not much more agile (turning) than the Y.
3 hull and 5 shields, opposite of Y because hull not as strong but good shields.
Target lock, focus, and I feel like it should have barrel roll or evade because of the rotation around the cockpit.
3 Torpedoes, Elite pilot talent, ion cannon (non rotating)
I can see the dial being close to the Y-Wing's, maybe one or two more greens
AncientAngel said:
Just from a pure fighter - bomber perspective with star wars out of the picture. The bombers are expected to be less agile and maybe even slow but expected to take the abuse to hit their target. So I do agree with all that has been mentioned thus far. Has anyone thought of possible longer ranged missiles? Of coarse limited to a certain ship type.
It seems the missiles that are currently out are more alone the lines of the dog fighting variety. Even having a missile that has range 4 capabilities is an advantage. But it would also break the current dynamic of the game and I doubt you could package a 4inch marker in a ship expansion booster.
Just throwing out some thoughts that have crossed my mind.
Compare the A-4 and F-4 from the Vietnam war. The A-4 (the bomber) was considerably smaller, faster and more manuverable than the F-4 (the fighter).
Post Vietnam war almost all US fighters are designed to fulfill both Anti-Aircraft and Bombing roles. In the first Gulf War the F-16 (one of our smaller fighters) dropped more ordinance than any other craft.
But that doesn't really have to have anything to do with Star Wars.
As for how the B-wing compares to the other rebel craft. Based on my experience with the X-wing PC game and the Star Wars Role Playing game the B-wing was less manuverable than the Y-Wing. It carried more and heavier weapons. It had stronger shields. It wasn't particularly strong without its shields.
I can see the B-Wing having new upgrades to put into the Torpedo slot.
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