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dvang said:
Also keep in mind these are the basic Ties and X-Wings. Remember that X-Wings are probably almost twice as expensive as Ties, meaning that if a plain skill 3 Tie is 13 pts, a single skill 3 X-wing is probably about 20-26 pts each. Advanced Ties and Y-Wings, etc, are going to be more expensive each.
I think that the difference in points between the X-wings and Ties won't necessarily be the pilots but the number of attachments like Astrodroids and weapon cards that can be equiped to the ship. At the bottom of each pilot card it shows what kind of upgrades that star ship can have.
I hope that I can field a good 3 ship Rebel squad to make it feel more like attack runs more than just a bunch of ships going in 10 different directions. Also I'd like to see/play a 6 player game (like the one from last years GC) where each player gets to pilot 1 or two ships and work together.
"For the night is dark and full of terrors"
Star Wars X-Wing Ships:
4 X-Wings
3 Y-Wings
1 A-Wing
1 YT-1300
6 Tie-Fighters
2 Tie-Advanced
1 Tie-Interceptor
2 Firespray
Move intelligently + Roll more dice = win.
He who thinks only about himself will destroy himself.
Sprenger said:
I think that the difference in points between the X-wings and Ties won't necessarily be the pilots but the number of attachments like Astrodroids and weapon cards that can be equiped to the ship. At the bottom of each pilot card it shows what kind of upgrades that star ship can have.
I hope that I can field a good 3 ship Rebel squad to make it feel more like attack runs more than just a bunch of ships going in 10 different directions. Also I'd like to see/play a 6 player game (like the one from last years GC) where each player gets to pilot 1 or two ships and work together.
Good point on the upgrades and based on what I've seen and read here 3 Rebel ships seems right in the wheel-house for 100pts.
And I would also love to play some multi-player co-op, would make for a fun game! Provided the mechanics are good, of course.
In a fight, anger is as good as courage.
Just noticed something, it appears the Starfighters themselves have a "skill" number on their base. Or was that explained somewhere else?
Just wondering…
In a fight, anger is as good as courage.
Harlech said:
Just noticed something, it appears the Starfighters themselves have a "skill" number on their base. Or was that explained somewhere else?
Just wondering…
I noticed that, too. So are we going to have interchangeable mini cards that can slide into the bases? That was the impression I had at first, but I began to second guess myself. It looks like you need to choose the proper base to match the pilot you've chosen.
Some people play to win. I play because it's one of the few ways to fly an X-wing here on Earth!
Sprenger said:
dvang said:
Also keep in mind these are the basic Ties and X-Wings. Remember that X-Wings are probably almost twice as expensive as Ties, meaning that if a plain skill 3 Tie is 13 pts, a single skill 3 X-wing is probably about 20-26 pts each. Advanced Ties and Y-Wings, etc, are going to be more expensive each.
I think that the difference in points between the X-wings and Ties won't necessarily be the pilots but the number of attachments like Astrodroids and weapon cards that can be equiped to the ship. At the bottom of each pilot card it shows what kind of upgrades that star ship can have.
I hope that I can field a good 3 ship Rebel squad to make it feel more like attack runs more than just a bunch of ships going in 10 different directions. Also I'd like to see/play a 6 player game (like the one from last years GC) where each player gets to pilot 1 or two ships and work together.
One big difference between X-wings and Tie fighters is Shields. X-wings have shields and Tie fighters don't. X-wings, with 2 shields, can take 2 more damaging hits (or points of hull damage?) more than Tie fighters can. That's pretty powerful, and that alone is worth an increase of at least half the cost. So a Tie fighter costing 13 would equate to an X-wing of equivalent skill costing at least 19-20. That is without including other features, such as attachments and weapon cards.
NezziR's excellent dice notations PDF: mywebpages.comcast.net/nezzir/files/nn.zip
WFRP3e Master Skill list v1: home.comcast.net/~dcvdg/WFRP3e/WFRP3e-MasterSkillList_v1.pdf
Gitzman's wonderful WFRP3 site: www.gitzmansgallery.com/
Online (unofficial) WFRP3e dice roller: home.comcast.net/~dcvdg/WFRP_dice_roller/dice_roller.html
Parakitor said:
Harlech said:
Just noticed something, it appears the Starfighters themselves have a "skill" number on their base. Or was that explained somewhere else?
Just wondering…
I noticed that, too. So are we going to have interchangeable mini cards that can slide into the bases? That was the impression I had at first, but I began to second guess myself. It looks like you need to choose the proper base to match the pilot you've chosen.
Based on the images it looks like the mounting system hasn't changed much since the demo last year. That was a clear base with 2 altitude pegs then the starfighter. The card had a hole in the center which slipped over the altitude pegs. Everything minus the card is how thins worked in Wings of War as well.
Also if you look at the picture for the box for the core set, the minatures ship with out the bases attached.
Without Signature
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