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A community member over at Team Covenant recently posted an unboxing video of a Y-Wing he picked up at GenCon and in the comments of his blog post the inevitable discussion about the Ion Cannon stirred. I've played probably fifteen games at this point (most against the Y-Wing as the Empire) and I wanted to see what other people who have been playing some more are thinking at this point.
Personally, I don't think that it's over-powered or too good. Once you realize that:
1. It can only ever do 1 damage (and no critical hits)
2. What it can actually do to you
You start to play around it. Anyways, what are your thoughts? Is it too good or is it just really good?
Zach
Check out my blog on Team Covenant.
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Looking at the stats, I'm not thinking it's all that powerful. 1) you have limited range. 2) it can only hit one model a turn and Imps usually have plenty of other models on the board. 3) The already mentioned 1 point of damage. 4) The fact that the target still gets to take actions and shoot.
I was thinking this attack is more about area denial and attack disruption than an offensive super weapon. It makes it possible to set up a target for other ships to take down, but once you start losing your attacking ships its' utility decreases in that area.
Once my ships get to me I'll have a better handle on how they work, but for the most part I would suspect that the issue is with the Imp players needing to be a little more careful around these guys.
Plus, taking a Y-Wing and paying for the Ion Cannon, soaks up a lot of points. A fully loaded ship with one of the named pilots is going to eat up a third of your points easy.
I'm going to be playing both sides so I figure I'll be learning how to use them and how to counter them soon enough.
-DavicusPrime
VIR PRUDENS NON CONTRA VENTUM MIGIT
an ion-turret cost 5 points, which is the most expesive upgrade so far.
I don't think there will be any wory about spamming them. The really good thing they do is set up an attack for the next round. I imagine that you would want an x-wint to take that shot.
So I think the ion-cannon is cool, becasue it isn't supper good by itself, but it can be very useful if used intelligently.
Without Signature
I think that's really the point of them, setting up a target for your squad mates. And to protect your back. A squadron of all Y-Wings could be an interesting thing. Moving in for the kill could be quite painful with each of them covering for each other. And that they're turreted compensates for their lack of maneuverability and speed. Still, I'm not convinced of the Y's utility. I'll definitely be getting one. If they turn out to be a solid addition, I might eventually get a pair.
-DavicusPrime
VIR PRUDENS NON CONTRA VENTUM MIGIT
After posting this, I had an epic game where I shot Vader with the Ion Cannon two turns in a row which sent him straight into an asteroid. Then he rolled a critical on the asteroid damage (the card that removes abilities and added cards to a ship). It was gross.
Check out my blog on Team Covenant.
zachbunn said:
After posting this, I had an epic game where I shot Vader with the Ion Cannon two turns in a row which sent him straight into an asteroid. Then he rolled a critical on the asteroid damage (the card that removes abilities and added cards to a ship). It was gross.
This is one of the more amusing results I'm waiting to see. Would be even better if you had a team of Y-wings that just drive opponents off the map. It would be a waste for inexpensive TIE fighters but Vader? Hell yeah
Winter is coming
The ion cannon can truly be a "game changer". you can keep pesky fighters off your back, albeit at close range; and if you have the "perfect shot", you can make those pesky fighters slam into nearby asteroids, or other ships, with disastrous effects.
In hindsight, I just wish I had put one Dutch's Y-Wing during the Inaugural Tournament at Gen Con. Now I know . . . . :)
Wave 1: Wave 2:
4 X-Wings 1 Millennium Falcon (YT-1300)
3 Y-Wings 3 A-Wings
6 TIE Fighters 1 Slave 1 (Firespray-31)
2 TIE Advanced 3 TIE Interceptor
I've heard pretty convincing arguments that the Biggs/R2D2/Ion Cannon combo can be pretty game breaking. I brought it up to the FFG rep at Celebration VI, and his reply was basically that it's a great combo but you still have to set it up and win the dice rolls.
Since I don't want to make it un-fun for my wife (she'll stop playing with me), I went for a lesser test at home with General Salm/Ion Cannon.
Due to dice, the Ion Cannon failed me completely in 2 games. In the third game it kept Vader on ice for two turns and killed him on the third. Assuming I interpreted the rules correctly, it bypasses his shield entirely.
There aren't enough players locally to try competitive play, but I like the idea of having the Y-wing set up a shot for the X-wing on the following turn.
Without Signature
I don't have my game in front of me, but can Biggs fly the Y-Wing? I'm pretty sure he can only fly the X-Wing.
You are correct. Biggs is in the X-Wing (with R2D2), and a Y-Wing (with "Dutch" Vander or Horton Salm, et al) as a squad mate; with another fighter, or two and "upgrade cards" to round out the squad,
Wave 1: Wave 2:
4 X-Wings 1 Millennium Falcon (YT-1300)
3 Y-Wings 3 A-Wings
6 TIE Fighters 1 Slave 1 (Firespray-31)
2 TIE Advanced 3 TIE Interceptor
2BitGeek said:
Doesn't seem to, no. The Ion Cannon just deals (non-critical) damage, which is stopped by shields as usual.
I was putting som list together last night and I realized that Y-wing start out expesive and can get even more so fast. A droid, Ion cannons and two proton torpedoes, full upgrades for a Y-wing, can cost more than a TIE fighter. Add that to the fact that a Y-wing only has 1 agility dice and it becomes a pretty expensive model that is really easy to hit. It does take a lot of hits to kill it, but if your enemy focuses on it and hits it consistently I imagine that it will go down pretty fast. Once it is dead you just lost a lot of points
Bigs could protect it with his ability, but Y-Wings need X-wings to shoot at their ionized enemies, unless they use expensive Proton Torpedoes to be your offense.
Without Signature
haslo said:
2BitGeek said:
Doesn't seem to, no. The Ion Cannon just deals (non-critical) damage, which is stopped by shields as usual.
Haslo is correct. Ion cannons do not bypass shields.
Yeah, looks like I misinterpreted that. I thought there was a distinction between scoring a hit & dealing damage.
Regarding Biggs though, I meant having him in an X-wing with R2D2 to draw fire, not having him in an Y-wing.
Anyway, if it doesn't bypass shields I don't think it's overpowered, for that reason and the rest listed above (limited damage and range, expensive, etc.).
Without Signature
2BitGeek said:
Yeah, looks like I misinterpreted that. I thought there was a distinction between scoring a hit & dealing damage.
Regarding Biggs though, I meant having him in an X-wing with R2D2 to draw fire, not having him in an Y-wing.
Anyway, if it doesn't bypass shields I don't think it's overpowered, for that reason and the rest listed above (limited damage and range, expensive, etc.).
The damage doesn't bypass the shields, but the ION Effect does, regardless of damage inflicted to the hull.
GunslingerSix said:
2BitGeek said:
Yeah, looks like I misinterpreted that. I thought there was a distinction between scoring a hit & dealing damage.
Regarding Biggs though, I meant having him in an X-wing with R2D2 to draw fire, not having him in an Y-wing.
Anyway, if it doesn't bypass shields I don't think it's overpowered, for that reason and the rest listed above (limited damage and range, expensive, etc.).
The damage doesn't bypass the shields, but the ION Effect does, regardless of damage inflicted to the hull.
This is true. Ion cannon (if it hits) deals 1 damage (just like normal damage) and causes the hit fighter to move 1 forward as its next move. That is all.
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