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You are here: FFG Forums /  Miniatures /  X-Wing

X-Wing
Take control of powerful Rebel X-wings and nimble Imperial TIE fighters!
Moderator: FFGStuartFFG_IanGecko Topics: 1422 | Posts: 17206
The rules are up.
Published on 09 August 2012 - 14:00:34

 And here they are!

Why… are these boards… so… slooooooow?

Page 1 of 2 (22 messages) 1 2 ...Last page »
Reply #1 | Published on 09 August 2012 - 12:13:17

 ¡Shiny!

Without Signature
Reply #2 | Published on 09 August 2012 - 12:35:49
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7

Good snag, IJT! On the ball as usual. You readin' it while they demolish your bathroom?

Thus do I undo all Gordian Knots!

Reply #3 | Published on 09 August 2012 - 13:16:36

Very awesome

There are indeed no collisions, but there are clear-cut and concise rules for what to do when there would be overlapping bases. I like that, collisions would have reduced the playing space to a 2D plane, it still feels slightly 3D like that.

Reply #4 | Published on 09 August 2012 - 15:18:13

IG-58 said:

Good snag, IJT! On the ball as usual. You readin' it while they demolish your bathroom?

Ha! It's chaos over here. :p

Interesting that a TIE can't perform a distance-1 straight move or bank. I guess those guys aren't getting paid by the hour! :D

Why… are these boards… so… slooooooow?

Reply #5 | Published on 09 August 2012 - 16:01:04

I. J. Thompson said:

Interesting that a TIE can't perform a distance-1 straight move or bank. I guess those guys aren't getting paid by the hour! :D

Ah, but they can! They only need a nearby Y-Wing with an Ion Cannon…

Reply #6 | Published on 09 August 2012 - 16:44:45

I. J. Thompson said:

IG-58 said:

 

Good snag, IJT! On the ball as usual. You readin' it while they demolish your bathroom?

 

 

Ha! It's chaos over here. :p

Interesting that a TIE can't perform a distance-1 straight move or bank. I guess those guys aren't getting paid by the hour! :D

I'm curious, but how do you know that? Have you seen the movement dial for the Tie Fighter?

We do know for sure that a Tie Fighter can perform a 1-move Turn (as seen on the dial in the Tie Expansion preview and the Core rulebook), and a difficult 3-move Koiogran Turn (as seen in the rulebook).  I haven't seen anything else, though.

Of course, I do expect that you are correct and that a Tie Fighter cannot do a 1-move straight, simply because they move so fast.  I was just curious how you knew for a fact that they couldn't.

Reply #7 | Published on 09 August 2012 - 16:57:52

 The rule book lists the entire manuver dial for both the X-Wing and the TIE fighter.  Speed 2 Banks are the shortest a TIE can pull, though it can do speed 1 turns.

 

Thanks,

Duncan

 

Gold 109 (ret.)

(Decipher Star Wars CCG Squadron Program)

Got Gungan?

X-wing Spreadsheet.xls (updated 2013/01/04)

Reply #8 | Published on 09 August 2012 - 17:04:37

 Yup, what vadersson said. :)

16 maneuvers on that TIE dial… I hope we've all got good eyesight!

Why… are these boards… so… slooooooow?

Reply #9 | Published on 10 August 2012 - 08:27:51

Kudos to FFG for a well-done rules booklet.  Easy to understand, good examples, repetition of concepts at key points to reinforce basic ideas, and and index!

You can teach monkeys to fly better than that!

Reply #10 | Published on 10 August 2012 - 10:02:33
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0

 I went over the rulebook and tournament rules last night (while watching Usain Bolt win without hardly trying). As a player of Warhammer 40k, I have to say that I am extremely happy with this clear concise rule set. There is little ambiguity in these rules, and every it seems like every major problem that the fan base came up with since the early demos has been explicitly dealt with. I am definitely putting in my pre-order now. In fact, my only regret about this game is that I won't be able to attend GenCon for the first ever tournament, even though it is only 3 hours away from where I live! Suck.

Without Signature
Reply #11 | Published on 10 August 2012 - 20:29:46

vadersson said:

 The rule book lists the entire manuver dial for both the X-Wing and the TIE fighter.  Speed 2 Banks are the shortest a TIE can pull, though it can do speed 1 turns.

 

Thanks,

Duncan

 

Aha, its on the last page, the quick reference sheet, which I only glanced at.  Thanks.

Reply #12 | Published on 10 August 2012 - 21:24:38

Speaking as someone familiar with TCG/CCG's and, to a lesser extent, RPGs, but almost entirely ignorant of miniature games, I read through the full rules last night and find that it all seems to cover all obvious contingencies and does so in a very clear fashion. I'm even more excited for the game, and I think it'll be a great entry point for new players. I may have to do some demo vids for our podcast (Star Wars Beyond the Films over at starwarsreport.com) when the game is released, in hopes of getting some of our more reluctant listeners to give the game a fair try. It sounds great.

Nathan P. Butler

www.nathanpbutler.com

www.starwarsfanworks.com

Reply #13 | Published on 10 August 2012 - 23:41:34

 One rule I'm not happy with is how to move your fighter if another ship is in the way of your movement dial. They want us to estimate where it lands by holding the movement dial over the other ship? Common! How about placing an unused movement guide against the front of the ship that's in the way. Then remove that ship(s) and have that ship's owner hold the movement dial securely. Next, the active ship moves and can lay it's movement dial flat on the table with only a possibility of being slightly elevated by the other movement dial. After placing the active ship, remove it's movement dial. Then place the non active ship(s). That leaves no room for ambiguity.

I'm also a little disappointed with no collisions, but oh well.

EDIT: Also notice that squad building requires more ship than are in the core set. At least the starter decks in Android: Netrunner are tournament legal. I can't believe they make you pay more to build a legitimate squad. Not really an issue for me since I'll have more ships, but I feel bad for anybody who just buys a core set and then gets to that part of the rules.

Reply #14 | Published on 10 August 2012 - 23:29:47

Budgernaut said:

 

EDIT: Also notice that squad building requires more ship than are in the core set. At least the starter decks in Android: Netrunner are tournament legal. I can't believe they make you pay more to build a legitimate squad. Not really an issue for me since I'll have more ships, but I feel bad for anybody who just buys a core set and then gets to that part of the rules.

 

 

How is there a requirement of buying expansions or more than one core set in order to use squad building?

In a *tournament*, squads are based on 100 points, but in casual play, it is based on whatever the two players agree upon, and the rulebook repeatedly notes that you can use squad building with the core set, but you'd want to make your total points 31, instead of 100. That's a smaller squad building point pool for the core set, but, by definition, squad building with 31 points *is* squad building.

If I may paraphrase for the amusement factor: "I feel bad for anybody who gripes about needing to buy more than the core set because they got to that part of the rules and ignored what it actually said." ;)

Nathan P. Butler

www.nathanpbutler.com

www.starwarsfanworks.com

Reply #15 | Published on 10 August 2012 - 23:40:23

NathanPButler said:

Budgernaut said:

 

EDIT: Also notice that squad building requires more ship than are in the core set. At least the starter decks in Android: Netrunner are tournament legal. I can't believe they make you pay more to build a legitimate squad. Not really an issue for me since I'll have more ships, but I feel bad for anybody who just buys a core set and then gets to that part of the rules.

 

 

How is there a requirement of buying expansions or more than one core set in order to use squad building?

In a *tournament*, squads are based on 100 points, but in casual play, it is based on whatever the two players agree upon, and the rulebook repeatedly notes that you can use squad building with the core set, but you'd want to make your total points 31, instead of 100. That's a smaller squad building point pool for the core set, but, by definition, squad building with 31 points *is* squad building.

If I may paraphrase for the amusement factor: "I feel bad for anybody who gripes about needing to buy more than the core set because they got to that part of the rules and ignored what it actually said." ;)

Yeah, I get what you're saying, but LotR has a tournament deck rule requiring 50-card decks. Almost NOBODY plays with less than 50 cards even though there is no tournament. There are tournaments for this game so it seems natural to want to construct those sorts of decks, even if not competing in tournaments.

You're absolutely right, though. I absolutely, 100% acknowledge that the rules state you are welcome to set whatever point total you'd like for squad building.

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